Instructions of Carrom or Karom
Carrom, also known as Karom, is a board game that has been played for centuries in India and Southeast Asia, but it has gained in popularity throughout most of the rest of the globe in the last century. While a worldwide regulatory organization and many significant national bodies exist, there are numerous variants in the rules that vary based on the scenario. Even these bodies have rule variations that vary depending on the situation. The following regulations have been adapted from those of the United Kingdom Carrom Club, with the goal of making them as simple as possible for players.
The following dimensions are simply provided as an example of a tournament board and are subject to considerable variation. An appropriate Carrom board is a square smooth flat hardwood board that can be either 72cm or 74cm square in size and it should be placed 60 – 70cm above the ground surface. There is a circular hole in each corner that may be up to 51mm in diameter, and beneath each hole is a net that is used in a similar manner to a snooker table to collect the pieces. On the table, two lines are drawn parallel to each other along the diagonals.
In addition to the circles, and a little distance in from each side of the board, there are two straight lines parallel with the edge of the board on either side of the board.
Baselines are defined as a thin rectangle with circles at either end, with the baseline closest to a player being defined as the region from where the striker of that player must be played.
A common practice is for people to have their own strikers, which can be made of bone or ivory and which are often slightly heavier than the pieces, however they can range in weight from half the weight of a piece to four times the weight of one.
To determine who goes first, one player should hold a piece in one hand that is not visible to the other players. If the opponent correctly guesses which hand is being played, the opponent gets to select who goes first; otherwise, the player who is concealing the piece gets to choose. The individual who plays first tries to get the white pieces into his or her pocket. The game is played between two opponents who are seated across from each other. For starters, the Queen is positioned in the center of the game board.
The remaining twelve pieces are arranged in a circle around the inner circle of six pieces, with each outside piece touching the inner circle on either side.
Two circles are placed such that the Queen, a white piece from the inner circle, and a white piece from the outer circle all lie in a straight line heading in the direction of the center of the side of the board where the player who will play first is positioned.
The game is played in rounds, with each player taking a turn. An entire turn is made up of one or more strikes. A player wins if they are the first to collect all of the pieces of their selected color. However, neither player will be able to win until one or the other player has successfully “covered the Queen.” If a player wants to cover the Queen, she must instantly pocket one of her own pieces once she has pocketed the Queen. If the Queen is pocketed but not covered, the Queen is restored to the game board and the game continues.
- When making a strike, the player must place the striker either within the baseline or on one of the two circles at each end of the baseline. A striker who is within the baseline must make contact with both the front line and the back line
- Otherwise, the striker will be penalized. The striker may not “cut the moon” – that is, be situated partially within the baseline and partially within the circle – since this is considered cheating. The striker must be flicked with one finger such that it crosses the front baseline – it is not authorized to flick the striker backwards or horizontally. If a piece is located on or behind the front baseline, the striker may not strike it until he or she has passed the front baseline. It is not permitted for a player’s hand or arm to pass through the diagonal foul lines at either end of the baseline when hitting.
- To begin, the player has three chances to “break,” that is, disrupt the core group of counters
- After that, the player has one more chance to “break.” Whatever piece the striker hits initially, and regardless of whether the striker hits any pieces, the game is still a game of chance. It is possible for a striker to pocket the Queen, as well as one or more pieces of her own color
- However, if this occurs, the player must rescue her and take another strike. A player’s turn is over if he or she does not collect any pieces or commits a foul.
Covering the Queen
- Unless a player has already pocketed and covered at least one piece of that player’s color, he or she may not pocket and cover the Queen. The game continues if a player pockets the Queen before being authorized to cover it
- Nevertheless, the Queen is restored to the center at the conclusion of the turn. It is acceptable for a player to pocket both the Queen and one of her own pieces in the same round, and that player is considered to have covered the Queen. In order to cover the Queen in the traditional manner, such a player must have previously pocketed at least one piece of the game. When a player pockets the Queen but does not cover it, the Queen is returned as close to the center circle as feasible by the opponent.
- Those pieces that have been returned to the center can be stacked on top of one another within the main circle. In the event that pieces come to rest standing on their edge or overhanging another piece, they are left in their current position until they are moved again during the usual course of play. As soon as the striker comes to rest beneath another piece of furniture, the striker should be withdrawn with as little disruption to the covered item as feasible.
When a player commits a foul, the turn is immediately terminated and the player is assessed a penalty for their actions. The opponent must restore one pocketed piece to the board from anywhere inside the main circle as a result of receiving the penalty. The opponent also places any extra pieces that need to be returned to the board within the main circle of the game. It is common for pieces to be placed in such a way that they provide an advantage to the opposing player. In the following instances, a foul is recorded:
- The striker is pocketed
- The striker or any other piece is removed from the game board. An opponent’s piece is pocketed by a player. If the opponent pocketed the Queen as well, the Queen is returned to the center by the opponent, along with the penalty piece. Additionally, any additional pieces that were pocketed in the same strike stay pocketed. The final opponent’s piece is pocketed by one of the players. Regardless of whether or not the Queen has been covered, the opponent’s piece, as well as the penalty piece, is returned to the center. The final piece is pocketed by a player before the Queen is completely covered. This results in both the pocketed piece and the penalty piece being returned to the center of the table. A player violates the rules of striking by doing so. A player makes contact with any element of the game other than the striker
- When the first player to strike attempts three times to break the counters, he is unsuccessful.
