Pokemon Card Game Rules and How to Play

How to play the Pokémon TCG: A beginner’s guide

With the release of Pokémon Brilliant Diamond and Shining Pearl on the Nintendo Switch, the Pokémon Trading Card Game (TCG) is back in the spotlight – assuming it ever was out of the spotlight in the first place. This beginner’s tutorial will take you step by step through the process of learning how to play the Pokémon Trading Card Game, from learning the fundamentals of attacking and status effects to understanding how evolutions operate. Whether you’ve just discovered the Pokémon series for the first time, have rediscovered it through the latest video games, or have been a fan since Red and Blue debuted on the Game Boy, now is an excellent time to learn how to play the Pokémon Trading Card Game, the tabletop counterpart to the nearly 30-year-old series’ video game counterpart.

The Celebrations is now available, and it will provide gamers with a satisfying dose of nostalgia.

One of the reasons the Pokémon Trading Card Game has stayed so successful throughout the course of its existence is due to its ability to retain all of the recognizable characteristics of the video games while without needing to tone them down.

How to play Pokémon TCG

  • How many cards are required to play the Pokémon Trading Card Game? Choosing the best deck for your first game of the Pokémon Trading Card Game
  • Choosing the proper deck for your first game of the Pokémon Trading Card Game The Pokémon Trading Card Game is played in the following ways: The fundamentals of setting up, playing cards, attacking, utilizing energy, and taking your first turn are covered. What is the process of evolution in the Pokémon Trading Card Game? Learn how to transform your Basic Pokémon into strong Stage 1 and Stage 2 Pokémon by following these steps. What role do status conditions play in the Pokémon Trading Card Game? Are you perplexed by Confusion? Burned has left you feeling a little charred? Status effects are explained in detail, along with how to get rid of them. The following are the steps to winning the Pokémon Trading Card Game: In the Pokémon card game, there are several alternative paths to win, including beating your opponent’s Pokémon and forcing them to run out of cards. Is there an app for the Pokémon trading card game? Take your Pokémon TCG battles to the next level with the digital version of the game.

That’s not even taking into consideration the strong sense of nostalgia that many gamers experience when returning to a world and series of games that they adored when they were younger. Pokémon in one form or another is recognizable to millions of people, making it simple to learn how to play the Pokémon Trading Card Game (TCG). At its core, the TCG is the same as the video games you’re already acquainted with. In spite of this, learning to play a competitive collectable card game of any sort may be a difficult endeavor for those who are unfamiliar with the genre.

How many cards do you need to play Pokémon TCG?

Each player has a deck of exactly 60 cards, which consists of Pokémon cards, energy cards, item cards, and trainer cards, all of which are unique to that player. Aside from energy cards, you are not allowed to have more than four cards in your deck with the same name, unless they are all different. When learning how to play the Pokémon Trading Card Game for the first time, it may be preferable to purchase one of the pre-built decks that are available for the trading card game.

Once you’ve mastered the fundamentals, you can learn how to construct a Pokémon Trading Card Game deck that includes all of your favorite Pokémon and is tailored to your playing style.

How to play the Pokémon Trading Card Game

Despite the fact that the basic flow of play in the Pokémon Trading Card Game is pretty simple to comprehend, you will need to master a few steps before you can participate in your first battle.

How do you start the Pokémon TCG?

Despite the fact that the basic flow of play in the Pokémon Trading Card Game is very simple to comprehend, you will need to master a few steps before your first combat.

How do turns work in the Pokémon TCG?

When a turn begins, the active player draws a card from the top of their deck; if you run out of cards in your deck and are unable to draw on your next turn, you forfeit the round and lose the game. During the second phase of each round, you have the option to do any or all of the following:

  • Any number of fundamental Pokémon can be played from your hand to your bench
  • Using an energy card from your hand, you can attach one (and only one) Pokémon to it. This might be a Pokémon that is currently active or a Pokémon that is sitting on your bench. To evolve a Pokémon, you must first play a Stage 1 or Stage 2 evolution on top of a basic or Stage 1 Pokémon, as appropriate. A Pokémon cannot evolve on the same round in which it is played, and it can only evolve once per turn after it has evolved. (Unless a specific item card, such as Rare Candy, says that it is otherwise.)
  • It is possible to play any number of item cards. You can use as many trainer cards as you want. (With the exception of supporter and stadium cards, which allow you to play just one every turn.)
  • By using energy from your hand to pay the retreat cost on your active Pokémon’s card, you can send it to your bench. Afterwards, you must swap it out for one of the Pokémon on your bench. Use any number of abilities on Pokémon cards to your advantage.

Attacking in the Pokémon TCG

After you’ve completed the preceding steps, your active Pokémon will be able to fight the opponent. Providing the Pokémon’s card has the appropriate quantity and kind of energy linked to it, the Pokémon can use one of the attacks listed on the card. (Unless otherwise indicated, the energy is not discarded.) Damage is allocated to the opponent’s active Pokémon in the form of damage counters; once a Pokémon has taken as much damage as it has hit points, it will succumb to the damage. In order for a defeated Pokémon to be replaced with a Pokémon from the bench (if there are no Pokémon available to replace it, the player loses), the player who knocked it out must claim a prize card, which they must add to their hand.

Following your attack and assignment of damage and/or status effects, your turn is over, and it is your opponent’s time to attack.

During the course of a game, you can evolve your Pokémon in order to improve its abilities.

How does evolution work in the Pokémon TCG?

A lot of the characteristics of the Pokémon Trading Card Game are comparable to those of the Pokémon video games. When comparing the two games, one of the most striking parallels is that you may develop your basic Pokémon into more powerful Stage 1 and Stage 2 Pokémon, allowing you to employ stronger attacks and abilities to take out your opponent’s Pokémon. A single Pokémon may only be developed once each turn, and you are unable to skip or leap between any stages unless expressly specified on a card in play – meaning that evolution must follow the pattern of basic, Stage 1 and Stage 2 and that it must follow the pattern of basic, Stage 1 and Stage 2.

