The Chameleon: 10 Reasons Why You Should Check Out this Game The Chameleon, Multi Award-Winning Board Game, for Ages 14 and up : Toys & Games

5.0 stars out of 5 for this product With teens, this is a great family game! (Or older kids) On January 18, 2020, a review was conducted in the United States. This is an excellent family game. Teens will enjoy themselves. We have a couple of older kids and a couple of younger teens in our group of six. I don’t agree with their suggested age range of 14 and up. This is a game that older children might readily play. However, it truly does force people to reflect, empathize, and strategize in order to survive.


In addition, there were other cards that we just did not play.

I enjoy games that are quick enough to play a round if we’re low on time or a few rounds if we have a lot of spare time on our hands.

You don’t work in groups for Chameleon, but it’s similar to C.N.

With the exception that the person who is the chameleon has no concept what the term is that everyone is discussing and so needs to seem to know what it is.

(There aren’t many game pieces, which is a plus.) We can all relax on our couches and have some fun, relaxation, and laughter.

Top reviews from the United States

On September 20, 2019, a verified purchase was reviewed in the United States of America. Although the game is not horrible, folks became disinterested in it rather fast. Most people found it challenging to provide indications that were neither too vague nor too precise without going too far in either direction. This, I believe, was a fault with the concept more than with the player. Furthermore, if the chameleon is paying even the slightest attention, he or she should be able to figure out what the secret phrase is quite quickly.

  1. Having this dynamic in play did not make for a particularly pleasurable experience.
  2. Purchase that has been verified This is an excellent family game.
  3. We have a couple of older kids and a couple of younger teens in our group of six.
  4. This is a game that older children might readily play.
  5. Whatever our age, we had no idea who some of the sports figures were when it came to the game itself.
  6. However, the children were wise enough to say things like “forest” in honor of Tiger Woods.
  7. It’s not a huge problem.

Code Names is a family game that I like playing with my children.

in that you’re taking a word and coming up with another word to use as a clue.

We all have quite different personalities, but we have had a great time playing this game together!

We can all relax on our couches and have some fun, relaxation, and laughter.

(Or older children) On January 18, 2020, a review was conducted in the United States.

Teens will enjoy themselves.

I don’t agree with their suggested age range of 14 and up.

However, it truly does force people to reflect, empathize, and strategize in order to survive.


In addition, there were other cards that we just did not play.

I enjoy games that are quick enough to play a round if we’re low on time or a few rounds if we have a lot of spare time on our hands.

You don’t work in groups for Chameleon, but it’s similar to C.N.

With the exception that the person who is the chameleon has no concept what the term is that everyone is discussing and so needs to seem to know what it is.

(There aren’t many game pieces, which is a plus.) We can all relax on our couches and have some fun, relaxation, and laughter.

Purchase that has been verified This is one of the most entertaining family games that we have ever played!

We enjoy playing interactive games that get us talking, laughing, and having a good time with one another.

We had a great time with people ranging in age from 8 to 60.

It’s simple to play, and no two games are ever the same, so there’s no chance of becoming bored.

Purchase that has been verified This was a birthday present for my child (age 13).

And after reading the instructions after we received it, I was still a little doubtful about it all.

The principle is straightforward: Except for the “Chameleon,” all participants are aware of the secret word, which was picked from a public list of potential words.

The Chameleon attempts to decipher the hidden phrase from these hints and then adds their own without seeming illogical or out of place.

There is only one way for the Chameleon to come out on top, and that is to be properly identified: Determine what the hidden word is.

Occasionally, the Chameleon is assigned to the first position in the rotation, which results in some quite amusing hints being provided.

Consequently, there is a great deal of variation, and individuals occasionally provide amusing hints.

You may even design your own topic cards using the wipe-board and dry-erase pen that are included.

It’s a terrific choice for a group of teens and adults alike.

Purchase that has been verified I played this game at a party over the weekend and like it so much that I purchased it from this website.

However, the game is ultimately quite entertaining.

It was a fantastic game.

Purchase that has been verified It appears that I have played practically every game available, and I am quite selective when it comes to those titles I would recommend to others to play more than once.

There is undoubtedly a degree of chance involved, depending on the sequence in which the turns are taken dependent on who is the chameleon; if you are the chameleon, you surely don’t want to be the one who takes the first turn.

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As a result, the game does rely on a certain amount of imagination on the part of its participants.

The younger members of my sister’s and brother’s families (ages 8-17) joined me for a game of checkers, which they enjoyed so much that they asked to play it again and again.

I would highly suggest this game, and I would give it a rating of around 4.5 out of 5.

