6 Card Golf Rules and Overview

Six Card Golf – Card Game Rules

It is your goal to gain the fewest number of points possible throughout the course of nine transactions (or “holes”).

The Pack

A standard 52-card deck is used.

The Deal

Each player is handed 6 cards from the deck, which are dealt face down. With the remaining cards face down, the top card is flipped up to begin the discard pile beside it, and the rest of the cards are laid face down. Two of these cards are turned face up, and the other cards are arranged in 2 rows of three in front of each player. The remaining cards are kept face down and are not allowed to be looked at.

The Play

To win, players must reduce the worth of the cards in their hands to the lowest possible level by switching them out for cards of lower value or partnering them up with cards of same rank. Players take turns drawing single cards from either the stock or the discard piles, starting with the person to the dealer’s left and working their way clockwise. If a player draws a card, he or she may choose to exchange it for one of his or her own six cards or discard it. After being changed out for one of the face-down cards, the card that was traded in will remain face-up.

A game consists of nine “holes” (deals), with the winner being the person who accumulates the lowest overall score.


Each ace is worth one point. Each 2 counts as a loss of 2 points. Each of the numerical cards from 3 to 10 is worth its stated value. Ten points are awarded for each jack or queen. Each king receives a score of 0 points. In the same column, a pair of equal cards results in a score of 0 points for the column (even if the equal cards are 2s).

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It’s a wonderful choice if you’re seeking for a fun card game that you can learn and play fast while passing the time indoors while doing nothing. It’s called 6 card golf, and you’ll be able to master the game in no time at all. First and foremost, get some paper and a pencil, because you’ll need to keep track of the game’s progress.

What is 6 Card Golf?

6 Card Golf is a matching card game for two to six players that involves matching cards. When playing with two to four other people, a regular 52-card playing card deck with two jokers is required. Golf takes two normal 52-card decks of playing cards with four jokers for a group of five to six players. This article will give you a fast overview of the two to four player version of the game, and once you understand the basics, it’s simple to add cards and players. With an appropriate age range of 8 and older, the game falls squarely into the category of “family card game.” After nine “holes,” the goal of the golf card game is the same as it is in actual golf: to achieve the lowest score possible (a hole in the case would be a single round that is scored).

Let’s get down to the nitty gritty.

How to Play 6 Card Golf

To begin, everyone should gather around a table and pick the first dealer. A simple method of selecting the initial dealer is to have each player draw a card from a shuffled deck of cards. The first card dealt is the one with the highest value. If there is a tie, the winner will be determined by a random drawing. After then, the dealer shuffles the deck once again and distributes 6 cards to each of the participants. The cards should be dealt face down to avoid confusion. Afterwards, players will place their cards in 2 × 3 grids, with two cards facing up, in the following manner: In the centre of the table, in the center of the table, are the remaining cards, which are known as the stock pile.

On begin, select one card from the stock pile and place it face up to one side of the table. This is the pile of things to throw away. Throughout the course of the game, you will be drawing and swapping cards from both the stock and discard piles.

Card Values

Keep in mind that the goal of golf is to achieve the lowest possible total score. So, before we begin, let’s go over the point values for each of the cards in the deck:

  • Aces are worth one point
  • Cards 2-10 are worth their face value
  • And aces are worth zero points. Royal flushes are worth 10 points, whereas king flushes are for 0 points, and Jokers are worth a net negative 2 points.

Notably, if two or more cards in a column match, they form a “set” and negate each other’s effects. As a result, their total point worth is zero. If two jokers appear in the same column, their combined point value is minus four points.


A game of six-card golf begins with the player on the left of the dealer and progresses clockwise around the table until the final player is eliminated. For the initial turn, each player already has two cards flipped over in front of him or her. Their next move will be to draw a card from either the stock pile or the discard pile in an attempt to decrease their score. The players can exchange the drawn card for one of the face-up or face-down cards in their six-card grid if they like it, or they can keep it.

  • Each player maintains a total of six cards in their grid at all times.
  • It does not matter whether you are taking a card from the piles or trading it for one of your face-down cards; when you take a card from the piles, that card is put face-up in your grid.
  • This is the moment at which all players have one more turn before the round comes to a close.
  • In the score sheet, write down your points.
  • The match is won by the player who has the lowest score after nine rounds.
  • It is all up to you.
  • If you run out of cards in the discard pile during a round, simply shuffle the discard pile and use that as the new stock pile.