To evolve a Pokémon, all you have to do is set the evolved form on top of one of your active Pokémon or one of your bench Pokémon and wait for it to evolve.

Once a Pokémon has evolved, you can no longer utilize the attacks or abilities of a previous stage; you can only use the attacks and abilities of the current evolution.

Evolution can take place at the bench section of your play area, allowing you to create stronger Pokémon in advance of your present Pokémon being knocked out – something that is highly advised. Trainer cards give you more control over the battlefield as well as special effects.

How do status conditions work in the Pokémon TCG?

Pokédex contains a number of unique circumstances that may be imposed on Pokémon, giving their opponent an edge in a combat, similar to the conditions seen in the Pokémon video games. A Pokémon card can be turned counterclockwise (Asleep), upside-down (Confused), or clockwise (Paralyzed) to indicate that it is in one of the special circumstances, or a special token can be placed on it to show that it is in another condition (Burned or Poisoned). If more than one special condition is applied to the same Pokémon, the most recent condition is the only one that is applied.

Asleep

It is impossible for a Pokémon to attack or withdraw when sleeping. The card has been spun 90 degrees counterclockwise in order to display its current status state. A coin is flipped at the conclusion of each turn, and if the coin lands on the head, the Pokémon awakens and is no longer considered to be asleep.

Paralyzed

It is not possible for a Pokémon to attack or withdraw on the player’s next turn when it is immobilized. The card is spun 90 degrees clockwise to reveal the current status of the card. Paralyzed is automatically healed at the conclusion of the player’s subsequent turn.

Burned

A burnt token is placed on the Pokémon card to indicate the card’s current status state. At the conclusion of each round, a burnt Pokémon gets two damage counters (20 HP) as a result of the burn. Following the infliction of this damage, the player must flip a coin. Burned is treated when it appears on a head.

Confused

Those who have played the Pokémon video games will be all too acquainted with the phrase “It harmed itself in its perplexity!” Confusion functions in the same way as it does in the Pokémon Trading Card Game – when you fight with a confused Pokémon, you flip a coin. On heads, the assault is carried out as usual. If the attack fails because of a tails result, the Pokémon suffers three damage counters (30 HP). The Pokémon card has been turned 180 degrees (so that it is now upside-down) in order to display its current state.

Poisoned

At the conclusion of each round, a poisoned Pokémon takes one damage counter (10 HP) to the health bar. Other from that, special circumstances may be resolved by developing a Pokémon or relocating it to the bench, which will resolve all special conditions. (Keep in mind that sleeping and immobilized Pokémon are unable to flee!) Energy is the driving force behind your whole approach and is critical to obtaining triumph.

How to win the Pokémon Trading Card Game

The Pokémon Trading Card Game (TCG) may be won in a variety of ways, just like many other competitive trading card games:

  • The most frequent way to win a Pokémon battle is to knock off six of your opponent’s Pokémon while also collecting prize cards. Every time you beat a Pokémon controlled by your opponent, you are awarded one of the six prize cards you placed aside at the beginning of the game, which you then place in your hand. When you pick up your sixth and final card, you have won the game
  • If you defeat an opponent’s active Pokémon and they have no available Pokémon on their bench to replace it, you have also won the game
  • And if your opponent runs out of cards in their deck and is unable to draw a card at the start of their turn, you have won the game. The term “decking” refers to the act of putting your opponent on his or her back.

Is there a Pokémon card game app?

Knocking out six of your opponent’s Pokémon and collecting prize cards is the most typical method of achieving victory. With each Pokémon controlled by your opponent defeated, you get one of the six prize cards you set aside at the start of the game, which you then add to your collection. When you pick up your sixth and final card, you have won the game; if you defeat an opponent’s active Pokémon and they have no available Pokémon on their bench to replace it, you have also won the game; and if your opponent runs out of cards in their deck and is unable to draw a card at the start of their turn, you have also won the game; Your opponent is being decked, which is a term that refers to this tactic.

Pokemon Card Game Rules and How to Play

If you were a kid growing up in the 1990s, you probably remember Pokemon. It was the most recent fad, and it has persisted and even achieved new heights as a result of the wide variety of animes, movies, and video games that have been produced. However, for the sake of this article, we will be concentrating on the Pokemon card game rules. Pokemon trading cards are available in a variety of different sets. And, as time has passed, the gameplay has grown in scope and depth. It might be intimidating for newcomers, so we’ll go through everything you need to know about how to play in order to assist you.

What is The Pokemon Card Game?

Pokemon is a video game that many people remember from their childhood. With a diverse spectrum of animes, movies, and video games, it was the current trend, and it has persisted and even achieved new heights as a result of its success. For the sake of this article, we’ll concentrate on the Pokemon trading card game rules. There are several sets of Pokemon trading cards available. Over time, the game’s scope and depth have grown and evolved as well. As a result, we’ll be going through everything you need to know about the game to make it less daunting for new players.

What You’ll Need?

There are still lots of stores that sell Pokemon cards, so finding them is not difficult. Also available on the internet are a plethora of other options. This is part of the difficulty because there are over 80 distinct sets to choose from, making it difficult to determine what to buy. The Sword and Shield Pokemon cards are the most recent additions to the collection. Fortunately, locating a beginning deck should be rather simple. In order to assist you, we have highlighted some of the goods listed below.

  1. The number of cards in booster packs will be less, but they can be used to complement your existing deck.
  2. This will provide you with 60 cards, which should be sufficient to get you started.
  3. Although there are many prebuilt beginning decks available, this is not always the case.
  4. Look at what you get in the decks to see what I mean.
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Pokemon Cards

After all, you can’t play Pokemon if you don’t have any cards, can you?