My group of 6 people played this game, and once we (quite quickly) got the hang of how to play and reading the dice-to-chart cards, we played a few games to test out the mechanics.

If you want to play a short game, this is a fantastic one to keep about.

By the second round, we had figured out how to play the system and persuade people using various strategies (sometimes vague answers can be both mystifying and effective), but it may have been because we were reading the instructions in the dark and couldn’t really see the ramifications of making a wrong guess or failing to guess correctly, etc.

On November 1, 2019, a review was published in the United States of America. This is a lot of fun for a game night. It is also not too difficult for the smaller children. What’s even better is that you may play for as little as 20 minutes or as long as 2 hours depending on your preference.

Top reviews from other countries

5.0 stars out of 5 for this product Play a fun game, but don’t increase the price too much.Reviewed in Canada on January 1, 2021Verified Purchase I had a great time while playing this game! It definitely makes you think and helps you improve your chameleon skills, which is always a plus. I was also fortunate in that I was able to purchase this game for $19.95 instead of $34.99. I’m not sure why they keep raising the price so much in such a short period of time (5 days). For the record, Indigo has it for $19.99 as well.

  1. This was purchased for a New Year’s Eve party, and it was a huge success.
  2. It is simple enough that players of all ages can learn and enjoy themselves.
  3. If you enjoy social bluffing games, you should definitely check this out.
  4. this game everyone is code master.
  5. the winning point should be 10.
  6. Reviewed in Canada on November 6, 2021Verified Purchase We have 2 teenagers, and we played a couple of game but found that it would quickly become redundant.
  7. If you have to bluff before anyone spoke, it’s often very easy to spot the chameleon, while if you are last it’s a lot more difficult.
  8. Reviewed in Canada on February 23, 2021 Verified Purchase Fun party game.
  9. Otherwise no complaints!

Why you should play. The Chameleon board game

(Photo courtesy of Big Potato) With Christmas approaching and family gatherings on the horizon, The Chameleon board game would like to introduce itself to you. Moreover, it has all the characteristics of a timeless holiday classic. You can play it in a short amount of time, everyone can participate, and there is enough of backstabbing (like with all the finest board games, I’m confident you will agree). Therefore, put your stale old Cluedo games away for a while, since this is a lot better mystery for the Christmas season, and it’s also considerably more cruel.

Liar Liar

The Chameleon board game from Big Potato Games is all about deception and deception is the name of the game. Starting with a table full of words that are associated with a certain theme – fairy tales or hobbies, for example – and one being picked at random by a dice roll, the game gets on. The majority of players will be able to identify the word owing to the unique decoding card that was distributed at the start of the round. They must next come up with a related term to establish that they are aware of the plot (for example, if you received ‘dragon,’ you may say’scales’).

  1. This is due to the fact that one unfortunate person, The Chameleon, has been left in the dark.
  2. As a result, everyone gets into a heated debate about who they believe to be the perpetrator.
  3. Meanwhile, if The Chameleon is able to figure out what the word was and/or if they manage to remain under the radar, they will get the message.
  4. It’s a simple yet entertaining concept in which you lie your heart out in order to escape being discovered.
  5. When you’re under pressure and other players are scrutinizing your every move, it’s far more difficult to maintain your cool under pressure.

before capitalizing on any vulnerability displayed by their opponents. It’s delightfully diabolical, and because each round can be completed in less than 10 minutes, it’s not a time-consuming commitment.

Poker face

It says a lot about how I feel about The Chameleon board game that my single issue is also its biggest selling feature – lying. On those of us who find it difficult to speak lies without laughing, there will be an added layer of pressure for you. It also considerably increases the level of difficulty. If, on the other hand, you enjoy bluffing or deduction games, this is the game for you. This is going to be right up your alley. The challenge of having to make things up on the go and persuade others that you aren’t utterly delusional is a blast, and it may result in some hilarious situations.

You can play it over and over again, so there’s no reason why you won’t be lying through your teeth by this time next year.

Check out our guides to the greatest board games for 2 players, the finest card games, and the must-have board games for adults for more ideas.

With bylines spanning from to TechRadar, I’ve been covering games in one form or another for over a decade, and I’m thrilled to have joined the GamesRadar+ team in 2018.

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Kid Chameleon

The cover art for the game’s North American release. The concept art for the European boxart was quite similar to the American concept art. The box art for the game in Japanese. This article is about the video game of the same name. See Kid for further information about the eponymous figure. Kid Chameleon, also known as Chameleon Kid(Kamereon Kiddo) in Japan, is a platform game that was released on the Mega Drive/Genesis console. The idea of the game is that the main character, Casey, may utilize helmets to transform into a variety of characters, each of whom has their own set of powers that can be used to progress through the stages.

