Parcheesi Rules: How to Play The Ancient Game of Parcheesi?

Parcheesi Rules: How to Play The Ancient Game of Parcheesi?

At first appearance, the game of Parcheesi might appear to be rather scary. Games such as chess are extremely intricate, yet even the most inexperienced players will be able to estimate their way around the board. However, when it comes to Parcheesi, things don’t appear to be nearly as straightforward. It’s important to remember that Parcheesi is based on the Indian board game Pachisi, which has a long and illustrious history. Which, like Carrom, served as an inspiration for a slew of other games.

Before we get into the specifics of how you play, let’s take a closer look at the history of Parcheesi.

What is Parcheesi?

Parcheesi is, in essence, the American version of the Japanese game Pachisi. Pachisi is an ancient Indian board game that consists of a cross and a circle. You could think of Parcheesi as a more simplified version of the game. However, this does not imply that you will not appreciate it. Now while it isn’t nearly as old as Pachisi, Parcheesi is still a very old, ancient game in its own way. The name Parcheesi was first trademarked in 1874, and the rights to the game have passed through a number of different companies since then.

  • Who are currently under the ownership of Hasbro itself.
  • Players must travel around the cross shape in the center of the field.
  • It appears to be straightforward, doesn’t it?
  • We’ll explain more about the gameplay below.

What You’ll Need

A gaming board is required in order to play Parcheesi. Despite the fact that Parcheesi is an ancient game, it is not very popular at the moment. Ludo is a game that is derived from Pachisi but is far more popular. As a result, finding a Parcheesi game board may prove to be a challenge. Sets, on the other hand, may still be found on the internet. Expect to find a disproportionate number of Ludo games in the search results as well. The Parcheesi set shown below is a wonderful illustration of things to look for when purchasing a game.

The Counters

Parcheesi is typically thought of as a four-player board game. It may, however, be played with as little as two or three players. Each player will start with four counters, which they will use to advance to their starting square. Counters are available in a variety of forms, ranging from simple colored circles to more complex constructed counters.

The Dice

Parcheesi is a dice game that is played with two dice. This is advantageous since players will have to go through a large number of squares in order to return home.

In original Parcheesi setups, each player would have their own pair of dice as well as a dice cup to use when playing. Most Parcheesi sets nowadays only have one set of dice, as opposed to the traditional two-set setup.

The Board

Finally, let us discuss the playing board for the game of Parcheesi. At first glance, this board may appear to be a bit complicated. However, if you’ve ever played the game Ludo, you’ll be able to see the similarities. There will be four colored circles in the corner of the board to represent them. These are the starting zones, where each player begins the game at the beginning of the round. They’ll be in the shape of a cross, taking up the remainder of the board. Each of the four rows will be divided into three sections, with one red section in the middle.

Once you have completed your journey around the board, you can only go up one red track.

Parcheesi Rules and Gameplay

The objective of Parcheesi appears to be straightforward: you simply need to move around the board and return home. However, there is more to it than that when it comes to strategy. Players have the ability to capture and block other pieces, and an unfavorable dice roll might leave you stranded right in the middle of the game.

Setting Up

Making a decision on the roll order is the very first step in each game of Parcheesi. Every participant should roll a single die in order to do this. The player who rolls the lowest number will go first, and play will then proceed in a clockwise fashion. Choose a color for each player, and then set their counters in one of the four beginning circles to begin the game. To complete the game, you must advance around the board until you reach the red row on the left-hand side of your starting circle.

  • Things, however, are not quite so straightforward, as you will first need to shift your counters out of the starting zone.
  • In Parcheesi, players roll two dice, and in order to move out of the starting zone, they must roll either a straight 5 or a series of numbers that sum up to 5.
  • If you do not roll a 5 (in any fashion), the game is over and the next player takes over.
  • Generally speaking, it is preferable to (at the very least) get two counters out as early as possible.
  • In the game of Parcheesi, you have the option of dividing the dice rolls across two counters.

After that, you roll a 5 and a 6. You could then either shift one counter five spaces and the other six places, or you could do both. In another option, combine the two counters together and shift one counter eleven spaces. If a player rolls a double, he or she has the option to roll again.

Blocking and Capturing

When playing Parcheesi, the goal of the game isn’t just to move across the board. You also want to make your opponents more difficult to catch up with. Specifically, blocking and capturing are two alternative methods of accomplishing this. In order to capture a piece, you must move into the same area as the piece. This must be accomplished with a precise roll of a single die or with both dice. Your opponent’s piece will be returned to their starting zone if you successfully complete this maneuver.

  1. It will be necessary for you to move both of your pieces to the same square.
  2. As a result, these will only be transient in nature.
  3. Some rule versions additionally include a restriction on the length of time that blockades can endure, such as a limit on the number of rounds they can last.
  4. In most cases, each row will have one safe square, which will be light blue in color.

Winning Parcheesi

While playing Parcheesi, it is not just important to move about on the board. Aside from that, you desire to slow down your adversaries’ progress. Blocking and capturing are two distinct approaches that may be used to accomplish this task. A artwork must be captured by moving into the same physical place as it is being photographed. An perfect roll of a single dice or both dice must be used to complete this task. Your opponent’s piece will be returned to their starting zone if you successfully complete the maneuver.