  • Initially, you’ll receive 60 cards in a beginning deck. Energy cards, trainer cards, item cards, and Pokemon cards are the four main categories of cards in this set
  • There are no other sorts. The Pokemon cards are divided into two categories: stage 1 and stage 2.

In a beginner deck, you’ll obtain 60 cards. This set of cards is divided into four categories: energy cards, trainer cards, item cards, and Pokemon cards, to name a few examples. There are two stages of Pokémon cards: stage 1 and stage 2.

Playmat

With most starting decks, you’ll also receive a playmat. It’s essentially the same as your gaming board. Although you are not required to use it, it will most likely be beneficial for novices.

Damage Counters

Damage counters are little tokens with numbers written on them that are used to track damage.

These are used to indicate the amount of damage a Pokemon has taken on the battlefield. While they are not always required, they will come in useful and are highly recommended in some situations.

Special Coins

Every match/battle in the Pokemon card game begins with a coin flip, according to the game’s regulations. It is possible to substitute one of these unique coins for an ordinary coin. They are also valuable as collector’s items in their own right, much like the more valuable Pokemon cards.

The Pokemon Card Game Rules and Gameplay

The goal of the Pokemon card game is to defeat your opponent. You may do this by either eliminating all of your opponent’s Pokemon or by earning the six reward cards available. The next section will go through the specifics of how to set up your computer and play the game.

Setting Up

A significant amount of setup time is required for the Pokemon trading card game. This is especially true when you receive more cards and more customizing choices. According to the regular Pokemon card game regulations, each participant will require a deck of 60 cards. There can’t be more than four copies of the same card in your deck. This restriction does not apply to energy cards, which are exempt. We’ve included some information on each type of card below to help you understand what each card does and how it works.

  1. Each movement will be accompanied by an energy expenditure.
  2. For example, a water Pokemon will almost certainly require water energy in order to fight.
  3. Trainer Cards are a type of playing card that may be used to train others.
  4. A few instances of its impacts include the ability to search through your deck, switch Pokemon around, and a slew of other features.
  5. Item Cards are a type of card that contains various items.
  6. When a Pokemon’s health is restored, or even when it is revived after being defeated, this is a common consequence.
  7. Cards of the Pokemon franchise These are the cards on which everyone’s attention will be focused.
  8. Pokemon are divided into two classes: stage 1 and stage 2.
  9. To employ a stage 2 Pokemon, it must first be developed from its stage 1 form before it can be used in battle.
  10. In the case of grass Pokemon cards, the leaf symbol and a green backdrop will be used to distinguish them.
  11. Most of the finest Pokemon decks will have a variety of various sorts of Pokemon at their disposal.

Battling

As soon as both players are prepared, you should toss a coin to determine who will go first. After then, players shuffle their decks and draw seven cards. The first six cards should be kept aside; these are the reward cards that will be awarded to each participant. The cards in this set may be obtained by defeating one of your opponent’s Pokemon and adding one of them to your hand. If you are able to collect all six cards before your opponent, you will win. When you play down a basic (stage 1) Pokemon, the fight begins to unfold.

In addition, they can have a bench with up to five other basic Pokemon on it.

Attacking Pokemon may only be used by the currently active Pokemon; if it is knocked out, it must be replaced by a Pokemon from your bench.

If, at any point, your bench is depleted and your active Pokemon gets knocked out, you will lose the game. If this happens, you will lose the game, therefore always attempt to have as many Pokemon as possible in play.

Attacking and Evolving

You have a number of options when it comes to your turn. You can use an item or a trainer card, switch out Pokemon, draw a new card, connect energy, and launch an attack while playing this game. Because your assault is the second portion of your turn, you can perform it in conjunction with another action. Fighting costs energy, and each card will have one or two attacks that it may use to gain an advantage. You can launch that strike as long as you have the appropriate amount of energy attached.

  • An attack’s damage is represented by numbers next to it.
  • Example: If your attack deals 60 damage and the opponent’s Pokemon has 50 health, the opponent’s Pokemon is removed from the game.
  • To evolve a Pokemon, you’ll need to first obtain a copy of its evolved form card.
  • Then, on your turn, you have the option of evolving a Pokemon into its stage 2 form.
  • This may be done to a Pokemon card that is currently in play or that has been benched.
  • Pokemon that have evolved have increased health and stronger moves, making it highly recommended that you evolve your Pokemon.

Winning The Game

There are two methods to obtain Pokemon. If you defeat 6 of your opponent’s Pokemon and collect all six of your prize cards, you have won. If, on the other hand, your opponent does not have a large number of Pokemon on their bench, you may win much more swiftly. All that is required of you is to eliminate any Pokemon that they have in play. You’ll be unable to add any more cards to their bench after you’ve done this.

Pokemon – The Nostalgic Card Game

The video game Pokemon was perhaps the first non-playing card game that many people ever played. Competitive and tough, the game has a distinct learning curve that players must navigate. In recent years, the number of available Pokemon has only increased, making it a touch overwhelming for newbies. However, even if you aren’t quite ready to compete in official Pokemon card game tournaments, it is a wonderful game to play for pleasure! There are a plethora of possibilities and ingenious tactics available to you.

How to Play and Teach the Pokemon Trading Card Game

Learning Pokemon Trading Card Game is a series of blogs and videos that will teach you all you need to know to get started with the game. This series is updated on a regular basis to ensure that all of the material is current. The Pokemon Trading Card Game (TCG) is an amazingly simple game to learn, and it’s well worth your time to participate no matter your age or level of experience – because it’s really entertaining. ThePokemon YouTube channel has prepared a series of short, informative movies that will teach you all you need to know about the game’s fundamental laws and mechanics.