The game

“Wild Side” is a new virtual reality game that has just arrived in town. The arcade created holograms in order to transport customers to another realm. Nothing appeared to be amiss until children began to vanish without a trace. Heady Metal, the game’s boss, has managed to release himself from the constraints of his written AI. He was utilizing his newfound freedom to kidnap any and all children who were unable to beat the game, which was all of them up to this point. As “Kid Chameleon,” a little kid called Casey enters the game and must fight every stage, every boss, and even Heady Metal himself in order to save the lives of the other players.


Developer(s) Sega Technical Institute
Publisher(s) Sega
Director(s) Graeme Bayless
Designer(s) Rick MacaraegHoyt NGBill DunnSteve Woita
Programmer(s) Mark CernySteve WoitaBill WillisBC. Tchiu LeScott Chandler
Artist(s) Craig StittJudy TotoyaAlan AckermanBrenda RossPaul Mica
Music Nu RomanticProductions
Composer(s) Mark Miller
Special Thanks Scott ChandlerHugh BowenHaven CarterThe Test Group


A sequence of stages is traversed by the player asKid Chameleon, with each level being completed either reaching the flag (which is the ultimate objective) or by using the teleporters, which can transport you further in the game or divert your course to a hidden path. Levels are mostly made up of geographical landscape (mountains, caverns, towns, and so on) and blocks, which the player may break, move, utilize, and open in order to collect prizes and progress. An enormous variety of adversaries must be faced and defeated, with the majority of them being removed by leaping on them.

As theKid progresses through the levels, he will be able to collect a variety of items, including diamonds (the game’s currency, similar to Mario’s coins, but used to purchase special powers), clocks, score bonuses, extra lives, and continues (which you’ll need, because we mentioned the game was difficult).

Because each character has a unique set of powers, weapons, and moves, going someplace with a new helmet may transform an old level into a whole different experience.

This variation in gameplay, combined with the colossal number of secret prizes, hidden passageways, and shortcuts, is what makes Kid Chameleon such a compelling and addicting game.

The Myth

For a brief period of time, KC held the record for the longest and most difficult game ever played. Kid Chameleonbecame something of a legend due to the length and complexity of the game. The Iliad of 16-bits is actually the Iliad of 16-bits, even without the hundreds of levels that some misinformed periodicals have assigned to the game. The absence of a password system or any other mechanism of saving the game has added to the folklore (in its original platform, that is). Every trail in Kansas City begins in Blue Lake Woods.

  1. This consternation contributed to the legend’s growth.
  2. The game’s difficulty is mostly due to two factors: the game’s sheer, brutal length, and the accuracy required by specific stages (particularly later in the game).
  3. However, difficulty is always a matter of perspective.
  4. There are a few of significant secret shortcuts that appear to make up for the lack of saved games in the game.

Wikid Chameleon estimations

So far, this wiki has considered 103 different levels. The sheer amount of pages makes it the most comprehensive resource available anywhere on the Internet. Even if we make every effort to list all of the secrets, the thought that we may have overlooked an invisibleprize block inBloody Swamp will always linger in the back of our minds. For your convenience, we’ve included a temporary map of the whole game (most likely, all maps will be temporary).


The game is also included in theSega Genesis Collection, which is available for the PlayStation 2 and the PlayStation Portable systems. It was released in Japan on May 22, 2007, in North America on May 28, 2007, and in Europe on June 1, 2007. It was published on the Virtual Console in Japan on May 22, 2007, in North America on May 28, 2007, and in Europe on June 1, 2007. Sega Smash Pack 2 included it as well as a slew of other Sega titles, including Shining Force and Comix Zone, and it was published as a standalone title.

On addition to the SEGA Mega Drive/Genesis Classicsfor the Xbox One, Playstation 4, Nintendo Switch, and PC, the game has also been re-released in the Apple Store and Google Play Store for mobile devices, as well as in the Nintendo eShop.

Kid Chameleonin Media

Sega Visions was a video game magazine that focused on games developed for Sega video game consoles such as the Sega Master System, Game Gear, Genesis, and Sega CD. It was published by Sega Corporation. It was essentially Sega’s response to Nintendo’sNintendo Powermagazine, and it shared a number of features with that publication.

Issue 7

Sega Visions magazine, which was published in December 1991 and displays Kid Chameleon on page 29 under the section “Coming Attractions,” has a picture of Kid Chameleon on it. Since the game was launched in May of 1992, it was still in the early stages of development, and as a result, the game’s description and picture are a little strange. Despite the fact that the majority of the description still applies to the game today, lines such as “He’s an extremely cool man who normally hangs out in Los Angeles.