When a penalty is incurred but no pocketed pieces are available to return it to, the penalty is considered “due” until such time as a pocketed piece becomes accessible. The opponent returns the piece to the center at the conclusion of each round if the opponent owes a penalty for having pocketed a piece that has become available as a result of the pocketing. All outstanding penalties are forfeited should an opponent fail to complete this task before the start of the following turn.
At the conclusion of the game, the winner receives one point for each piece of his or her opponent’s that is still on the board. If the winner additionally successfully covered the Queen, an additional 5 points are awarded. As a result, the highest possible score for a single game is 14 points. Normally, a match is played to 29 points, and in matchplay, if the winner’s score reaches 24 or more points, then the additional points for protecting the Queen are not awarded.
Carrom is a game that can be played by four players just as easily as it can be played by two. Doubles players sit opposite one another, and the game is played in a clockwise direction from the starting point. Aside from that, the game is played precisely the same way it is in the singles game. Because pieces behind the baseline may be securely left for the partner’s attention, unlike in a singles game when pieces behind the baseline can only be moved by the opponent or rebounded off of board edges, this game has a distinct character all of its own.
For more general information, as well as information on copying and copyright, please check our Rules Informationpage.
Our guidelines are detailed directions for having a good time with friends. If in doubt, always follow the rules of the game that is being played locally or the regulations of the house. James Masters is a copyright who was born in 2022. All intellectual property rights are retained.
How to Play Carrom for Beginners
Documentation Download Documentation Download Documentation Billiards or table shuffleboard are two games that are comparable to Carrom in terms of gameplay. Instead of pool cues, you’ll be using your fingers and a striker to play this game. Depending on the number of players, the game can be played by two (singles) or four (doubles) (doubles). Around the world, the game is known by a variety of various names, including carrom, couronne, carum, karam, karom, karum, and finger billiards, among others.
- 1 Become familiar with the symbols on the board by studying them. Consider the game of Carroma as a variation on the game of fingerbilliards. Instead of using balls, you’ll use little playing pieces, which you’ll aim to place in pockets with the help of a heavier piece known as the striker. In the game of Carrom, a Carrom board is a huge wooden board with a variety of marks on it. Before you begin to set up the game for play, double-check that you understand the significance of the marks. When playing carrom, it is critical to comprehend the board in order to play efficiently.
- The Carrom board should be placed 60-70 centimeters (approximately 23-28 inches) above the surface of the ground. Each of the board’s four corners has a circular hole in it, and a net is placed beneath each hole to catch the pieces as they fall through. There are two foul lines on the board, and two concentric circles stand in the board’s middle. The center circle is the size of a playing piece, while the main circle is six times larger. Before the game can begin, the pieces are arranged in these circles
- Rectangles are also drawn on either side of the board to serve as borders for the pieces. In this game, each participant gets his or her own rectangle, and they must shoot their strikers from within this area.
- 2 Acquaint yourself with the meaning of the carrom pieces. In carrom, there are nine black pieces, nine white pieces, and one red piece (which is frequently referred to as “the queen,” among other things), as well as two pieces known as “striker pieces.” In Carrom, each player has nine pieces, plus one striker piece, to use in the game. There are two players in this game. One has all black pieces, while the other has all white pieces. Carrommen are the parts that are sometimes used to refer to them.
- The white and black pieces are smooth, hardwood pieces that have a similar appearance to the checkers pieces that are used in the game. In each round, you will aim to knock these pieces into the pockets on the board with your striker
- However, this will be difficult. The red piece is known as the queen, and it can be pocketed at any point after you have sunk your first piece (the queen’s role is comparable to that of the black 8 ball in billiards). The red piece is also known as the king. If you have fewer than 24 points, the queen will give you an additional 5 points to boost your total to 25 points. For pocketing the queen, you will not gain any further points if you have more than 24 points in your account.
- s3 Prepare the board for game play. To begin the game, place the queen in the center of the playing board. After that, arrange six pieces in a circle centered around the queen. It is necessary for each of the six pieces to come into contact with the queen and its surrounding piece.
- Place the remaining 12 pieces around the inner circle of six pieces to complete the circle. Make certain that each of the outside pieces touches the inner circle. Alternate the colors of the elements to create a pattern. Instead, one red piece should be placed in the center of the circle, followed by a white piece, followed by another red piece, and so on. Each of you and your opponent should position your strikers within the rectangular borders on each end of the board.