Abasic Pokemon, such as this Pikachu, is the version of a Pokemon that is used as a beginning point. Top of each card has a few key characteristics that should not be overlooked:

  1. From the left, the term ‘basic’ denotes that this is a fundamental Pokemon
  2. From the right, it suggests that this is an advanced Pokemon. The name of the Pokemon, in this case Pikachu, appears immediately after the word fundamental. Top right, the number of HP (hit points) next to the number 60 denotes how much damage the Pokemon can withstand before being knocked out
  3. Lower right, the number of HP (hit points) next to the number 60 denotes how much damage the Pokemon can withstand before being knocked out. The Pokemon’s energy kind, in this case Lightning, is displayed to the right of its health bar.

You will discover a list of attacks for each Pokemon just below the artwork. In the same way as you do in the digital game, you get to pick which of these attacks you want to use in each round. Tail Whap and Spark are the two attacks available to this Pikachu. The amount of damage that each attack causes to your opponent’s active Pokemon is displayed to the right of each attack. Tail Whap would do 10 damage in this example, and your opponent would place a token on their active Pokemon indicating that they had taken 10 damage.

  • This displays the amount and kind of energy cards that must be linked to a Pokemon in order for it to be able to utilize the attack specified in the description.
  • The following are the several forms of energy that may be found in the game.
  • Spark, on the other hand, necessitates the attachment of at least one lightning energy as well as one energy of any sort to Pikachu in order for the attack to be effective.
  • Some attacks, such as Spark, have additional text listed beneath the name of the attack in the description.
  • When Pikachu executes that attack, it will do 10 damage to one of your opponent’s benched Pokemon (which will be described further below).
  • Each time one of your opponent’s Pokemon gets knocked out, you get to draw one of your six reward cards, and each time you knock out one of your opponent’s Pokemon, you get to draw one of your six prize cards as well.
  • A game of the Pokemon Trading Card Game (TCG) requires each player to bring their own customized deck of exactly 60 cards.

Each game begins with a hand of seven cards that you must play.

From your beginning hand, you’ll place a basic Pokemon into your active Pokemon space and up to five more Pokemon onto your bench to complete your formation.

You can shuffle your beginning hand back into the deck and draw another starting hand if you don’t have any basic Pokemon in your deck when you start the game.

Every time you repeat this procedure, your opponent gets to draw an additional card, so make sure you have a sufficient number of basic Pokemon in your deck while you’re putting together your deck!

Yourprize cards are what these are referred to as.

You will be declared the winner once you have drawn all six of your reward cards.

By flipping all of their starting basic Pokemon face up, both players can now see all of their starter Pokemon. The following is an example of a very basic beginning configuration. You will now proceed in the following phases, one at a time:

  1. Pick a card at random
  2. Execute any of the following actions, in any order, and however many times you’d like: Playing a Pokemon, evolving a Pokemon, attaching an energy card to a Pokemon, playing a trainer card, retreating your current Pokemon, and/or using a Pokemon’s ability are all possibilities. Attack the active Pokemon of your opponent using one of your own active Pokemon. Your turn has come to an end.

There are two things to keep in mind here: first, you lose the game. The use of more basic Pokemon is prohibited if you do not have any cards to draw at the start of your turn and your bench is fully utilized. If your active Pokemon is knocked out (typically by an opponent’s attack) during either player’s turn, that Pokemon and all of its associated cards are discarded, and you must pick a Pokemon from your bench to replace it as your active Pokemon immediately. You will lose the game if you are unable to announce a fresh active Pokemon from your bench throughout the game.

  • Retreating is the term used to describe this action.
  • You can choose one of your benched Pokemon to become your active Pokemon when you move a Pokémon from the field to the bench.
  • If a Pokemon has a weakness, they will suffer double the damage from attacks by other Pokemon of the same kind as their weakness (that is, if the attacking Pokemon has the matching symbol on the top right of their card).
  • You can also play evolutions of your basic Pokemon on your turn, in addition to playing more basic Pokemon on your turn.
  • This is referred to as ‘evolving’ your Pokemon.
  • Please keep in mind that you cannot evolve a Pokemon on the same turn that it joins the game.
  • Trainercards are included in decks along with the usual Pokemon and energy cards.

In most cases, items have an instant impact and are thereafter discarded into your trash pile.

Tools are attached to your Pokemon and remain in play at all times.

Supportercards are similar to things in that they generally have an instantaneous effect and are then put in your discard pile once they have finished.

Generally speaking, stadiumcards have an affect on both players and remain in play indefinitely or until they are changed by a new one.

You can only play one Stadium card every turn, just like you can only play one Supporter card per turn.

Attacks on a Pokemon frequently result in the imposition of these conditions on the Pokemon.

A token or flipping the card to the left should be used to signify that a Pokemon is sleeping.

After you’ve finished your turn, flip a coin.

If they have tails, they will remain sleeping.

All burned Pokemon receive 20 damage at the end of every round (both yours and your opponent’s).

If you get a head, your Pokemon will no longer be burnt anymore.

When a Pokemon appears to be perplexed, turn the card over down to express this.

If you get a head, the attack will proceed as usual.

This state lasts until your Pokemon is withdrawn, falls asleep, or becomes paralyzed.

On their following turn, when a Pokemon is paralyzed, they are unable to strike or withdraw.

When a Pokemon gets poisoned, a token should be used to signify this.

This state will last until your Pokemon leaves the area.

These abilities have a broad range of consequences, so be sure to thoroughly read the wording and follow it exactly to ensure that the ability is correctly resolved before proceeding.

You should now be familiar with the fundamentals of the Pokemon Trading Card Game.

At the risk of sounding dated, this is a sensation that we all fell in love with during the original Pokemon Red and Pokemon Blue games on the Game Boy, and it’s still just as much fun today, if not even more so.