As previously stated, this one is enjoyable and simple. However, it necessitates some strategy and fast thinking, which are characteristics of a successful card game for players of all ages. Please have a look and let us know what you think of it.

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Six Card Golf Game Rules

As seen in the illustration above, a typical Six Card Golf game is being played.

Card Game Rules

Six Card Golf is a game for 2-4 players that is played using a conventional 52-card deck of playing cards as well as two jokers (Jacks). When playing Six Card Golf, the goal is to accumulate the fewest amount of points possible after nine rounds, or “holes.” Check out our guides on the classic card games Egyptian Rat Screw and Solitaire for more information.

You may get a basic pack of cardshere or one of our most recent arrivalshere if you’re searching for cards to play Six Card Golf with.

Set Up

It is necessary to choose a dealer before the game can begin. Each player takes a turn drawing a card from a shuffled deck of cards. The dealer is chosen from among the players who have the lowest card. The dealer shuffles the deck and deals 6 cards face down to each player in a clockwise pattern, starting with the first player. The remaining cards are arranged in the center of the table for the last round of play. After that, the top card is pulled face up and put next to the rest of the deck.

How to Play

The game begins with the player to the left of the dealer and moves clockwise from there. Every player’s initial turn is marked by the turning of two of their cards upside down. Players choose whether to draw from the downturn deck in the middle of the group or from the upturn pile when it is their turn to take action. If they choose to keep the card drawn, the card will be placed in the 3×2 grid in the place of any other card in the grid. Afterwards, if the card being replaced has not already been flipped upright, it will be done so and placed in the upright pile.

Following the conclusion of the round, all downturn cards are flipped over.

The top card is then used to create a new upright pile.


The number of points awarded is determined on the type of cards used and their placement in the columns. Aces are awarded one point each time they are dealt. Cards 2-10 are worth the amount shown on the back of the card. The value of the queens and jacks is ten points. Kings are worth a total of 0 points. Jokers are worth a negative two points each time they appear. Whenever two cards in the same column make a matched pair with the same value, the column’s point total is zero. The winner is determined by the player who has the lowest score after nine rounds.

Visit Wikipedia’s page on Six Card Golf or Pagat’s article on Six Card Golf for additional information about the game.

Looking for more card games to play?Check out this article:

a little about the author: The organization Upwork.com employs John Taylor, who works as a content writer and independent contractor. You may see his freelance profile by clicking here. He holds a B. A. in English from Texas A&M University, with a concentration in technical writing, as well as an M. A. in English from the University of Glasgow, both in Scotland. You can read some of his earlier essays on card games here, and you can check out his LinkedIn page here. Date of most recent update: 02/05/21

Golf Card Game Rules – How to play Golf the card game

Golf, the card game, is a popular pastime, yet it is only seldom described in card playing literature. This is due to the several titles that the game has been given; it is sometimes known as Polish Polka or Polish Poker, and the 4-card variant is frequently referred to as Turtle, among other things.

Game of Golf with six cards, known as Hara Kiri, and nine cards, known as Crazy Nines, are two of the most popular variations. On this page, you will discover how to play as well as the rules of the golf card game in all of its variations.


This is the most popular variation of the card game Golf that is played today. A regular 52-card deck is used for two to eight players; if there are more than eight people who like to participate, two decks may be merged to accommodate the additional players.


Both the transaction and the game are played in a clockwise direction. The dealer will then deal each player four cards, one at a time, until all four cards have been dealt. These cards are to be arranged in the shape of a square, with their faces facing down. The cards that were not dealt create a draw pile at the end of the game. A face-up copy of the top card is put next to the draw pile, becoming the discard pile; this card is the discard pile. Before the game begins, participants can only take a single glance at the two cards that are closest to them in their square arrangement before the game begins.

Players are not permitted to look at the cards in their arrangement again until they are discarding them during play or scoring them at the conclusion of the match.


The game begins with the player to the left of the dealer, and then proceeds in a clockwise direction. During a turn, players have three options:

  1. Players have the option of drawing a card from the draw pile. You may substitute this card for any four cards in your arrangement, but you are not permitted to look at the face of the card that you are replacing. Make an effort to recall which card is the replacement. Move the card you’ve chosen to replace it in your layout face-up to the discard pile, and then replace it in your arrangement. Drawing a card from this pile and just discarding it face-up, without utilizing it, is permitted
  2. Players may also draw a card from the discard pile. Due to the fact that these cards are face-up, you must use one of them to replace a card in your layout before discarding the others. If you want to place the drawn card back in the pile without changing your arrangement, you must change your layout first. Players can also opt to knock. You have completed your turn once you have knocked. Play continues in the usual manner
  3. Other players may draw or discard, but they are not permitted to knock. Following that, the play comes to a close.