  • Move both of your pieces to the same square if you want to succeed.
  • Because of this, the measures in place will only last until further notice.
  • Additionally, some rule versions include a restriction on how long blockades may stay, stating that they must be removed after a particular number of turns.
  • It is customary for each row to have one safe square, which is often light blue in color.

Parcheesi – An Ancient Strategy Game

Parcheesi, with its bright colors and jumbled layout, can be difficult to understand. However, the gameplay is straightforward, and there is a significant amount of strategy involved.

Given that you may divide the two dice across different counters, there are a plethora of potential strategies to employ throughout games. This is further heightened by the fact that you have the ability to grab and block your opponents.

How Do You Play Parcheesi? – How Do You Play It

Parcheesi is a game that may be played by 2-4 people. It necessitates the use of a multicolored board, sixteen playing pieces, and two dice. GameplayAccording to the rules of Parcheesi, if there are just two players, you should seat on the opposite side of the table from your opponent. Each player selects a color and receives the four playing pieces that correspond to that color. Place your pieces in the circle to the right of where you are standing. This will serve as your’starting point.’ It is first necessary to insert your pieces onto the track by throwing a five-pointed star (the number 5).

  • To advance one piece from your beginning position to your blue location (which is denoted by an arrow pointing away from your starting point), you must roll two twos and threes or four fours and ones.
  • The result of a pair of 5s is to move two pieces from your’starting position,’ if one is present.
  • Pieces are moved in a counterclockwise direction.
  • It takes precedence over moving pieces around the board to bring components into play from the’starting position.’ It is mandatory to put all of your pieces into play if you throw five and you have pieces on your’starting position’.
  • Any doubles, including the number 5, result in a new turn being taken away from you.
  • Some people choose to punish themselves if they roll a double three times in a row on the same turn.
  • Protective Zones and Capturing Pieces When playing Parcheesi, all blue areas are designated as “safety spaces,” and no piece may be captured while on a blue space, according the rules.

Whenever you have to put a piece into play and your opponent has a piece on your blue location, you are able to capture the piece.

You have the option of passing your opponent’s piece if it is on a blue area.

That piece is returned to your opponent’s’starting location,’ and he or she must re-enter the game in the same manner as at the start of the game.

This is also a safe location since you may never move your pieces across an opponent’s red route, therefore it is always safe.

Blockades According to the rules of Parcheesi, a blockage is formed when two pieces of the same color have come to a complete halt (by precise count) on the same area (cream or blue, including your’starting space’).

On each round, you must move a number of spaces equal to the dice roll, if possible.

Obtaining Victory in the Game According to the game’s rules, you must be the first player to move all of your pieces to the central ‘Home’ square in order to win.

A piece may only enter the ‘Home’ square if it is placed on the correct count. It is not possible to move a piece if you are two spaces away from the ‘Home’ tile and you roll a 4 and 5.

Parcheesi – Wikipedia

A game of Parcheesiin is now in progress. Originally published by Parker Brothers and Winning Moves Games USA, Parcheesi is a brand-named American variant of the Indian cross-and-circleboard gamePachisi.


Parcheesi is normally played with two dice, four pieces per player, and a gameboard that has a track around the outer, four corner spaces, and four home roads that lead to a central end space, among other things. There are 68 places around the perimeter of the board on the most popularParcheesiboards in America, with 12 of those spots being darker safe areas. Each player’s nest, or beginning location, is located in a different corner of the board.


  • Everyone sets their four single-colored pieces in their individual beginning nests, and then each player rolls a single die to establish the order in which they will begin playing. According to the following rules, the player who has the lowest roll takes the first turn
  • The sequence of players’ turns shifts to the player to the current player’s left
  • Pieces travel from the nest to the colored beginning area to the left of the nest
  • And pieces go back to their original positions.


When a player rolls the dice, he or she must utilize the top die pip values given to move their pieces around the board in one of the methods listed below:

  • Only pieces that are not already in the nest are permitted to travel forward on the board. It is only possible for pieces to exit the nest if they receive a five on a single die or a sum of the dice totaling five. A double five can be used to remove two pieces from the nest at the same time
  • However, this is not recommended. The result of a non-doubles roll allows the player to move either one or two pieces, one piece by each of the numbers on the two dice or one piece by the total. It is forfeited if no move can be made during the turn. Moves are made in increments of two dice when a single piece is moved, allowing for components to be captured along the way. Consider the following scenario: If you receive a double two on the dice and an opponent’s piece is two spaces in front of the piece you intend to move the full four spaces, you would advance the piece two spaces, then two spaces again, allowing the opponent’s piece to be captured. All die rolls must be taken, and a player may not deliberately surrender a die roll in this game. The player must use only one of the dice if he or she is unable to utilize both of the dice simultaneously. The player must select the larger die if both options are available
  • All dice moves must be completed before any further awards for sending an opponent to their nest or moving a piece to its home position can be applied
  • The player performs four movements with a pair of doubles, one for each of the numbers on the top of the dice and one for each of the numbers on the bottoms of the dice, after the doubles are rolled. The player may arrange these four movements among one, two, three, or four pieces, according on his or her preference. Due to the fact that the sum of the numbers on the opposing sides of a die is always seven, there are a total of fourteen places to be moved when using doubles. In order to do this, the player must move all four pieces out of the nest
  • If the player rolls a double, the player must roll again after relocating given that all of the doubles roll was utilized. If a player is unable to use the entire roll, the player does not have a second chance to roll. It is not permissible for a piece to be put on a safe area (usually colored light blue) if that space is already occupied by an opponent’s piece. When a piece leaves its nest, the safe space it occupies is not utilized, and when an opponent’s piece leaves its nest and occupies the space, the single piece in the safe space is forced back to its nest. The formation of a blockage occurs when two pieces belonging to the same player occupy the same location. A blockade prevents any piece of any player from moving past it, even pieces belonging to the blockade’s owner. Blockade pieces are not permitted to be moved forward in conjunction with the roll of a double die. Another player may be able to break the barrier by rolling a double one on the dice. A blockade prevents a player’s piece from landing in or leaving a square occupied by another player’s piece. a piece is not required to enter the home row and can pass the row and start another circuit of the board voluntarily or as a result of a requirement to use the total die roll
  • A turn ends when the next player rolls the dice with the consent of the current player
  • A piece is not required to enter a blockade
  • Any awards that are not claimed are forfeited.
  • A free move of twenty spaces is awarded to the player who successfully sends an opponent’s piece to the nest. This move may not be shared between pieces. It is possible to win by landing a piece on the home space and receive a free move of 10 spaces, which cannot be divided between pieces.
See also:  Hand and Foot Card Game Rules and How to Play?

Winning the game

  • The game is won when all four pieces are moved to the home position. Moving pieces to the home position requires a precise application of the entire roll, the value on a single die, or the complete application of a reward
  • Otherwise, the pieces will remain in the home position.

In popular culture

It appears in a number of films and television episodes, including the 1981 filmOn Golden Pond (in which the main characters Ethel and Norman are seen playing the game at the beginning of the film) and 1948’sSleep, My Love (in which the main characters are seen playing the game at the beginning of the film). The game is also discussed in the fourth season episode The Ticket of Seinfeld. As part of his scheme to avoid paying a parking penalty, Newman claimed to have played the game with an elderly blind gentleman before speeding down the road.


“Twenty Five” (pachisi), commonly known as “Twenty Five,” is the national game of India, and it has been played there for thousands of years. Not to be confused with the current commercial Western adaptations Ludo (UK), Parchs (Spain), and Parcheesi (USA), which are simpler and less skillful, or even Uckers, which are also simplified and less skilful (a naval version of Ludo). Chaupar (also known as Chaupur or Chaupad) is a different and less well-known ancestor who is also mentioned. Because there are no standard guidelines, the instructions are just representative of a variety of different existing forms.


The game of Pachisi is played on a board in the shape of a cross, with each arm divided into three adjacent columns of eight squares, with the game being played on a single board. Each arm has three squares that are highlighted with a cross or some other identifying mark – one in each arm’s middle square at the end of each arm, as well as one in each side’s fourth square from the end of the arm’s middle square. These squares are referred to as “castles.” The Charkoni is a huge square formed by the cross’s central point in the centre.

Sixteen beehive-shaped pieces are employed, four of which are black, four of which are green, four of which are red, and four of which are yellow.

  • There are 2 cowries who have their mouths up – 2
  • 3 cowries who have them up – 3
  • 4 cowries who have them up – 4
  • 5 cowries who have them up – 5
  • 6 cowries who have them up – 6+ grace
  • 0 cowries who have them up – 25 + grace
  • 2 cowries who have them up – 25
  • One of the most important aspects of the game is the grace, which is a one-time unique concession.

Note from the author: Modern commercial versions of the game employ dice instead of cowries, but the flavor of the game is changed as a result. Considering that cowrie shells are difficult to come by, a more authentic way to recreate the game would be to use binary lots of a different type, such as coins or pyramids with two tips painted in different colors, or even dice with the rule that a roll of 1-3 equals mouth up and a roll of 4-6 equals mouth down

Preparation and Objective

The game is designed for four players who will work together as partners. Yellow and Black play against Red and Green, while Yellow and Black sit opposite each other. The parts are first set in the Charkoni, which is a wooden frame. Each player tosses the cowries in a clockwise pattern, with the greatest score going first and then the next highest score going last. It is possible to play the game with a total of two participants. If there are four players, the game is played identically as if there were four players, with the exception that one person plays Yellow and Black and the other plays Red and Green.

When returning up the center of the arm towards the Charkoni, the pieces are put on their sides in order to distinguish them from the pieces that are just beginning their journey.

When it comes to actual team games, collaboration is essential to achieving success.


Throws of the cowry shells determine which moves are made. The cowries are thrown by the player to begin a turn. The player makes the number of movements given by the number of pieces. The piece that was moved can be played out of the Charkoni and onto the board if desired. The player is then permitted to throw another grace, and so on until a 2, 3, 4, or 5 is thrown. The first piece to leave the Charkoni for each player can be any number, and the piece that leaves first can be any number. All following pieces are only permitted to begin or re-enter the game by throwing a grace throw at the opponent.