Join us in the next chapter to learn all you need to know about obtaining the cards you need for your first deck in the most efficient manner possible!

Pokémon Trading Card Game – How to Play Pokémon

OBJECTIVE OF THE POKÉMON TCG: Defeat your opponent’s pokémon by becoming the first player to collect all of the reward cards in the game. The number of players is two or more. MATTERIALS:Each participant has their own own deck of cards. Strategy is the type of game that you will be playing. AUDIENCE: People of all ages

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INTRODUCTION TO POKéMON

Pokémon is a trading card game in which players may purchase more cards and create their own deck of cards for use during games. A Pokémon deck is more than just a game; it is also a collection of various Pokémon cards. In most cases, players begin with a Trainer Kit, which instructs them on how to become a Pokémon trainer through the use of a card game. After becoming more experienced with the game, players can invest in different types of decks, such as theme decks, to make the game more exciting.

ENERGY TYPES

Pokémon use their attacks and/or abilities to defeat the Pokémon of their opponents. Attacks must be fueled with energy cards in order to be effective. Within Pokémon, there are 11 different forms of Energy that correspond to the 11 different varieties of Pokémon.

Grass

Pokémon that make use of grass have the ability to heal themselves as well as poison their adversaries.

Fire

FirePokémon are known for having powerful attacks. They have the ability to burn other Pokémon, but they must rest in order to regain strength before launching another attack.

Water

The WaterPokémon have the ability to control energy and move past opponent pokemon.

Lightning

Lightning Pokémon have the ability to resurrect spent Energy that has been discarded. They are also capable of incapacitating their adversaries.

Psychic

PsychicPokémon are endowed with particular abilities that allow them to impact their opponents in unusual ways, such as by having them fall asleep or being confused.

Fighting

FightingPokémon deal significant damage, and some are capable of delivering combo attacks if they flip a coin.

Darkness

DarknessPokémon utilize stealth assaults to force their opponents to relinquish their possessions.

Metal

MetalPokémon are extremely durable and can withstand strikes for far longer periods of time than the bulk of other Pokémon.

Fairy

FairyPokémon use tricks on their opponents’ Pokémon in order to make their attacks less lethal to them.

Dragon

DragonPokémon have extremely powerful moves that often need two different types of energy.

Colorless

ColorlessPokémon are varied and can perform a wide range of techniques, making them a good fit for any deck.

CARD TYPES

The most crucial cards in the game are listed here. Many of these cards are Basic Pokémon from Stage 1 or Stage 2 of the Pokémon development cycle. Pokémon in the first and second stages of development are referred to asEvolution cards. The stage the Pokémon is in, as well as the basic Pokémon from which it developed, are displayed in the upper left corner.

Energy

Typically, Pokémon requireEnergy cards in order to initiate an attack.

Match the symbol on the Energy card with the attack cost on the Pokémon card to see if you can complete the match. With the symbol of a black star contained in a gray circle, any type of Energy may be represented and used.

Trainer

Trainer cards are tools, allies, and prospective venues that trainers may use in combat to aid them in their efforts. The type of trainer card is shown in the upper right corner, and any specific regulations that may be applicable are displayed at the bottom of the card.

GAME ZONES

At the start of the game, each player has seven cards in their hand. The opponents are not aware of the opponents’ hands. The cards that are drawn are placed in your hand.

Prize Cards

Every player has six reward cards, which they place face down on the table at the start of the game. These cards are drawn at random from each player’s personal deck and are used in the game. No one should be aware of the contents of the award cards. Whenever youKnock Outone of your opponent’s Pokémon, you are able to pick up one of your own reward cards, which is then added to your hand. In the event that you are the first to claim your final reward card, you have won the game.

In Play

The region that both players share throughout the game is referred to as “in play.” Essentially, it is separated into two parts: Pokémon that are currently active All players begin the game with one Pokémon that is currently active. These are placed in the first row of a player’s in-play zone to allow them to be used. At any one moment, each player is only allowed to have one active Pokémon. If your opponent does not have a Pokémon that is currently active, you have won the game! BenchYour ‘Benched Pokémon’ is located in the row of the in-play zone that is closest to you.

Deck

Players arrange their personal deck to the right of their currently active Pokémon in their decks of cards. Cards should not be inspected, shuffled, or swapped out of decks because they are intended for drawing from them. Don’t take a peek at your opponent’s hand.

Discard

The Discard Pile may be found underneath the deck, to the right of the Bench, on the ground. Each player is in charge of their own discard. Pokémon that have been knocked out, as well as their associated Energy cards, are discarded.

GAMEPLAY

  • First and foremost, collect all six of your Prize Cards. The opponent does not have a Pokémon that is currently active. At the start of their turn, the opponent’s deck is completely depleted.

Starting the Game

  • Shake the hand of your opponent. Sportsmanship is number one
  • Toss a coin, and the winner determines who gets to go first
  • Draw the first seven cards from the top of your deck once shuffled
  • Observe your hand for Basic Pokémon, and if you have one, lay it face-down on the table to designate it as your Active Pokémon. Put 5 additional Basic Pokémon on the bench to make a total of 10. Additionally, these cards should be dealt face-down
  • The top six cards of the deck should be taken out and placed face-down to the side. These will be the prize cards you will get. Start by flipping over your Pokémon and starting afresh.

Parts of a Turn

  • In the player’s hand, place a Basic Pokémon on the Bench (this can be done any number of times as the player desires)
  • Enhance the abilities of your Pokémon (this may be done as many times as the user like)
  • Attach an Energy card to a Pokémon (one each turn) to make it stronger. Play one Trainer card every turn (1 Supporter and 1 Stadium)
  • Retrieve one of your currently active Pokémon per turn
  • You should make use of your powers (this may be done as many times as a player desires)

Evolving Pokémon

Whenever a card in your hand reads, “Evolve from _,” and you have the Pokémon from which it evolves in play, you may place that card on top of the beginning Pokémon to cause it to evolve into that Pokémon. Keep any cards associated with evolving Pokémon, including Energy cards, in your possession. Pokémon that have evolved continue to be affected by prior injury. The abilities and attacks of the Pokémon’s previous form are no longer in effect, as are the attacks of the previous form.