*Please keep in mind that if you peek at your cards while they are face down in your layout, the card you are looking at must be discarded.


The results of each play are determined at the conclusion of the game. For scoring purposes, all of the players’ cards are turned face-up.

  • Number cards have the same value as their face value, thus Ace equals 1, Two equals 2, and so on
  • Jack and Queen equal 10 points
  • King equals 0 points.

After nine games, the victor is determined by the player who has the lowest total score when all of the scores are added together.


Pairs of six-card golf cards in a row get zero points in golf. In 6-card golf, the goal is to form as many pairs as possible while maintaining the value of the unpaired cards as low as possible, as described above.


A typical 52-card deck will be sufficient for a game involving 2-4 participants. Games with 4-8 players utilize two packs, while games with more than 8 players require three packs per player. Both the transaction and the game are played in a clockwise direction. Players are dealt a total of 6 cards, one at a time, by the dealers, who arrange them in a rectangle pattern. A draw pile is formed by the cards that were not dealt. A face-up copy of the top card is put next to the draw pile, becoming the discard pile; this card is the discard pile.

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Except when discarding cards or when the circumstance calls for it, no additional cards may be examined during the course of the game’s action.


The game begins with the person to the left of the dealer, and then the action moves clockwise. At the beginning of your turn, you have the option of drawing from the draw or discard piles. Drawn cards can be utilized to replace any six cards in your layout that are not already drawn. However, if you opt to replace a face-down card, you are not permitted to look at it before making the replacement decision. Place the new card face-up in your layout and the old card face-up on the discard pile when you’ve finished with your layout.

Without being utilized, cards taken from the face-down pile may be discarded once they have been pulled. Cards from the discard pile must be used to replace cards in your layout that have been removed. When all of a player’s cards are face up and the scoring begins, the game is over.


The results of each play are determined at the conclusion of the game. For scoring purposes, all of the players’ cards are turned face-up.

  • One point for an ace, two points for a two
  • Three points for a two
  • Four points for a king
  • Aces and twos are for one point each
  • Number cards 3-10 are worth one point each
  • Jack and Queen are worth 10 points each
  • And a king is worth zero points.

After nine games, the victor is determined by the player who has the lowest total score when all of the scores are added together.


Eight Card Golf is played in a similar manner to six card golf, with the exception that the arrangement consists of two rows of four cards rather than three rows of four cards. In games with 2-4 people, a single deck is utilized, and additional decks can be added as needed. The dealer then distributes eight cards to each player (beginning with the person to their left), one at a time, in a rectangular pattern (42). The cards that were not dealt create a draw pile at the end of the game. A face-up copy of the top card is put next to the draw pile, becoming the discard pile; this card is the discard pile.


When a player takes their turn, they must turn two cards in a single column face-up. Afterwards, players may draw cards from the draw or discard pile, which provides them with three choices:

  1. Replace a face-up card with a drawn card if the face-up card is not available. Remove the face-up card from the deck and place it face-up in the discard pile. Replace a face-down card with a drawn card if it is not available. It is not possible to look at the card you intend to change before the event. The drawn card should be placed face-up in the discard pile once it has been replaced
  2. If the drawn card came from the face-down draw pile, the drawn card should be placed face-up on top of the discard pile. Change the face-up position of one of the face-down cards in one’s personal configuration

After each player has taken their first turn, each player has the option of turning two or three cards face-up. The action of the game continues in the same direction. If there is just one face-down card left on a layout, it is still possible to draw a card from the draw pile and discard it without having to glance at the last card. When all of a player’s layouts are face-up, just one turn is left for each player. After the last turn, the remaining face-down cards of the other player are flipped over and the scoring begins.


  • Jokers are for -5 points, Kings are worth 0 points, Jacks and Queens are worth 10 points, and Aces are worth 1 point. Number cards 2-10 are worth their face value. A pair in a column equals zero points
  • Two pairs in two columns equals ten points.

It is possible to receive a negative score. After nine games, the victor is determined by the player who has the lowest total score when all of the scores are added together.