- 1Sit on the opposite side of the room from one another. Carrom is most commonly played as a singles game with two opponents, while it is also frequently played in groups of three or four players. In any case, teams or players should be seated on the opposite side of the table from one another. You and your partner, or your team and your partner’s team, should take seats at the opposite ends of the table from one another. The rectangles from which you will fire your strikers should be separate for each of you. 2 Striking with your striker should be practiced. The striker is the larger and heavier piece that you use to smash your pieces into the pockets of the board. Prior to playing, it is a good idea to practice grabbing the striker and striking him a few times if you are new to the game. Make certain that you flick the striker rather than pressing it. When utilizing the striker, you are not permitted to move or leave your chair, and you are required to strike the striker from within the rectangular limit on your side of the board. You may hit the striker with two different types of grips. The straight grip and the scissors grip are the most common.
- The straight grip is the most often encountered grip. If you’re new to carrom, you might find it simpler to manage. You place your hand palm side down on the carrom board and softly press your fingertips on the surface. To make a shot, you would position your index finger just behind the piece and flick your finger to make the shot. Holding the striker between your thumb and third finger to position it before flicking it will give you additional control. The scissors shot is less popular, but it may be more pleasant for you if you like it. In order to push your ring and pinky fingers onto the board, you would put your hand sideways on the board. You would next grasp your middle finger rearward with your index finger, such that these two fingers are at a nearly perpendicular angle to your pinky and ring finger, as seen in the illustration. It has a shape that resembles a pair of scissors. In order to make a shot, you must first release your middle finger, forcing it to snap forward and hit the striker.
- 3 Decide who will go first and have that person breach the circle of players. It is customary to utilize a coin flip to choose who goes first, although there are no formal regulations in place. If you choose not to use a coin flip, you can follow the rules of other board games, such as “the oldest player goes first” or “the tallest player goes first,” which are also applicable here. In order to establish who goes first, that player must breach the circle in the centre of the field by firing his or her striker in the first shot.
- Any player’s chances of getting a piece in the pocket on the first shot are little to none. It should be noted that if this occurs, the player will continue to take rounds until he or she is unsuccessful in their attempt to pocket the piece. Before attempting a new shot, you must always return your striker to the center of your rectangle.
- 4 Take rounds until you’ve determined who has which colors in their pockets. In a game of carrom, you have no way of knowing which pieces are black and which are white before you start. This is determined during the course of the game. In order to continue playing, the player who pockets the first piece must continue to pocket pieces of that color for the duration of the game.
- The goal of carrom is to have all of your pieces pocketed before your opponent does so as to win. In addition, you should try to pocket the red piece, which is commonly known as as the queen. After you have pocketed a piece of your color, you can pocket the red piece, which is known as the queen.
- 1 Continue playing till the end of the first round of the tournament. Carrom rounds are completed when one player pockets all of his or her pieces, and the queen has been pocketed by another player. You continue to play rounds until one person has earned a total of 29 points. The winner is the first player to score 29 points.
- Keep in mind that you and your opponent will alternate shooting your striker. Shooting your striker from outside your rectangle limit is not permitted
- But, if you pocket a piece, you retain your right to continue the game. Your striker can be shot at another time, and you can keep shooting at your striker until you fail to pocket a piece of the pie.
- 2 Adhere to the regulations that pertain to the queen. The queen, often known as the red piece, must be pocketed at the conclusion of a round in order to win. A player must both “pocket” and “cover” the queen in order to win the game. Covering the queen simply implies that one of the players has pocketed the queen in accordance with the game’s regulations. It is possible to pocket the queen but not “cover” it in some circumstances, and the queen will be restored to the board
- Nevertheless, this is not recommended.
- You will not be able to pocket the queen unless you have pocketed at least one piece of your chosen color first. The queen is not protected if you pocket the queen before pocketing any other pieces in your hand. You have successfully covered the queen if you pocket her after pocketing one of your own pieces. If you pocket the queen after pocketing one of your own pieces, you have successfully covered the queen. During the round, the queen will not be returned to the board, and you may be awarded points for it at the end of the round.
- 3 Inflict penalties on players for fouls. Carrom is a game in which fouls are committed. You or your opponent will be punished by having one of your colored pieces returned to the board if you or they commit a foul during the game. A foul can be called in any of the following situations:
- It is considered a foul if you accidently pocket a striker. Additionally, if you knock your striker or another piece off the board, you will be penalized
- Likewise, if you pocket an opponent’s piece, you will be penalized. Pocketing an opponent’s piece has an extra penalty in addition to having one of your pieces returned to the game board. You will get your queen back if you pocketed and covered it before
- If you pocket your final piece before the queen has been pocketed, you will get both your final piece and your penalty piece back. You will get your queen back if you pocket your final piece before the queen has been pocketed. In this particular instance, two pieces are restored to the board. If you make contact with any other component of the field other than your striker, you have committed a foul.