  1. The completion of a piece is not permitted on a castle square that is currently occupied by one or more enemy pieces.
  2. Pieces that have been captured are returned to the Charkoni, where they must begin the process all over again.
  3. Moving is not required, and a player may choose not to move after throwing the cowries if he or she so desires.
  4. In many games, a piece will remain on the castle square at the end of third arm until a 25 is thrown, which allows that piece to complete without being put in harm’s way.
  5. This is frequently done in order to aid a partner who is falling behind in his or her work.

Pieces conclude the game by re-entering the Charkoni, completing a circuit around the board and so completing the game. However, a player is only permitted to move a piece into the Charkoni if he or she throws the precise number of dice needed.


The rules of Pachisi itself differ from one location to the next. The rules shown above were selected from a large number of alternatives because they are the most basic. Here are several alternate rules that are frequently used in the game of chess. Masters Games suggests that if the game appears to be too simple, you may use the last variant provided to enhance the skill level or instead, try the Chaupar version.

  • Instead of six cowry shells, seven cowry shells can be utilized. The numerous permutations of cowries can each have a different amount of money assigned to them. There are just two grace numbers available at times: 10 and 25. Only a grace throw may bring pieces to a close in the Charkoni
  • A piece cannot cross through a square that has been occupied by two or more pieces at the same time. This rule, which is possibly a non-Indian modern invention, has the effect of drastically altering tactics because, whereas it is inadvisable to place two pieces from the same side on the same square under the basic rules outlined above, placing two pieces from the same side together is a good defensive strategy under this variation. An automatic penalty is imposed if three graces are called consecutively. The most frequently seen punishment is for the third throw to be ignored, resulting in the following round being missed. Some variations of the grace throws are played in a different way. It is not possible to enter or re-enter a piece using the actual amounts of 6, 10, and 25, but the amount thrown can only be used to move a piece that has already entered or re-entered the board in the normal way
  • The grace is played separately and allows a single piece to be moved one space on the board or one piece to be moved from the Charkoni onto the first square of the arm

Each turn is divided into two parts: first, the cowries are thrown one or more times, depending on the number of cowries thrown; and second, the cowries are thrown one or more times, depending on the number of cowries thrown. And it is only after the cowry throws have been completed that the piece or pieces are shifted in accordance with the cowry throws. As a result, the player tosses the cowries to begin his or her turn. As long as the player does not throw a grace, he or she is permitted to continue throwing until a 2, 3, 4, or 5 is thrown.

As an example, if the player makes three throws, he or she may advance as follows:

  • A single piece three times
  • A single piece twice and once more
  • Three pieces once each


There is also a very similar but more difficult and older game called Chausar, Chaupar, Chapur, or Chaupad (there are numerous more spellings and names – this game probably holds the record for the most amount of variants on a name!) that is quite similar to this one. According to legend, this is the form of the game that the Emperor Akbar 1 of India would have played in the sixteenth century, with slave females serving as pieces. The game is thought to have originated long before the time of Christ.

Play is identical to Pachisi, with the exception of the following differences:

  • Rather than using cowry shells, three long dice are utilized instead. Each long die features the numbers 1 and 6 on opposing faces, as well as the numbers 2 and 5 (or occasionally 3 and 4) on the remaining faces. There are no extra throws or extra graces
  • There are no extra throws. Castle squares are either nonexistent or, if the game is played on a Pachisi board, are completely disregarded. Pieces are placed on specified squares rather than on the Charkoni, while captured pieces are returned to the Charkoni after they have been captured. As a starting point, place each set of four pieces on the Charkoni’s squares 6, 7, 23, and 24
  • Components can be melted together to produce “super-pieces” as a final step in the preparation process. If two pieces of the same shade land on the same spot, those pieces are combined and then play as a single piece with double the power of the original piece. The same technique may be used to create triple and quadruple pieces. Conglomerate pieces move as if they were a single piece, with each piece moving according to the roll of the dice. In contrast, a double piece can only be captured by a double, triple, or quadruple piece, a triple piece can only be captured by a triple or quadruple piece, and a quadruple piece can only be captured by another quadruple piece
  • Each throw can be broken down into its constituent parts and distributed among the pieces
  • And For example, if the numbers 1, 2, and 6 are thrown, a player may opt to move one piece nine squares or three pieces one, two, and six squares, depending on the situation. Additionally, it would be feasible to move a piece 2 squares in order to make a double piece, and then move the double piece 7 additional squares, for example
  • In order for a throw to be passed completely or in part, a player must be immobile. A precise throw is necessary in order for a piece to arrive at its destination. Before a yellow piece may be sent home, all of the black pieces must be returned. Before a green piece may be sent home, all of the red pieces must be returned.

A Chaupar Variation from Haryana

The following rules for the game of Choupar (or Chopat), which is played in Haryana, Northern India, were supplied by Naresh Verma, who lives in the region. It is played in the same manner as the last game, with the following exceptions:

  • Partners are seated across from one another with four pawns each. Partners can choose from any of the eight pawns that are held by both partners. Before any of your pawns may enter the Charkoni, you must first capture at least one pawn from the adversary. For example, if a Superpawn (conglomerate piece) moves two squares, a single pawn must likewise advance two squares if the dice roll is 1 1 2. If a 2 2 5 is thrown, a superpawn must advance 4 squares and a single pawn must move 5 squares
  • Otherwise, the game is over. The superpawn must move 12 squares in addition to the two squares that a normal pawn must advance in the event of a 6 6 2 dice roll.