Nine-Card Golf, often known as Crazy Nines or Nines, is a kind of golf in which nine cards are used. This version is played with two normal decks of playing cards. The cards are arranged in a 33 square arrangement. To begin the game, three cards are dealt face-up to the table. In this game, the rules are the same as in 6-card golf, with the exception that pairings do not score zero points, and three matching cards in a column do not score zero points. The players must think about how they would score a situation when they have two intersecting rows of equal cards before the game begins.


This game must be played with at least two regular card decks in order to be considered fair. Using a 52 rectangular arrangement, players are dealt five cards in the same manner as they would be in other variations of Golf. Any two cards may be flipped face-up in any combination. From that point on, the rules of the 6-card Golf card game apply. Do you enjoy this game? Then give Taki a shot! Loading.

How to Play 6 Card Golf: the low score card game

It’s unlikely that you’re thinking of a card game when you think about golf. The six-card golf game, on the other hand, is a highly popular game among players. Various other names for this game have been used, including Hara Kiri, Crazy Nines, and Polish poker, among others. In contrast to other card games, you are not attempting to achieve the best possible score. In this game, there are several options to choose from. The outcome of the game might differ dramatically depending on how many people are participating and the variant you choose to play in.

This game is advantageous in that you may discover a variety that is enjoyable for everyone in your family, allowing you to spend quality time together while doing something enjoyable.

6 Card Golf Objective

The objective is the same as in a standard round of golf: to accumulate the fewest number of points possible. This is accomplished by exchanging your cards for ones that have a lower value attached to them or partnering them up with other cards of the same rank in order to obtain the lowest score possible after nine rounds.

Six Card Golf Tutorial

There are many different versions, and hence many distinct 6 card golf rules! Here’s how to play this particular version of the game, as well as a few more modifications.


  1. The regular version begins with the use of a conventional 52-card deck (plus the Jokers)
  2. However, the advanced version begins with the use of a custom-designed 52-card deck (plus the Jokers)
  3. And the advanced version begins with the use of a custom-designed 52-card deck (plus the Jokers). Each player receives a hand of six cards from the dealer. When the cards are dealt to the player, they are dealt face down. The cards of each player should be arranged in two rows of three, face down. The rest of the cards are dealt face down
  4. To begin the discard pile, turn the top card over and place it at the bottom. All other cards must be kept face down and cannot be examined at this time.

How to Play 6 Card Golf

  1. The player to the left of the dealer is the first to be eliminated from the game. Players take turns drawing cards from either the discard pile or the stock pile (the pile with the cards facing down)
  2. This continues until all cards have been drawn. Check the pile for cards that you may pair together or exchange your cards with a greater value for lower-valued cards in the pile. Depending on how many cards you have in your hand (you can’t have more than 6 in your hand), the card taken from the piles can either be traded for another or discarded. If a player chooses to swap out a card for one of their own, the card that was changed out must stay face up during the game. Each round comes to a close when all of the cards in the players’ hands are turned over face up.

6 Card Golf Scoring

Because some individuals find scoring complicated, below is a simplified version of the scoring system:

  • Aces are worth one point, while the values of numerical cards are determined by their face value. Jacks and Queens are worth 10 points
  • Kings are worth 0 points
  • Pairs are for 0 points
  • And the Joker is worth -3 points.

6 Card Golf Variations

A basic 52-card deck plus the jokers is used in certain forms, whilst other variations employ two standard 52-card decks and the jokers in other variations. One version is the four-card golf game, in which the cards are put in front of the player in a 22 grid pattern with the cards facing down on the table. In this version, the players are not allowed to look at their cards while playing. The player can opt to examine one of their cards, albeit doing so will cost them a stroke of the pen (meaning you get 1 point added to your score).

When this occurs, players have the opportunity to improve their scores before the points are calculated.

With so many distinct options available, you are sure to find something that suits your needs.

There are also various scoring systems for each version, which are explained in detail below.

6 Card Golf Video Tutorial

This article is about the card game that may be played with a group of people. SeeGolf for more information on the patience variation (patience).


A player’s grid of cards, in six card golf
Alternative names Polish Polka, Polish Poker, Turtle
Type Draw and discard
Players 2+
Cards Single deck of 52 or double deck of 104
Deck Anglo-American
Playing time 10 minutes

As in the sport of golf, golf (also known as Polish Polka, Polish Poker, Turtle, Hara Kirior, and Crazy Nines) is a card game in which players compete to acquire the least amount of points possible over the course of nine deals (or “holes”). The game bears little resemblance to the solitaire game of the same name, which is a good thing.