- Four rounds of play should be completed before one player has collected all of his or her pieces. The player who is the first to pocket their pieces wins the round and receives points for doing so. A round, on the other hand, cannot come to a close with the queen remaining on the board. It is necessary for one player to have pocketed and covered the queen in order for the round to be considered complete. Each round should be scored correctly. The number of pieces your opponent still possesses on the board will serve as the basis for calculating your score. Consider the following scenario: your opponent has 5 pieces left on the board. Your total score would be 5 points.
- While playing, if you pocketed the queen and covered her during the game, you will receive an additional 5 points added to your score as long as your score is less than 24. If you had 5 points based on your opponent’s pieces and you covered the queen, your score for the round would be 10. Points accumulate as you win more rounds against the same opponent. Once you attain a total of 24 points, you will no longer be eligible for the additional 5 points awarded for covering the queen.
- 6 Bring the game to a close. In carrom, there is no specific number of rounds that you must complete. You just continue to play until one of the players reaches 29 points. You tally up your points from each round. Eventually, someone should score 29 points or more, which will bring the game to a close.
- For example, suppose you get 12 points in the first round of the tournament. Your opponent wins the following round with a score of nine points. As a result of winning the third round and scoring 12 points, you have a total of 24 points
- In the fourth round, your opponent wins and scores 5 points, giving him or her a total of 14 points. In the fifth round, you receive 8 points for your efforts. You have a total of 32 points, which is more than the 29 points required to win. You have successfully completed this carrom game.
Create a new question
- Question The stdiker is thrown into the netholes. What happens next is unknown. This is a misdemeanor. As a result of this, one of your pieces will be returned to the board as a punishment. Question What happens if I pot two pieces in a single stroke? Do I receive two additional turns, or just one? The additional turn will only be for one more turn. Question What happens if the striker reaches for his or her wallet? Alternatively, what happens if the striker continues to play a card into a pocket? Whenever a striker enters a pocket, the existing pocketed piece is returned to the board by the opponent anyplace inside the middle circle. Question Does it matter if there are just one carrom men and a queen on the board if I pocket carrom men? No, because the queen requires protection. It’s possible to make a mistake and wind up pocketing the carrom men first, in which case all points for the queen go to the other team. Question There isn’t anything in the rules that states you shouldn’t strike the piece if it’s on the arrow, is there? janani srinivasan is a member of the community. Answer Yes. Giving a direct strike to a component on the arrow is considered a violation of the rules. Question Is it possible to play with both hands? No. It is not possible to play with both hands. The opposing team is also not permitted to utilize both hands at the same time. Question What happens if the queen is pocketed and there are no pieces left? The queen cannot be pocketed until and until the final carromman of your color is pocketed immediately after it. It is possible to pocket your final carromman before you pocket the queen, in which case you place the queen back in the centre and complete your round. Question What is the proper way to flip the striker? Place your middle finger on the back of your thumb, and then release it while applying pressure against your thumb to flick the finger back and forth. This should be done to the striker. Question How does it play out when neither player achieves 29 points, nor when one player receives more points than his or her opponent? For example, one receives 18 points while the other receives 16 points. You must continue to play until someone scores 29 points or more. Carrom is a game that is played in numerous rounds, therefore it is not necessary to be concerned if someone does not reach 29 points after only a few games. Play until you or your opponent reaches 29 points in this scenario
- Else, stop playing. Question Is it possible to score in any pocket? Yes
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- When playing Carrom, it is essential to be patient. Regardless of whether you commit a foul or miss a shot, you must maintain your composure. Do not become dissatisfied. By paying complete attention and putting in 100 percent effort, you can pocket the piece. Keep your cool while you’re just starting out in the game. It is possible that the game could take an extremely lengthy period to play since you and your opponent will be struggling to pocket pieces. Once you get the hang of carrom, you’ll find that games become faster and more thrilling.
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About This Article
Summary of the ArticleXIf you’re a newbie at Carrom, start by thinking about the game as a variation on finger billiards and becoming familiar with the symbols that appear on the board. You should also be familiar with the functions of the nine black and nine white playing pieces, two striker pieces, and the red queen, which serves the same role as the black 8-ball in billiards. When you play, use your striker piece to flick your other pieces into the pockets on the game board, which will help you win.
Continue reading for additional information on how to play Carrom as a novice, including how to score each round.
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|Game TypeDexterity, Flicking,Team Based||Play Time60 mins||Skill/Complexity(1.5 – 5)Light|
|CategoriesFamily/2 Player||Players2 – 4 (2 is best)||Cost$10 – $100 +|
About – Description
According to common belief, the Carrom Board Game originated in India and gained widespread popularity following World War I. International contests in carrom are conducted every year, and it has its own organisation, the International Carrom Federation, which oversees the sport (ICF). It has been a tradition among South Asian households for many years to pass the sport down through the generations. This tabletop game is appropriate for players over the age of six and is a great choice for families.
Who’s it best suited for?
Carrom is a game that is perfect for families and children because of its simplicity. The method in which the game is played provides a great deal of entertainment for the youngsters, and it also has an element of thrill and intrigue. It’s also a competitive sport, so competing against friends and in doubles is a fun and exciting challenge.