These rules have been given by Masters Traditional Games, an Internet retailer that specializes in high-quality traditional games, pub games, and other unique games, among other things. For more general information, as well as information on copying and copyright, please check our Rules Informationpage. Our guidelines are detailed directions for having a good time with friends. If in doubt, always follow the rules of the game that is being played locally or the regulations of the house. James Masters is a copyright who was born in 2022.

See also:  BS Card Game Rules and How to Play?

Parcheesi Rules: How to Play Parcheesi [Complete Guide]

Have you ever found yourself daydreaming about the good old days when you and your pals would spend hours playing different board games and never getting tired of what you were doing? Or perhaps you’ve found yourself in an embarrassing situation when meeting your partner’s parents for the first time and wished you could do anything to divert their attention away from judging you? If you’ve ever played the game of Ludo, it won’t be difficult for you to learn the rules of Parcheesi. As a youngster or even as an adult, it’s possible that you remember playing the game of Parcheesi.

In other words, no matter how old you are, this game provides you with the opportunity to pretend to be a youngster for a short period of time. Lacrosse Rules: How to Play Lacrosse Rules.

History of Parcheesi

Parcheesi, often known as the “Indian game,” is a board game that originated in India under the name of Pachisi and has since spread around the world. When Selchow and Righter purchased the rights to play the Parcheesi game, they did so in 1867, and then registered the game as a trademark in 1874. Pachisi was initially played by two teams of two players each, each wearing a different color, with the two players from each team assisting each other in the victory of their respective teams. The game gained a new degree of intricacy and fun as a result of this.

The game of Parcheesi was initially played on a piece of fabric with four distinct colored shells, which provides some insight into its history.

Parcheesi is a game for 2-4 people that can be played in teams or simply by one player against another.

Pros of Parcheesi

Playing Parcheesi board games has a number of advantages over other activities. The following are a few illustrations:

  • Parcheesi is a game that helps to strengthen the brain and thinking abilities since it requires severe critical thinking skills to select what move to make in order to win. When played with family and friends, the game may prove to be a terrific way to spend quality time together, and it can be included in game evenings that people frequently hold on weekends. Parcheesi is a fairly uncomplicated game that is simple to learn and play because there are no complicated phases.

Cons on Parcheesi

Despite the fact that board games are often considered innocuous, excessive participation might have negative consequences. As an illustration:

  • Spending an excessive amount of time on a game might divert time away from other, more vital activities such as studying or working. Due to the fact that all pawns must wait for the blockage to open before moving ahead, the blockade rule can be irritating and time-consuming. The game of Parcheesi takes an extremely lengthy time to complete because of the rules governing the ability to capture another player’s piece. Similarly, it might get monotonous towards the conclusion for the same reason


The equipment is comparable to that used in conventional board games such as Ludo or checkers. To play Parcheesi, you’ll need three pieces of equipment.

  • Crossed-colored board with four pieces of each color
  • Pawns of four distinct colors with four pieces of each hue
  • There are two dice. On each side of the dice, there should be dots ranging from one to six in number.

As a result, only four players may play at the same time because there are only four colors on the board. Teams of four persons can be established to represent a single color if the number of participants is a multiple of four or more.

How to Setup a Parcheesi Game

This equipment will be required to set up your Parcheesi game, as listed above. It will be fairly simple for you to get started after you have purchased the necessary equipment.

  • It is necessary to find a table or comfy cushions to sit on the floor in order to set up the game. After that, you’ll need to set out the board. To play, each player must take a seat on one of four sides of the board, on whatever side of the board corresponds to the color that they have selected. The pawns should be put in their corresponding colored zones when everyone has settled in.

Now that the dice have been thrown into the board, the game may begin with the pawns being moved if they are able to make it out of the beginning zone.

How to make a DIY Parcheesi game

Making a Parcheesi game is simple and may be completed in the comfort of one’s own home. Making the Parcheesi game is simple and only requires a few supplies. Making your own game of Parcheesi is easy if you follow the steps outlined below.

  • Take a piece of chart paper and sketch down the layout of the game
  • Create four zones, each with a distinct color scheme. Create four enormous circles in each corner of the room. Make a square in the center of the sheet of paper
  • Fill up the spaces between these circles with 68 squares in a line, all of which will lead up to the square in the middle
  • Twelve of the squares are designated as safe zones. At the beginning point, 5 points before that and at the entry square to the finish, these appear in succession. It is important that you paint them in accordance with the color of the circle to their right, or that you draw a certain design on them Once this sheet of paper has been adhered to a cardboard box, the board will become more firm and strong. Now that your game is complete, you may sit back and enjoy it.

The Objective of the Game

Each Pawn is moved around the board in an anti-clockwise orientation until they reach the center of the board by arriving from one of their different zones. Because the winner is the one who brings all four of his or her pieces into their respective final circle before any other player, it is important for each player to get all of their pawns to the center as rapidly as they possibly can.