Trainer Cards

Trainer cards have text boxes with instructions. Follow the directions in the text box. After you’ve finished with them, toss them in the trash. You can play as many Item cards as you like throughout a round; but, you are only allowed to play one supporter and stadium card during a single turn.

Retreat Active Pokémon

If an active Pokémon has taken a significant amount of damage, you may want to rescue it and use a Pokémon on the bench to battle in its place. In addition, this may be done when there is a powerful Pokémon sitting on the bench, ready to combat. You must discard one Energy card for each gray circle with a black star on it. If this sign is absent, retreating is considered to be Energy-free.

The cards that are attached to Pokémon go with them. Pokémon who are either sleeping or paralyzed will be unable to withdraw from their current location. When the active Pokémon retreats, the effects of their presence are no longer felt.

Abilities

You are free to utilize as many powers as you desire or are able to. The majority of them may be employed prior to attacking. Each one, however, is unique; therefore, carefully study the material and follow the directions. Some talents require specific circumstances to be met, while others may be used on their own without any assistance. Make your powers known to your opponent so that they are aware of what you are doing.

Attacking

When you’re ready, go ahead and attack your opponent’s Pokémon. Once you assault, your turn is over, so be sure you have a thorough understanding of the situation before you strike. The process of attacking is divided into three steps:

1. Check the Energy on your Active Pokémon.

Pokémon require a significant amount of energy to attack. Attach the appropriate Energy cards to the required Energy cards that correspond to the required Energy. Description of the assault and amount of energy required may be found in the text box below the image.

2. Check Opponent’s Weakness and Resistance

Various Pokémon are weaker or more resistant to certain other Pokémon, and this is shown on the card’s bottom left corner. That Pokémon will take more damage if it has a vulnerability to its attacker; however, that Pokémon will take less damage if it is resistant to its attacker.

3. Place Damage Counters on opponent’s Active Pokémon

While attacking your opponent, for every ’10 damage’ your attack deals, you should set a single damage counter on the Pokémon that was attacked. This is written immediately to the right of the name of the attack on the computer. Your attack will be complete after this is performed. You can see if any Pokémon were knocked out as a result of the assault. Some attacks can even have an impact on the attacking Pokémon, so pay close attention to how the attack turns out. If a Pokémon is knocked out, select a new Pokémoon from the Bench to replace it as the active Pokémoon.

Betweeen-Turn Steps

Prior to the next player being able to continue, the following Special Conditions must be addressed in the following order:

  1. Poisoned Pokémon suffers harm as a result of this. Make a mark with a poison marker on it. Damage is dealt to BurnedPokémon. Make a mark with a burn marker on it. A coin is flipped between turns, and the owner of the burnt Pokémon must place two damage counters on the Pokémon if they flip a tail
  2. Otherwise, the Pokémon is destroyed. Asleep To show that a Pokémon is sleeping, turn the card counter-clockwise. Between turns, the Pokémon’s owner tosses a coin to see which way it will land. The Pokémon will awaken if they flip their heads back and forth. Paralyzed To show that a Pokémon has been paralyzed, turn the card clockwise. Confused Pokémeon are thrown to the ground, completely confused. Between turns, toss a coin
  3. If you land on the head, your attack will proceed as normal. If you flip the coin and it comes up tails, the Pokémon receives three damage counters and the attack is stopped.

After that, apply whatever ability effects you choose.

Removing Special Conditions

While moving an active Pokémon to the bench would relieve it of its specific circumstances, certain Pokémon are unable to be relocated. Pokémon can only be paralyzed, sleeping, or confused; they cannot be paralyzed, asleep, or confused at the same time. However, because burns and poison both employ markers, it is possible to be both burnt and confused, as well as poisoned and sleepy at the same time. REFERENCES:

How to Play With Pokémon Cards

Article in PDF format Article in PDF format If you enjoy the Pokémon movies, television program, or video games, you may also participate in the Pokémon trading card game (commonly known as the Pokémon TCG). This is a fantastic way to have a good time with your friends while also getting to see some great Pokémon battles in real life! Learn how to play the Pokémon Trading Card Game (TCG) in the section below.

  1. 1 Shuffle the cards in your deck. Your deck should include precisely 60 cards, and it should have been well shuffled. For a well-balanced deck, energy cards should account for one-fourth to one-third of the cards, but you can use whatever proportions work best for you.
  • Whether you don’t have 60 cards to play with and you’re playing informally, check with your opponent to see if it’s okay to play with fewer than 60 cards in a deck. If it is, go to step 2. Inspect your decks to ensure that you and your opponent have the same number of cards in them.

2Determine who will be the first to depart. To determine who will begin, a coin toss is used. The first player does not have the ability to attack on their first turn. Advertisement 3Draw a total of seven cards. Take 7 cards from the top of the deck and place them face down in a separate location. 4Find your Pokémon’s base form. Look through your hand of seven cards for a Basic Pokémon. Pokémon with no special abilities are represented with a box that says “BASIC” at the top of their cards. If you don’t have any Basics in your hand, shuffle your hand into your deck and draw another 7 cards from it.

  • With each mulligan you conduct, your opponent has the option of drawing an additional card.
  • To begin an attack, if you have at least one basic Pokémon in your possession, place the Pokémon you intend to use face down on the playing field a few inches in front of you.
  • The number of Pokémon you may have on your bench at any given moment is limited to 5.
  • You may examine your hand, but do not examine your winnings at this time.