Skill – Complexity
Although there is no true talent necessary to play the game, it is a game centered on dexterity, and players must be skilled with their touch and feel during the whole game.
Carrom is a game in which players must maneuver discs around a board. It is regarded to be a relatively simple game to play, especially when taking into mind the player’s age.
Set Up – Playing RulesInstructions
Some Carrom games and players may employ small cues, which further enhances the resemblance between the game and pool. The majority of individuals do not, and instead play with their fingers like it should be. @klema In addition, powder is put on the board to aid in the movement of the pieces; however, this powder is suspected to include Boric acid, which is listed as a major health danger in the European Union. The Boric acid kind of powder is the most effective for the game, however many players have reported success with less harmful powders such as potato and vegetable starch in the past.
- It is made up of a board with bumpers around the edges and carrom men, who are little discs that come in two colors and are placed on the board.
- The queen, which is positioned in the middle of the board, is the most important piece in the game and is worth the most points.
- The participants then make educated estimates about which color is in each hand, with the one who makes the accurate guess receiving the initial strike.
- The red queen must be covered by a carrom on the following shot if it is sunk; if a player fails to do so, the queen is returned to its original position in the middle of the board.
- The winner is chosen by the first player to reach 25 points or 8 boards, whichever comes first.
- You will receive your own set of instructions with your Carrom board, which you may follow or use in conjunction with other instructions.
Versions – Editions
Carrom is a fairly classic board game that has been around for many decades, and as a result, it has altered very little throughout the years. Different variations of the game exist, including professional Carrom, point Carrom, and total point Carrom, as well as variations for different regions of the world. There are several different board sizes and corner pockets to choose from. The larger the pockets, the easier it is for newcomers to the game to get a feel for it.
The fact that this is a tabletop game that is similar to the more popular game of pool is appealing to players.
It has been said to provide hours of entertainment for youngsters, making it an excellent family game that takes practice to become more proficient at. It is possible for players to struggle to hit the striker in the precise position despite the fact that this is a dexterity game.
When it comes to setup, Carrom is a basic game that is also enjoyable to play in a casual setting. Its classic feel is appealing in its own right, and the fact that it is designed for younger children means that they will have an opportunity to enhance their dexterity abilities as a result of playing with it. It is a fantastic, all-around family game that can be enjoyed over and over again by everyone.
Other Board Games You May Like
Carrom is an Indian tabletop game that has been around for a long time. Because the game has developed gradually over time, there are currently a large number of clubs that organize tournaments and events. Carrom may also be enjoyed in a more laid-back environment. At a social gathering or with friends, it is frequently performed in a group setting, most typically with family. Synco Carrom Boards are one of the most widely used brands of Carrom Boards in the world. Their boards are constructed of high-quality wood and feature an exceptionally smooth playing surface.
The next section contains a step-by-step instruction on how to play the Carrom game.
What is the aim of Carrom?
The goal is to flick your Striker at the Carrom Men / Coins using your finger, causing them to fall into one of the four corner pockets, which is the goal. The winner is the person or team that is the first to collect all of their own Coins, as well as the Queen on occasion. If you haven’t already purchased a Carrom board, you may browse our selection here or click on the product below.
How to set up your Carrom Board
Place your Carrom Board on a level area between 60 and 70 centimeters from the floor. Use one of our specialized Carrom Stands like the one shown below if you don’t have a table that would work well for your game. The Queen should be placed in the middle of the Board in the center of the board after it has been lightly dusted with Carrom Powder. Make a circle with the Carrom Men / Coins and arrange them around the Queen, alternating the dark and light pieces. Determine which player will be the first to leave.
The First Move: How to Break in Carrom
Breaking is the term used to describe the opening shot of the game. The goal of Carrom is similar to that of Billiards in that it is to spread the Carrom Men throughout the board and away from the Queen. It is necessary to take the break shot by flicking your Striker from between the rectangular base lines on the field. The Striker must make contact with both base lines but must avoid making contact with any of the diagonal lines. After failing to get the Striker to cross both base lines during a break, the player may attempt again up to three more times before the turn is turned over to the other team, if necessary.
It is possible for a player to pot a Coin during the break and continue playing for that colour while taking another shot.
It is possible to win a game without allowing your opponent to take a single shot at you. After failing to pot their color coin in a shot, the player forfeits possession of the Striker to the opposing player / team, and the game continues.
Potting the Carrom Men is controlled by the following laws, which are sometimes referred to as Carrom Laws in some circles. Those Carrom Men who are not in contact with the player’s baseline, or who are behind the baseline, can be directly hit by the Striker. Only Strikers that have bounced off the side of the Carrom Board or another Carrom piece can be used to strike the Carrom Men if they are touching or in front of the baseline or if they are behind the baseline. It is illegal to strike your final piece straight before the Queen without paying a penalty.
- Any pieces that overlap or remain on their edges are left in their current state.