Two or three players each use a conventional 52-card deck of playing cards. A double-deck of 104 cards can be utilized if the game is played with four or more players. Each player is handed six cards face down from a shuffled deck, and they must use all six cards to win the game. The remaining cards are placed face down to act as the stock, from which the top card is removed and flipped up to begin the discard pile alongside it. The stock is then replenished with new cards as needed.

Players arrange their cards in two rows of three in front of them, and then choose any two of these cards to be turned face up at random. Throughout the game, this arrangement is maintained, and each player always has six cards in front of him or her at all times.


The goal of the game is for players to reduce the value of the cards in front of them by changing them out for cards of lower value in order to get the lowest possible score. The player with the highest score loses the game, while the player with the lowest score wins the game. Players take turns drawing single cards from either the stock or discard piles, starting with the person to their left of the dealer. Depending on the situation, the drawn card may be traded for one of the player’s six remaining cards or discarded.

If the player decides to discard the card that was drawn, he or she has two options: flip a card or choose to make no action.

  • In this game, each Ace is worth one point, but each Two is worth negative two points. A score is given to each number card from 3 to 10 based on its face value. Each Jack or Queen earns a point worth ten dollars. Each King receives a score of 0 points. In the same column, a pair of equal cards receives 0 points for the column (even if the cards are both Twos).

A player may not pick up a card from the discard pile and return it to the discard pile without playing the card in order to allow another player to recover the card while the game is in progress. A card picked up from the discard pile must be switched with one of the current player’s cards in order for it to be effective. A full game is normally comprised of nine “holes” (hands), with the victor being determined by the person who has the lowest overall score. A lengthier game of eighteen holes can be played if desired.


In the world of multiplayer golf, there are countless variations to choose from. Some examples are as follows:

Single-pack golf

This game is for two to four players. The rules for single-pack golf are the same as for double-pack golf. Sometimes jokers aren’t even needed.

Four-card golf

Four-card Golf is a game for three to seven players in which each player receives four cards face down in a 22 grid and must expose two cards before the game begins. The game is played in a manner similar to that of six-card golf. Once a game comes to a finish, it is triggered by a player who believes they can win by ‘knocking’; after that, everyone else gets one final turn.


It is possible to play golf in such a way that, rather than the game immediately ending, a player must choose to “knock” instead of playing their turn. Afterwards, the remaining players get one turn to draw a card in order to enhance their hands, after which the scores are tallied and recorded on a running score sheet. This is a regulation that is more commonly used in four-card golf.

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Nine-card golf

If there are more than one or two participants in the game, one or two packs are used. One pack is sufficient for 1-3 people, while two or more packs are recommended for groups of four or more players. To begin the game, each player is handed nine cards, which they must arrange face down in a 3×3 grid to form a winning hand. The manner or pattern by which the players arrange their 3×3 grid is completely random, as long as the cards are kept face down during the game. The game is played in the same manner as golf using six cards.

The scoring is the same as it is in six-card golf, with players required to construct a complete three-of-a-kind column in order for that column to get a score of zero.

This procedure of game play continues for a total of nine games or until a player scores more than 50 points. Another option is to play until you reach 100 points. The following are examples of optional rules in this version:

  • Horizontal and diagonal lines of three points are similarly worth nothing. Using jokers in the game, which have a point value of -4, and A zero is awarded for any pair of identical cards that are adjacent, row or column to one another. If a player arranges four cards in a square pattern (for example, a 2×2 block) with the same face-point value, this results in a negative score for those four cards, such as -25. This is a challenging task, but it is possible
  • When faced with the option of drawing from their deck, a player may choose to flip a card in their grid face up.