  1. It’s possible that this was the original plot for the game and that it was modified afterwards for whatever reason.
  2. The arcade machine Wildside was supposedly installed in Los Angeles, however this was not confirmed.
  3. “Skull Crusher” is most likely a beta name forJuggernaut, in the same way thatCyclonewwas known as “Wings” andEyeClops was known as “Vision Kid” throughout the development of the game.
  4. The level depicted has manyShifting blocks, a lengthy row ofMushroom blocks, and even a Dragon – an adversary that has never been seen before in anyCitylevel before.
  5. Due to the fact that this screenshot has no resemblance to a single level in any significant way, it is assumed that this map was deleted totally.
  1. The color scheme for this betaCitytheme is a little different, with the blocks being a somewhat lighter shade of gray
  2. Nonetheless, the layout is the same. The diamonds are slightly bigger in this version than they are in the final game, and they are gray rather than brown in hue. The letter “P” on the prize block is somewhat smaller and has a blue tint to it. In this image, there is no Hit pointmeter displayed in any way. In fact, at the beta stage, hit points were utilized. Instead of being at the top left of the screen, the timer is in the top middle of the screen. Instead of being in the top right corner of the screen, the Ankhcounter is now in the top left corner. The “x” that represents the number of diamonds you have is greater in this version than it is in the final edition.
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If you’d like to see this material in the context of the magazine, you may do so by visiting the following link: Volume 1, Issue 7 of Sega Visions is now available.

Issue 8

Sega Visions issue 8 (published in May 1992) featured Kid Chameleon on the cover and pages 12-15 were devoted fully to the game, which was launched in the same month as the magazine. The pages feature the tale of Kid Chameleon, a brief explanation of each of the helmets, brief gameplay comments, and even maps for the games Under Skull Mountain 1, Under Skull Mountain 2, and Sinister Sewers, among other things. Another pair of easter eggs pertaining to nicknames have been discovered in this issue, which follows on from the previous edition.

Issue 9

Pages 36 and 37 of issue 9 ofSega Visions, published in August 1992, contain a highly detailed map ofWoods of Despair 1, as well as a small comment onLion’s Den, both of which are exclusive to the magazine. The levels are referred to as “Woods of Despair” (there is no roman numeral for this) and “The Lion’s Den” in the issue. On these pages of this issue, there are also references to more nicknames. Tanks are referred to as “Carnivorous Rocks,” while fireballs are referred to as “Meteors” for some reason, despite the fact that they were referred to by their correct names in the previous issue.

Comic Adaptation

Kid Chameleon was given his own comic strip in the new Fleetway periodical Sonic the Comic, which came out in early 1993. The first strip, titled “Kid Chameleon,” ran from issues 7–12 and depicted Casey entering Wildside in order to rescue his friend Suzy, with a disembodied presence known as “The Voice” offering him advice and encouragement. The second strip, titled “Kid Chameleon,” ran from issues 13–18 and depicted Casey entering Wildside to rescue his friend Suzy. Through the course of each issue, he transforms into one of the several personalities, including Red Stealth, Eyeclops, Micromax, Berzerker, and eventually Iron Knight, until his Chameleon powers run out and he is forced to take on a fierce adversary in his natural form, which he does successfully.

The second strip, titled “Back to Unreality!” appeared in issues 54–59 of the magazine.

His return to the game is marked by increased confidence and an awareness of the dangers he may encounter.

He remains in this state until he falls into the water and is washed ashore in Islecatraz, the game’s jail.

As Maniaxe and Cyclone, Casey breaks away from prison and goes after Brad, who has escaped, until Casey loses his chameleon abilities in the middle of a shark attack after revealing his actual identity.

While Brad makes the ultimate sacrifice by putting Casey on the ice, it is revealed by The Voice that in order to depart, Casey will have to take it to “the final level.” After “Back to Unreality!” was released, Fleetway did not make any further comic strips.

The absence of a conclusion implies that either there was a low level of fan desire for another narrative, or that it was yet another casualty of the slow phase-out of non-Sonic comics.

More information on the Kid Chameleon comic series can be found at the Sonic the Comic Wiki, which includes the following links: Kid Chameleon is a chameleon-like youngster (Comic Series) (Comic Strip) “Kid Chameleon” (Kid Chameleon) “Back to Reality!” (Comic Strip)

See also

  • A map of the game world
  • A list of the levels
  • A description of the levels, enemies, and items

Forms of the Chameleon

  • Kid, Iron Knight, Red Stealth, Berzerker, Maniaxe, Juggernaut, Micromax, EyeClops, Skycutter, and Cyclone are all characters in the game.

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