- If, on the other hand, the center circle is entirely covered, the piece is put opposite the player who will strike next behind the red circle, opposing the player who will strike first.
- If a player pots the color Carrom piece of their opponent’s choice, the player forfeits their turn.
- Players who pot their last Carrom piece before the Queen are disqualified from the game and have three points removed from their overall score.
How to Successfully Cover the Queen
To pocket and cover the Queen, a player must first pocket and cover the Coin of their own color. Then, on their next turn, they should pocket the Queen. After each player’s first turn, any Queens that are pocketed are returned to the center if he or she is pocketed. After a player has pocketed and successfully covered the Queen, the person who sinks all of his or her own Coins will win the game.
Using your Striker
In order to take each shot, players must employ their Striker. The Striker must be seated between the base lines, right in front of the opposing team. If the Striker fails to cross both lines, the player has the option to attempt again up to three more times before forfeiting their turn altogether. Flicking backwards or horizontally is not permitted per the rules for the Striker while crossing the front baseline. In the event that the Striker is mistakenly pocketed during a round, the player is obligated to pay the opponent a Carrom Coin and must return one of their own color to the center of the board to complete the turn.
If a player has not yet pocketed any Carrom Coins throughout the course of the game, they will owe the other player a Coin, which they must repay as soon as they have pocketed the coin in question.
What is a foul in Carrom?
The following actions are all considered to be fouls by the referee:
- If a player pockets an opponent’s piece, this is referred to as pocketing the Striker. If a piece is removed from the board
- If a player’s final piece is pocketed before the Queen has been covered, the game is considered a tie. Before attempting a shot, the player sets the striker in an inappropriate manner. On the scoreboard, a player’s arm crosses over the diagonal foul line. If a player fails to break correctly on his or her first three attempts, the game is forfeited.
Scoring in a game of Carrom
At the conclusion of the game, the points are totaled, and the player who has accrued the most number of points wins. Each Carrom Coin is worth one point in the game of Carrom. The player who has won the board is additionally granted an extra point for each of their opponent’s pieces that remains on the board after they have won the game. A bonus of 5 points is awarded to the player who properly covered the Queen in the previous round. a total of 29 points are awarded to the winner of each game We have a large selection of Carrom boards in various sizes, and you can see our whole selection by clicking on the image below.
Rules & Instructions to Play Online Carrom
Carrombe became well-known around the world during the twentieth century. Previously, it was only available to those residing in India and Southeast Asia. Although there are many variants in a carrom game, we can still rely on international norms set by the United Kingdom Carrom Club to play safely. The purpose of these Carrom rules is to make the game as simple as practicable whenever possible. It is because of the convenience with which you may begin playing the online carrom game without having to bother about the actual equipment and its configuration that it has garnered so much popularity.
Before you begin playing, you should familiarize yourself with the game’s regulations.
The professional style of the game is frequently played between two players, with the queen coin positioned in the center of the board and surrounded by six pieces in a circle around the queen coin. All of them come into contact with the Queen and the pieces adjacent to them, resulting in every outside piece coming into contact with the inner circle. Each of the coloured pieces in the two rings should be alternated with another color. Each of the two circles is constructed in such a manner that two white pieces from the outer and inner circles combine to make a straight line that points to one side of the board on which the player who will break is situated.
In professional matches, the player must first pocket all of the allotted pieces (either all black pieces or all white pieces), then the queen, followed by the last assigned coin, in order to be considered covered. A freestyle match is one in which you must earn more points than your opponent by the time there is no coin left on the board.
It is necessary to strike the striker rather than push him. If you are playing online, a striker may be moved along the line from left to right, and you can aim and then release the striker by pulling it down.
The striker must be placed between the two lines or on the two circles at the player’s side in order to be effective. It should come into contact with both the front and back lines.
When a player commits a foul, a penalty is assessed by taking away one of their coins and placing it in the center of the table, and their turn is terminated immediately following the violation. When a player pockets the striker or strikes below the striking line, he or she is judged to have committed a foul. Other examples of illegal play would be pocketing the final cover piece before the queen is revealed.
Easy to playwin:
If you come out on top in the professional style or freestyle games, you have a good chance of winning a lot of money. Participants in online tournaments against real opponents for real money have the opportunity to put their talents to the test even further and win even more rewards. While the rules of online carrom on Gamezy are straightforward and unambiguous, you can simply concentrate on applying your abilities to win. Even if you are playing a carrom game online for the first time, you will find that getting acquainted to these rules will take very little time.
carrom rule book User Manual – Page 1 of 32
The CARROMGAMEBOARD has been in business since 1890 in Ludington, Michigan, United States of America. Quality games for the entire family to enjoy. SUGGESTIONS FOR PLAYING The rules of Carrom and Crokinole state that the games are played by finger snapping the rings, which is exactly what happens. Cue sticks, on the other hand, may be used to play all of these games as well. There are two cue sticks included in the set of playing accessories. CARROMS Play takes place on the checker side of the playing board in this game.