How to Play Parcheesi Game

Parcheesi is a simple game that is both easy to learn and enjoyable to participate in. To get started, you must first complete the following steps:

  • Each of the four zones on the crossing board is situated at an angle to the path
  • Players are required to maintain their pawns in their assigned zones while they are not participating in the game. In order to participate in the game, each participant must toss a die and pay attention to the number that appears on it. In accordance with the punctuation indicated by dice, the pawns are advanced along the boards. Whenever a player rolls a number on the dice that puts him in the same location as an earlier player, the previous player’s pawn is returned to the center of the board.

Rules to Play Parcheesi Board Game

The following sections provide a full examination of each level as well as the various rules. The beginning of the game: The game begins when each participant selects a color from the color wheel. The dice are rolled by any player at any time, and then the turns are turned in either a clockwise or an anti-clockwise orientation. The ultimate decision on which players will take turns is left to the players who are currently participating in the game. Each player takes a turn rolling the dice at the start of the game.

  1. To begin, each player places his or her four pieces in their respective home circles.
  2. The players had to roll the dice and get a 6 on them in order to be permitted to move their pawns across the board in another popular form of the game.
  3. For example, if you get two 6s on the dice, you can place two of your pieces on the beginning spot.
  4. It is entirely up to the players to decide which piece they would want to move across the game board.
  5. These two pawns cannot be passed by any pawn, whether it be their own or that of the opposing players.
  6. They are not redirected back to the beginning.
  7. The capturing player is permitted to move their pawn 20 spaces, but only if they are able to use the complete number 20; if they are unable to do so, they are not permitted to advance their pawn at any time.

All of your pawns are in the game when you get the chance to make a move based on the number on top of the dice and the number on the bottom of the dice, which is always equal to 14, and you get to utilize the numbers on top and bottom of the dice.

Safe zones: On the board, there are specific areas that are designated as safe zones.

These are often found at the beginning of each color’s cycle, as well as five boxes before the start of the cycle.

All four pawns must follow the identical procedure in order for the game to be won.

They will assist you in understanding the variations if you decide to include them in order to spice up the game.

The speed with which you can move all four of your pawns to the center of the board determines your chances of victory. The sooner you obtain them, the sooner you will achieve victory in the game.

Parcheesi Strategy to Win

Despite the fact that this game is heavily reliant on chance, there are a few strategies that can be employed to improve one’s chances of winning. However, while the numbers that appear on the dice are out of the player’s hands, he or she still has influence over how the pawn moves. The player should make certain that they are not only focused on getting their own pawn to the end of the board, but also on sending the pawns of other players back to the beginning. Meanwhile, players should take precautions to ensure that they are as secure as possible from their opponents by using doublet pieces and remaining in safe zones.

Parcheesi vs Pachisi vs Ludo vs Sorry vs Trouble

Pachisi:Pachisi is the Indian name for the game Parcheesi, and there is no distinction between the two games in terms of gameplay. It’s the same game with a different name on each console. Despite the fact that Pachisi was historically played on a fabric and with shells of various colors instead of plastic pawns, the modern version uses plastic pawns. Ludo is a board game that is quite similar to Parcheesi in that it is played on a board and follows many of the same rules. Despite the fact that the game has a distinct appearance and is played with only one die instead of two, Sorry: Sorry is a board game in which three pawns are involved.

You choose a card from a deck of cards that is given with the game, and the number on the card represents the number of spaces that your pawn will travel.

Trouble is a game with four colors and four pawns each color in addition to four colors.

The dice are contained behind a glass dome in the center of the board.

Variations of the Parcheesi Game

The game of Parcheesi has various varieties in terms of gameplay, but some of them are well-known around the world. We’ll be talking about them right now. There are two players: Two players can compete against each other, with each player employing two different colors and eight pawns. The turns are for the players, and they can utilize the amount of turns they get to move any of their eight pawns, which adds to the intrigue of the game. Teams comprising two players with a total of four players: Teams of two players might consist of up to four players.

This adds an additional layer of strategy and enjoyment to the game.

The dimensions of the board are as follows: There may be more than four colors on the board, which would allow a greater number of people to participate in the game. These versions range from three to six colors on a single board at the same time!

Online Parcheesi games to be played

For those who prefer to play Parcheesi online, there are a variety of games available on both Apple’s App Store and Google Play. The following are a few illustrations:

Parcheesi Queen

While this game is simple to play, and you may play with gamers from all over the world, it is particularly handy to play when you are by yourself and your friends aren’t around. The game allows you to modify your avatar’s look and attire, so you may play as a different character every time. This program also allows you to play games while not connected to the internet. You do not, however, have the option of choose how many individuals you will be competing against.

  • You may customize your avatar’s appearance and apparel
  • It’s an exclusive avatar. A chat room that allows you to converse with your opponents while you are playing the game
  • A leaderboard that displays your position in relation to all other app users across the world
  • Customization of the match is possible in the offline version
  • You may choose how many dice to use, which colors to use, which beginning pieces to use, and how many people to play against.

Parcheesi Star App

In order to play with your friends, you must first link the app to your Facebook account. You may also play without linking your account by playing as a guest. You may pick whether you want to play a one-on-one game, a team-based game, or a four-player game using the application. When you download this app, you will have the option to play it offline, which is ideal if you are bored on a train or bus travel!