Each time you eliminate one of your opponent’s Pokémon, you will receive a reward card in your possession. When you run out of reward cards, you are declared the winner. It is possible to utilize fewer prize cards in order to make the game go faster.

  • For EX and GX Pokémon, there is a special rule that must be followed. It is advantageous to defeat an EX or GX Pokémon, as you will receive two Prize Cards instead of one. You do not take or keep the Prize Cards that your opponent has won, contrary to popular belief. You take Prize Cards from your own pile and place them in the palm of your hand after you have defeated a Pokémon.
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Remove the remains of your deck and set it aside. As a general rule, these should be located on your right side, just opposite the reward cards. Your Discard Pile will be located just below your decking. 8Put your cards face up in the correct way. Prepare your Pokémon cards by turning them all face up when you are ready to begin. This includes both active and benched Pokémon cards. You should turn over your remaining cards in your hand, as well as your rewards and the remainder of your deck. You have the ability to see your hand, but not your deck or the reward cards.

You win if you collect all of your reward cards, if your opponent is forced to draw but is unable to do so because they have exhausted their deck of cards, or if you eliminate all of the Pokémon on your opponent’s field.

  • The next step is not optional, contrary to common perception. You do not have the choice of choosing whether or not to draw a card
  • Instead, you are forced to do so.

2Basic Pokémon on the bench. If you have a basic Pokémon in your hand, you can use that Pokémon to fill up a spot on your bench. You may repeat this process as many times as you wish. In most cases, unless a card on the field specifies otherwise, you can have up to five Pokémon on your bench. 3Make use of energy cards. Each round (unless otherwise stated by a card on the field), you can connect one Energy card to one of your Pokémon by placing it below one of your Pokémon, underneath all pre-evolved versions.

  1. These cards have explanations of their effects printed on the back of the card, and they allow you to do a variety of useful actions.
  2. During your turn, you can activate any number of Item and Tool cards; however, you can only activate one Supporter and one Stadium card.
  3. One of your Pokémon that doesn’t already have a tool linked to it can have a Pokémon Tool added to it.
  4. When you play with a stadium, it is situated horizontally between the fields of both players.
  5. There are also unique energy cards that may be used to supply energy as well as perform another specific function that is specified on the card.
  6. In the event that you have evolution cards for a Pokémon that is now active or on your bench, you can evolve the Pokémon by placing the card on top of the Pokémon.
  7. Unless you use an effect, you will not be able to evolve a Pokémon on the first round it is played, either by benching them or by evolving them.

6Use a special ability.

These are detailed on their business cards.

Make a point of announcing your talents to your opponent so that they are aware of what you are doing.

Retreating a Pokémon is the same as swapping it out for another Pokémon sitting on your bench.

The total cost of the retreat will be indicated at the bottom of the card.

8Make an attack on your opponent.

After you make an attack, your turn is over. If you are the one who takes the initial turn, you are unable to attack. This action is discussed in further detail in the next section. Advertisement

  1. 1st assault. In order to attack, you must have the correct quantity and kind of Energy required for the attack cost (which is shown on the card to the left of the attack name) linked to the Pokémon you want to use to launch the attack.
  • Some attacks necessitate the use of colorless energy. There are white stars to denote their presence, and they can represent any sort of energy. Other assaults will necessitate the use of particular energy kinds.

2Take note of your opponent’s weak points. The majority of cards have a Weakness against a certain kind. The damage it receives will be increased if your Pokémon is one of the types that it is weak against. 3Consider the resistance of the defending Pokémon. If your Pokémon is of a type that it is resistant to, it will take less damage from your attack. 4Inflict damage on the enemy. The amount of damage inflicted by an attack will be displayed to the right of the attack name. In addition, there are some effects that are indicated beneath some attacks that might boost the amount of damage that is dealt, so be on the lookout for those!

  • Damage will be represented in the game by damage counters, with each counter representing ten damage inflicted.
  • Pokémon were knocked out by Discard.
  • the amount of damage is higher than or equal to the Pokémon’s health), it is knocked out.
  • After that, you can pick up a Prize card.
  1. One type of special condition is a negative status impact that can be applied to your currently active Pokémon. Burned, poisoned, asleep, confused, and paralyzed are some of the possible outcomes. Among the effects that occur in between turns are Poisoned, Burned, Asleep, and Paralyzed, which are listed in that sequence. 2 Dealing with a Poisoned Pokémon is a difficult task. Poison markers should be placed on the Pokémon that has been poisoned. It takes 1 damage counter between each round
  2. 3 damage counters each each turn. Deal with a Pokémon that has been burned. If the Pokémon is Burned, place a Burned marker on it to indicate it. In between turns, you must flip a coin. If the coin flips over, the Pokémon suffers no burn damage. If you get a tails, you’ll have to put two damage counters on the burned Pokémon.
  • Burned follows a somewhat distinct set of rules when it comes to the Sun and Moon. If your Pokémon gets burned according to the Sun and Moon Burned rule, place a Burned marker on it (the bandage marker) to indicate it. During the intermission between rounds, place two damage counters on the Burned Pokémon. After then, the owner of the Burned Pokémon tosses a coin. With a head, the Pokémon is no longer burned, and you can remove the Burned marking from the Pokémon’s body. If it flops, it remains Burned.

4Dealing with Pokémon who have fallen asleep. If a Pokémon is Asleep, the card for that Pokémon is flipped the other way around. In between turns, flip a coin; if it comes up heads, the Pokémon comes to life. If you get tails, you’ll remain asleep. Pokémon who are asleep are unable to withdraw or attack. 5Dealing with Pokémon who are paralyzed. Pokémon who are paralyzed are rotated clockwise and are unable to flee or attack. In between turns, if the Pokémon has been Paralyzed since the beginning of your previous turn, the condition is healed.