Alternative scoring

There are several variations in the point values of cards, including the following:

  • In this game, jokers are added to the deck and score -5 (or any other negative number). Individual jokers are worth +15, whereas a pair of jokers is worth negative 5. Queens receive 12, 13, or 20 points, respectively. The Queen of Spades receives 40 points, the other Queens receive 10 points apiece, and the Eights receive zero points. One-eyed jacks are wild and will instantly create a pair with an adjacent card (or complete a triplet in nine-card golf) if they are dealt together. The Jacks get a zero, the Queens get 12, and the Kings get 13. Jacks are worth 20 points apiece, and if a Jack is tossed, the subsequent player forfeits a turn in the game. Twos are played using a minus 2 instead of a plus 2 (typically in games when there are no jokers)
  • Four of a kind automatically wins the whole nine-game tournament (which is often played in 4-card golf)
  • A player who has a nine-card straight receives a minus twelve. This hand is referred to as a “hole in one.” If a player does not acquire the proper amount of cards for a straight, all points are awarded as normal
  • Otherwise, no points are awarded. It is possible to “shot the moon” by earning the maximum number of points (60). He or she receives no points for the round, while the other players receive a total of 60 points. Having four kings on one side of the board while playing 8-card 4×2 Equals -16 points when playing 8-card 4×2. During a round of “Cutthroat Golf,” the kings are worth 15 points and may be swapped for any other player’s up card if they are drawn from the deck. After then, they must hold the card they have been dealt in their hand.

It is possible to lower the scores of cards by forming a pair or triple of cards of same rank (sometimes vertically, sometimes horizontally, and sometimes diagonally) in some versions of the game.


“Power cards” are included in the varieties known asCambio and Pabloor Cactus. When a power card is taken from the stock, it can either be utilized for its usual value or discarded in order to activate the power associated with it. When a power card is pulled from the discard pile, it must be played as the card’s corresponding number. Power cards are used in a simplified version of the game that is played in Malaysia, and they are as follows:

  • In order to glance at one of their own cards (without their opponents seeing it), a player must have a Jack. It is possible to glance at one of an opponent’s cards with a Queen (again, without their opponent being aware of the fact)
  • A King gives a player the ability to exchange one of their own cards for one of their opponent’s cards. An opponent’s cards can be shuffled about by a player using a joker, such that the opponent no longer knows where the cards are.

In his article on Pagat.com, John McLeod hypothesizes that these variants are of Spanish origin, citing the fact that the game was documented as being played by students in Spain, and that many of the variant names are Spanish terms (cambiomeaning “exchange”). Rat-a-Tat Cat, which won the 1996Mensa Selectwinner, was released as a commercial release in 2010 under the name Caboin 2010.


“Powers” is a more advanced variant of Cambio in which every card has some form of added power. There is only one way to terminate the game: by knocking, and all cards must remain face down until a power mandates that a card should be flipped face up. You begin the game with six cards, and you can only see two of them at a time. The rest of the cards remain concealed until you exchange them or use a power to reveal one of them. Each round, you pick the top card from the pile and place it into your deck without looking at the card with which you wish to exchange it, then discard the card.

The following are the capabilities:

The Powers

Card Type Power
Red King Scores -1
Black King Cancels knock if turned over from the opponent’s hand or drawn from the pile
Queen Nothing (Dud)
Jack Peek at one of your cards
10 Peek at one of your opponent’s cards
9 Can swap any card in your opponent’s deck for the 9
8 Take the next two cards from the draw pile and put either one (or the 8 if you choose) into your deck
7 Swap a row/column with another one in your opponent’s set (disorienting them)
6 Swap any one of your cards of for one of your opponent’s
5 Shield (Kept off to the side face-up, and used to block an opponents attacks)
4 Turn one of your opponent’s cards face up/Turn one of your cards face down
3 Completely shuffle your opponent’s 6 cards
2 Can use any combination (without repeats) of two powers from 3 – Black King
Ace Add one card to your opponent’s set/remove one card from your set

The Black King is the only card whose power may be activated while it is in a player’s hand and in his or her set.

Knocker’s penalties and bonuses

Players who knock (turn over all of his or her cards first) but do not finish with the lowest score are punished in some versions of golf and its derivatives.

  • In addition to the punishment (10 or 20 points), the knocker’s score for the hand is doubled with 5 points added, or the knocker takes a score equal to the highest scoring player for that hand, or the knocker adds twice the number of players.

Some players play with a bonus if the knocker’s score is the lowest:

  • Alternatively, Knocker receives a negative score instead of a positive score, or Knocker’s score is lowered by the number of persons that are participating.