  • When using the app, you may pick whether you want to play against a friend, in a group, or with up to four other people. Because the offline version is not played against the computer, it requires a minimum of two players to be successful. Using it as a virtual gaming board when you’re with your buddies may be rather entertaining. It lets you to complete daily tasks for a chance to earn gems, which you can use to make in-app purchases. Leagues are offered to assist you in tracking your progress and seeing where you stand in relation to other players
See also:  5 Card Draw Rules and How to Play?

Parcheesi Board Game – Multiplayer

In this software, you have the choice of either playing online with other players from across the world or playing directly with a computer. Online play is the default setting. The degree of difficulty is also selectable, and is divided into three categories: easy, medium, and challenging. If you’re new to this game, you’ll find this guide to be really helpful. This app is wonderful for passing the time and having a good time while still being light on your phone’s storage space.

  • Allows you to select a difficulty level from a list of three options, allowing you to begin by playing a simple game to learn the ropes. It provides competitions in which you may participate
  • It includes a rated part that displays your position in the globe
  • You have the option of playing against ranking professionals in order to win extra cash, or you may play a casual game with other online users.

Parcheesi is a really engaging game that can be played in any type of venue with any type of people and will be a fun experience for everyone who participates. If you win or lose, whatever the outcome, we guarantee you will have infinite fun for at least four to five hours, and maybe even longer if you use some strategic thinking.

How to play – Pachisi

1.Pachisi is played on a board that is cross-shaped. The center space serves as both the starting point and the ending point for all BEADs. Each arm of the cross is made up of three columns: a centre column, two outer columns, and a track between the outside columns. Each player is in control of one center column. There are a total of 12 s2. Pachisi takes 6 cowrie shells to be completed. You can use six dice, with odd numbers signifying one and even numbers representing zero. If you roll an odd number, your moves are computed as the total of the dice (2–6), or as 10 if you roll a pair of even numbers.

3.Each participant chooses four BEADS in the color of their choosing from the pile.

4.By rolling the dice, the players determine who will start the game.

The game is played in a counter-clockwise orientation.

How to play

When a player receives a grace roll (a 6, 10, or 25), the BEAD is placed in the center of the board. 2.Each time a grace is rolled, a player is given another chance to roll the dice. 3. Each player takes turns rolling the dice and moving their BEAD the number of spaces indicated down their column and around the entire track counter-clockwise before returning to their starting position. Using the whole amount of movements on a single BEAD will result in the player forfeiting his or her turn. 5.Players have the option of not using their die roll.

A player’s BEAD is taken off the board when they land on a square that is already occupied by their adversary’s BEAD.

8.If a player successfully removes an opponent’s BEAD, they are awarded an additional turn. 9.If a BEAD is in the shape of a square with an X on it, it cannot be captured. 10.To land on the center square and complete the game, players must make an exact roll.

How to win

In order to win, a player must maneuver all of his or her BEADs around the board and up their home column until they reach the center square.


1.Pachisi is frequently considered to as India’s national sport. The game has its origins in Ancient India and is one of the most well-known games from that time period. 2.The name of the game derives from the Hindi word pachis, which translates as twenty-five, and this is also the highest possible score that can be obtained by throwing the cowrie shells in a row. The game is sometimes referred to as Twenty-Five in some circles. Pachisi reached its zenith during the Mogul Empire, between the 16th and the 19th centuries, when the emperor – Akbar, played games with human pieces on boards of inlaid marble, the ruins of which may still be found today.

Parcheesi Board Game Review and Instructions

Upon starting the game, each player chooses a color or an animal and then collects all of the pawns of that color or animal and sets them in the corresponding start spot on the board. The dice are rolled by all of the participants to determine who gets to go first (highest roll). All of your pawns must go around the board in a counterclockwise direction before they can all return to their starting square (the home square).

Entering Pawns Onto the Gameboard

A player takes their turn by rolling both of their dice. In order to advance a piece from the start section onto the gameboard, the player must roll a five on either one of the dice or on a combination of both dice, as shown in the illustration. Whenever a player has a five on their die and still has a pawn in their starting position, they must use the five to advance their piece onto the game board, otherwise they will lose their position. A five has been rolled by the player. In order to participate in the game, the player must move one of their pieces onto the game board.

Movement Around the Board

In addition to being used to move pawns across the game board, the dice rolled are also used to move pieces around the board. A player can make use of his or her dice roll in a variety of different ways. First, the player can use the sum of the two dice to move one piece the number of spaces indicated by the total of the two dice. Alternatively, the player might choose to move one pawn with one of the dice and another pawn with the other die, or vice versa. A player can choose to advance one pawn eight spaces or one pawn six spaces and another pawn two spaces if the dice are thrown on the first and second roll, respectively.

The moment a player touches down on a square that has the image of an orchid printed on it, that pawn is no longer vulnerable to capture unless it is on another player’s entry space.

Alternatively, if that player places a pawn on their starting area, your piece will be returned to your starting zone (see capturing opponents). Due to the fact that the yellow playing piece is now in a safe zone, no other player will be able to grab it.