- The game is won by a total of 30 points.
- The Rules: In the center of the board, mix 12 red and green rings together, and then place the black ring in the center of the group.
- The first player places his white Shooting Ring on the shooting line (the straight lines that run from pocket to pocket) and finger-snaps the shooter into the group of rings.
- In the event that he loses any one or more of his colored rings, he continues to shoot.
- Each playershoots every shot from the shooting line and not from where the shooting ring lies after a shot.
- Any colored ring which may have been pocketed must be placed at the center of the board, andthe shooter must forfeit on the board one ring previously pocketed.
- If a player has to forfeit a ring and has none but the black ring, he must forfeit theblack ring but retains the 5 point count.
- A player pocketing an opponent’s ring as well as his own continues to shoot.
- Opponent’s rings when pocketed are not replaced on the board but arecredited to the opponent.
- A colored ring jumping off the board is replaced as close to the center of the board aspossible.
- SCORE: Each player scores one point for each of his colored rings pocketed.
Player pocketing the blackring scores 5 points. Player who pockets all of his rings, thereby concluding the inning, scores one pointfor each opponent’s rings remaining on the board. Total of 30 points or any other agreed upon scoredetermines the winner.
Basic Carrom Rules For Beginners: Objectives, Fouls & Scoring
- The number of participants in the carrom game
- The equipment required for the carrom board game
- The purpose of the carrom board game is to
- How to shoot
- How to play the carrom game
- And more. Defeats in the carrom board game
- Getting points in the carrom board game
Do you want to try your hand at carrom? Are you a complete novice? You’d want to participate in a carrom game with your buddies, but you’re not sure what the rules are. Not to be concerned! GetMega features a variety of carrom games for players of different skill levels. In this post, we’ll go through how to play carrom and the fundamental carrom regulations for those who are new to the game. Carrom is a popular indoor tabletop game, as you are already aware. When performed in a group, it is typically seen during social gatherings in India, where it is greatly enjoyed by family and friends.
- The simple carrom rules are used by the majority of casual players when they first begin playing the carrom board game.
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Number of Players in Carrom
- Carrom is a board game that may be played in singles or doubles
- The singles game has two players, and the doubles game has four players. The two players are seated directly across from one another. In doubles, two teams of four players compete against each other. The partners of the same team are seated on opposing sides of the table. Additionally, in casual social gaming, you can compete against three other players
- However, this is not recommended.
Equipments of Carrom Board Game
Before you can begin playing, you must first become familiar with the various areas of the board and the carrom pieces. We’ll go over them one by one in detail.
Carrom is played on a square hardwood board that has been polished to a high shine (usually plywood). The playing field is typically 74 cm × 74 cm, which is equivalent to a 29′′ square. The playing surface is highly polished and has a strong wearing finish, allowing for a smoother game with less friction than traditional surfaces. Boards with thicker and heavier border frames are more expensive than boards with thinner and lighter border frames because the rebound effect is better. With a well-polished surface and high-quality wood, a single stroke can bounce the striker between two opposed sides as many as 6-7 times before coming to rest.
When polishing, avoid using oil.
There are netting compartments at each corner, one on each side of the bag.
Carrom is a board game that is played with the pieces listed below:
- There are nine white pieces and nine black ones. Each hue corresponds to a certain player. These are discs of wood that are smooth on the surface. The pieces are referred to as carrom men or coins, with the red piece serving as the queen. A heavy striker made of hard plastic is used to hit this coin, which is extremely crucial in carrom.
Carrom Board Design
We will now go through the design of the carrom board.
- The center of the board is marked with a circle
- At each of the four corners, there are four diagonal arrows pointing in the direction of the pockets. There are base lines on all four sides, with red circles (base circles) at the end of each base line
- There are base lines on all four sides. It is necessary to arrange the coins such that they are all contained within a circle at its center before striking them.
How to arrange the coins
The carrom men are usually placed in a circle in the center of the playing field at the start of the game. The red queen is positioned in the middle. The coins must create a “Y” configuration around the queen, with the white coins forming the base of the “Y.” The “Y” is aimed straight at the corner pockets with two of its arms.
Objective Of The Carrom Board Game
Each round, the players use the striker to knock these pieces into the pockets on the board.
When playing carrom, the purpose of the game is to sink all of your carrom men, using the striker, in any of the pockets (a process known as pocketing) before your opponent. Your turn will continue as long as you are successfully pocketing your carrom guys.
How To Shoot
As you may recall, thestrikeris used to whack the coins with their sticks. However, you are unable to position the striker wherever on the board. In the carrom game, positioning the striker or your arm incorrectly will be deemed a foul, and you will be required to pay a penalty as a result. The next part covers the fundamentals of carrom, such as how to properly position the striker and your arm.
How to place the striker
- You can only use the striker on the base lines that are closest to your location. You are not permitted to position any strikers on the left or right base lines. In order to successfully shoot, the striker must touch both base lines when it is placed on the board to shoot. Ideally, the striker should either completely cover the end circle or should not touch it at all. The striker is not permitted to come into contact with the diagonal arrow line.