Turning the card of a Confused Pokémon over down is a common practice.

If it does, put three damage counters on that Pokémon and the attack accomplishes nothing.

  • If the attack necessitates a coin flip, flip for the Confusion first
  • Otherwise, flip for the Confusion second.

7Heal any Pokémon that has been injured. Returning a Pokémon to the bench is the quickest and most effective method of healing it. If it is sleeping or paralyzed, it cannot be retracted, but it can still be switched by applying effects. Trainer cards that heal status problems can also be used in conjunction with the game. If a Pokémon would be impacted by several circumstances that spin the card at the same time, only the most recent condition is taken into consideration. Advertisement Create a new question

  • Question What is a damage counter, and how does it work? A damage counter is a little token that keeps track of the amount of damage a Pokemon has taken. Normally, one counter is worth ten points of damage. Question Do you use up all of your energy when you attack? WikiHowUser20180619201339Community Answer Unless the assault indicates otherwise, you do not waste any energy. Question If I don’t have a burn counter, what other options do I have? As a reminder, you can use anything little that you can fit on the card, such as a penny or a pebble. It’s also possible to try to keep track of the situation in your brain
  • Question Is it possible to place Pokemon EX on my bench, or do I have to develop all of my Pokemon into Pokemon EX before I can use them? A Pokemon EX is a very basic Pokemon. To create a Mega EX, you must first develop the standard EX. Question Do Pokemon that have been burnt or poisoned on the bench incur damage or need a coin flip? Once your Pokémon retreats to the Bench or gets Knocked Out, the Burn and Poison conditions are no longer active on it. The reason for this is that no attack in the game may cause these requirements to be met by any Pokémon on the bench. Question What is the difference between a Pokemon that is benched and a Pokemon that is active? Pokemon that are actively engaged in battle are known as active Pokemon. Benched Pokemon are the ones that may be swapped into combat to take the place of the active Pokemon
  • They are not considered to be active Pokemon. Question Where can I purchase Pokemon trading cards? Almost all merchants provide it. It is sufficient to purchase items from a local department shop or even a supermarket store. The greatest bargains may generally be found at game retailers. Question What if I don’t have enough energy to repel an attack from a Pokemon? Then you won’t be able to, unless the attack requires no energy, which is indicated by a gray void in place of the required energy. Example: Sableye48/100 Stormfront Attack is located immediately below the poke-body and is known as Impersonate. Question Is it necessary for me to go through my deck in order to discover the active Pokemon and bench, or can I just choose one at random? You choose one of the active Pokemon from your starting hand. Question What is the best way to gain energy for my Pokemon? Draw on it or use search cards, such as Professor’s Letter, to fill it up.

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  • If you have a powerful Pokémon that will take some time to set up, send out a weak Pokémon first so that it will not be damaged while the energy you require is being attached
  • You should avoid putting all of your eggs in one basket. The opponent can easily wipe out your Pokémon while you’re attempting to recuperate if one of your Pokémon has a large amount of energy and is Knocked Out, while the rest of your Pokémon have no energy. Never forget about the benefits and disadvantages of different types and how to take use of them
  • Those interested in finding out more about the laws of battle can do so by visiting the official Pokémon website
  • If you misplace a Pokémon, don’t lose your cool. It will take your attention away from the conflict
  • If you’re having trouble building a deck, or if your deck is failing to compete against others, check into what decks are currently popular. Additionally, you may watch livestreams from sanctioned tournaments and events to gain a better idea of the metagame and atmosphere
  • Make certain that you always have a powerful Pokémon available to deploy against your opponent’s
  • Always strategize ahead of time before making a move! This may be accomplished by examining the HP, resistance, weaknesses, and moves of your opponent’s Pokémon, and then comparing them to the HP, weakness, resistance, and moves of your own Pokémon, among other methods. Make an effort to have a large number of evolution Pokémon. Your deck will be significantly stronger if you include stage 1 and 2 Pokémon. You should aim to have at least 10-18 trainer cards in your collection. They may assist you in a variety of ways, like removing damage counters, suffering less damage, and a whole lot more. Keep your valuable reward cards in a safe place since you never know when you might need them. If you want to play against others in a competitive environment or if you want to meet new people, consider joining a sports league. Leagues may be accessed on the official Pokémon website by searching for them using the league searcher. The people who arrange leagues and the people that attend them are really kind and always willing to assist new players. Make use of goods to help you restore your health
  • If you’re putting together a deck of cards, look for cards that go well with one another. Get cards that connect energies back to your hand, for example, if you have a card that discards more than two energy points every round. Prior to a contest, make a game plan. Make use of methods that will aid you in your performance in the game. A smart strategy is also accompanied with a good Pokemon and a good trainer card. Join an organization such as Play! Pokémon to learn more about playing the Pokémon Trading Card Game (TCG) and to meet new people to play with.

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  • When you’re playing, remember to be a good sport. Do not engage in combat if you are defeated, and always shake hands before and after a bout. Remember, the goal is to have fun, not to become angry or depressed
  • If playing matches is too difficult or causes you to become furious, you can always just collect and trade the cards instead of really playing
  • Don’t allow losing discourage you from continuing to play. “Why did I lose?” you should inquire. Find the solution and make changes to your deck so that you’re less likely to make the same error again in the future.

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About This Article

Summary of the ArticleXTo play using Pokémon cards, you must first draw your hand and Prize cards, then set up your active and benched Pokémon on the field. Then, when you’re ready to start playing, select a card and decide whether or not you may use it on your playing field depending upon its description given on the card. When you’ve gathered enough energy, you can unleash your Pokémon against your adversary. If the damage dealt exceeds the Pokémon’s health, the card in question must be discarded.

The winner is the one who is the first to collect all of their Prize cards.

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