If you roll doublets (two numbers that are the same), you will receive an additional roll after you have moved your pawns across the board. If you have removed all of your pawns from your starting space, you will receive a bonus. You will be able to use the numbers on the top and bottom of the dice rolled if you receive this bonus. These numbers (which will always add up to 14) can be utilized by a single pawn or by numerous pawns at the same time. If you are unable to utilize all of the available slots, you will not be able to utilize any of them.

After you’ve finished moving your pieces, you’ll get to roll the dice once more.

Only after a pawn has already reached the final home space does it become safe from this attack.

The player begins by either moving one of their pawns ahead four squares or moving both of their pawns forward two squares, whichever is greater.

Capturing Opponents

As soon as one of the players land on another player’s piece, the other player’s pawn is sent back to the beginning of the game. In the event when a player successfully captures another player’s pawn, the capturing player is given the opportunity to advance one of their pieces 20 spaces. If a player is unable to move their piece all the way through the 20 spaces, they forfeit the bonus of 20 spaces. The player in yellow has rolled a three on the dice. In the event that they choose to use the three to move the pawn in the illustration, they will end up on the same square as the green player.

In addition, the yellow player has the ability to advance one of their pieces forward 20 places on the board.


A space may only be occupied by two pawns from the same player at any given moment. In this case, the player has placed a roadblock in front of the opponent. In order for pawns (including their own) to move onto or through the square occupied by the blockade, a player must first place it in the space occupied by the blockade. Players are unable to capture pawns that are positioned as part of a blockage. A player is not permitted to move both pawns that were a part of a blockade in order to establish another blockade in the same round as the original blockade.

A roadblock has been established by the yellow player. The yellow player will be allowed to move one of their pieces to or past this place until the other players have moved one of their pieces also.

The Home Space and Winning the Game

A player can only access the last home space if he or she has the precise number of points. When a player brings one of his or her pawns home, he or she has the option of moving one of their pawns 10 spaces. If a player is unable to advance one pawn all the way across the board, they forfeit all of the additional spaces awarded to them. When a player successfully returns their final pawn to their starting position, they have won the game. In order to reach the final home space and ensure that their pawn is entirely secure for the remainder of the game, the yellow player must roll the precise number on their die.

My Thoughts

Parcheesi (the westernized contemporary form of the ancient game of Pachisi) has a long and illustrious history. Based on information provided by Board Game Geek, the game dates back to 4 AD, making it by far the oldest game we have ever played at Geeky Hobbies, and it is likely one of the oldest board games currently in existence. Pachisi/Parcheesi has had a significant effect on the world of board games, and it is widely regarded as a classic game by many players. Is it, on the other hand, a very excellent game?

  • Parcheesi is a rather straightforward game on the whole.
  • Parcheesi has more strategy than a lot of other roll and move games, but it is still missing in sufficient strategy to be considered a decent game.
  • The concept of a blockade is the most intriguing feature in the game of Parcheesi.
  • In spite of the fact that it is not a particularly complex feature, I believed it would allow players to make certain strategic options that are not available in other roll and move games.
  • Unfortunately (at least according to the Milton Bradley version of the game released in 2001), the blockage is far too effective.
  • At one point during the game, a blockage was put in place that prevented at least six to eight separate playing pieces from traveling in any direction.
  • I don’t hold it against the player for putting up the barrier because it was a wise strategic move on his part.

The blockage, on the other hand, made the game somewhat tedious for two players, since they were unable to move any pieces towards the conclusion of the game, rendering their turns completely meaningless.

The concept presented here is excellent in my opinion.

The overpowering blockage, on the other hand, makes the game unplayable.

The second element that I found intriguing was the option to either utilize your dice roll as a total or to use each die individually depending on your roll.

It is usually a good idea to give the player some latitude in terms of how they move their pieces.

The length of the game is really the most frustrating aspect about Parcheesi for me.

Parcheesi would be best suited to a 30-minute session.

Unfortunately, because of all of the delays, the game takes well over an hour, which is far too lengthy for such a little game as this.

Both games have very similar ideas in that you are attempting to move your four pieces from a start place to a final home position at the conclusion of the game.

Both boards are even visually identical to one another.

Because of the huge influence of Pachisi, I’m not sure how Sorry managed to take a widely recognized game that had been in existence for well over 1,000 years and find a method to make the game more worse than it already was.

since it really has some strategy, which Sorry!

Because of some reason, Sorry chose to remove the blocking and dividing dice mechanics from the game (instead opting to use cards for some reason), which provided some strategic elements to the game.

In addition to their own set of challenges, the blockade rules are an excellent one in terms of their overall concept and execution.

Final Verdict

Parcheesi (Pachisi) is a board game that has been around for over 1,000 years and is usually regarded a classic. While the game has some fascinating dynamics for a roll and move game, there have been a slew of better games developed throughout time. I would not ask to participate in the game, but I would not be opposed to participating if someone asked me. If you enjoy roll and move games, chances are you already have a copy of Parcheesi or Pachisi on your shelf. If that’s the case, I believe you’ll enjoy the game.

If you are not a fan of roll and move games, I believe you would be better served by bypassing Parcheesi altogether.

Leave a Comment

Your email address will not be published. Required fields are marked *