How to place your arm
- Obviously, you are aware that the carrom board is marked with a diagonal arrow. Now imagine that it is reaching outside the board
- Your arm is not allowed to cross this imaginary border
- And In order to avoid injury, make sure your elbow is within the imaginary line. While striking, you are unable to get out of your chair. Additionally, your feet and knees must remain in your quadrant exclusively.
How to shoot the striker
Your shooting style becomes increasingly crucial in the carrom game as a result of these limits imposed by the game. The way you fire or flick the striker has an impact on your ability to play carrom. You may begin the exciting game of carrom with the first two shots on the board. 1) A straightforward photograph
- This is the most often encountered shot in the game. The coin is placed in front of the baseline
- Nonetheless, You place the striker on the baseline such that the striker, coin, and pocket are all in a single straight line
- You then strike the coin. If you strike the coin squarely in the middle, it will fall into your pocket. If you hit the striker too hard with this shot, both the coin and the striker may fall into the pocket, which is considered a foul.
2) A shot from the side
- It is one of the most often used carrom trick shots in the world. The side shot is played in order to be on the safe side
- In this shot, the striker is hit in such a manner that it pushes the coin in the opposite direction of the strike
- For example, if you flick the striker to the right, the coin will go to the left after it is struck. Another approach to play the side shot is to place the penny in the pocket right after it leaves your hand. It is possible that even if your coin does not fall into the pocket, it will block the pocket in such a way that the opponent will not be able to score any coins into it.
When flipping the striker, there are several different strategies to choose from. Which approach you choose to use will be determined by the positioning of the coins as well as your level of expertise. As a result, it is recommended that you master at least a few shots so that you can use the optimal one depending on where the coins are placed. Find the top carrom techniques on GetMega’s list, which range from simple for beginners to tough for experts. Please see this link for further information about these photographs.
Playing The Carrom Game
The fundamental rules of carrom will be discussed in this section. When you play carrom board games, the initial shot is known as BreakingBreaking. The first player always chooses the color white. By taking the initial shot with the striker, the player who is playing first breaks the circle in the middle of the field.
- A player who pockets a piece on his first shot will continue to take turns until he fails to pocket a piece
- Otherwise, the game will be over. Before taking a fresh shot, the player must always return the striker to the rectangle.
- You and your opponent take turns shooting the striker in the chest. If you manage to pocket a piece, you can continue playing and shooting your striker once more. You have the option of continuing to shoot your striker until you fail to pocket a piece. In a doubles game, the turns are taken in the opposite direction as the clock, from right to left.
Providing protection for the Queen
- Your turn will continue if you have pocketed at least one piece of your color before pocketing and covering the Queen. If you pocket and cover the Queen before pocketing and covering your color, your round will end. However, in order to keep the queen, you must sink one of your coins. This is referred to as “covering the Queen.” As long as you are unable to pocket your color piece by the conclusion of the round, your opponent’s Queen is returned to the center
- You can pot the queen at any point after potting your first coin. The queen, on the other hand, must be pocketed before your last penny
For additional information on the fundamental rules of the carrom game, please see our post here.
Fouls Of Carrom Board Game
If you are not cautious when playing carrom, you may commitfouls, which will result in a penalty of one point. Learn the fouls incarrom board rules in order to prevent this. When you commit a foul, your turn is over instantly and you are assessed a penalty. If you are penalized, one of your pocketed coins is returned to the board and put anywhere inside the main circle by your opponent as punishment. In order to get an edge, your opponent will always arrange the carrom men in a favorable position.
- If you pocket an opponent’s piece, you are said to have pocketed the Striker. If a piece is removed from the board
- If you have pocketed your final piece before covering the Queen, you are in trouble. In your attempt to take a shot, you have misaligned the striker. If your arm crosses the diagonal line on the board, it is considered a failure. If you fail to break correctly on three attempts, you will be penalized.
Click here to learn more about the fouls and penalties in a carrom game created by GetMega!
Scoring In Carrom Board Game
You will discover all you need to know about the carrom points regulations, as well as how to score and win at the carrom board game, in this part. At each of the boards
- In a carrom game, a round is referred to as a board. When the queen is completely covered, the player who spots all of their coins first wins the round. One point is awarded for each of the opponent’s coins that is still in play, and three points are awarded for the queen if it is completely covered by the winner. When your score for the queen hits 22, no further points are awarded for the queen.
At the conclusion of the game
- There is no set number of rounds in the carrom board game
- Instead, there are a varying number of rounds. The total of the scores from each round is calculated. When someone scores 29 points or more, the game is over, and the person with the highest score is declared the winner.
The fundamental carrom rules for novices have come to an end with this point. Are you interested in learning more about the rules? Then click on this link! Alternatively, you might put your carrom talents to the test right now! Start playing the fun game of carrom with your friends and family right now by downloading the GetMega Carrom app right now!