  1. ^abcdefghijklmnopq “Rules of Card Games: Golf” is a set of rules for playing golf. Pagat.com, published on May 25, 2012. Retrieved2013-08-21
  2. s^ Six Card Golf is a card game developed by David Parlett and published by Oxford University Press in 2004. ISBN 978-0-19-860870-7
  3. Parlett, David (2004), The A–Z of card games (second edition), Oxford University Press, pp. 169f, ISBN 978-0-19-860870-7
  4. On the 25th of January in the year 2021, Pagat.com has information about Six Card Golf. ‘Golf’ (p.51) in CardDice Gamesby N.A.C. Bathe, Robert Frederick Ltd, 2004. ISBN1-889752-06-1
  5. ‘Golf’ (p.51) in CardDice Gamesby N.A.C. Bathe, Robert Frederick Ltd, 2004. ISBN1-889752-06-1
  6. ‘Golf’ (p.51) in CardDice Gamesby N.A.C. Bathe, Robert Frederick Ltd Oliver Kiley’s “9 Cards of Golf – Rules” is available online. Golf is played using nine cards. BoardGameGeek.com. On the 25th of February in the year 2021,

External links

Golf is more than simply a recreational activity to be enjoyed on the fairways and greens of your local course. Anywhere in the globe, you may play golf with your family and friends if you have a regular 52-card deck of playing cards in your possession. There are many different forms of the golf card game, which is known by many different names. In this post, we will go over the fundamentals of the four, six, and nine card versions of the golf card game. Regardless of any version you choose to play, the main goal is to achieve a lower score than your opponents, just like you would expect to do if you were playing golf in real life.

What is the Golf Card Game?

Golf the card game is explained in the same way that players fight to score as few points as possible in the real-life version of the ball game, which is golf. In front of each player, a square or rectangle of cards is placed down in front of them. After that, they take turns drawing new cards and replacing any undesired cards that have been discarded. In accordance with the preferences of the participants, the game can be played with four, six, or nine cards. Every deal symbolizes one of the holes in a round of golf, hence most games last nine or eighteen deals, which corresponds to the length of most golf courses on the golf course.

For example, in some regions of Europe, it is referred to as Polish Polka or Polish Poker, respectively.

Players fight to create a layout of cards in front of them while scoring the lowest possible score, and all game versions are ultimately won by the same algorithm.

Four Card Golf Game Explained

It is the most popular type of golf, and it is played with four beginning cards per player, which is the most common. The dealer distributes four cards to each player, which are then laid face down in a square in front of them by the person who received the cards. In the center of the table, all of the remaining undealt cards are laid face-down, and the top card is turned over and placed next to the stock so that all players can see what it is. This is then referred to as the discard pile. During the course of the game, each player is only entitled to glance once at the two cards closest to them at the beginning of the game, and they are not authorized to be looked at again until they are either discarded or scored at its conclusion.

  • This is then disposed of by placing it face up on the garbage pile.
  • Each player’s deck of cards is disclosed and put face-up in the arrangement at the conclusion of the game play.
  • An ace is worth one point, a King is worth zero points, and a two is worth minus two points, however this is more prevalent in the six- and nine-card versions of the game, respectively.
  • Exactly as they would on a golf course, after nine or eighteen deals, the player with the lowest total score is crowned the victor, just as they would on the course.

Six Card Golf Game Explained

It is important to note that the primary distinction between the six and four card versions of the card game golf is that the six-game version is primarily concerned with finding pairings of cards. In the six-card game, a pair of cards is worth zero points, thus players aim to score pairs in the relative columns of their layouts while keeping the value of the other cards as low as possible on their layouts. The layout differs from the four-card game in that the cards are arranged in front of each player in a rectangle rather than a square.

Before the game begins, players have the option of looking at any two of the six cards that are in front of them.

The process continues in a clockwise direction.

At the conclusion of the game, the cards are scored, and the player with the lowest cumulative score is declared the winner. According to the following table, the score for the six-game version is slightly more sophisticated than that of the four-card version:

  • A point is awarded for every ace
  • A point is deducted for every pair of twos. Numerical cards with a value between three and ten are worth their face value
  • Ten points are awarded to the Jacks and Queens. Kings are worth a total of 0 points. There are no points awarded for a pair of cards that are in the same column.

Nine Card Golf Game Explained

In contrast to the four- and six-card varieties of golf, which are played with a single 52-card deck of cards, nine-card golf is played using two or more decks of playing cards. The game begins with each player being dealt nine cards in their configuration, which are then laid out in a three by three square in the center of the table. For the first round of play, three cards are dealt face-up, but apart than that, there are little differences between the game and the traditional six-card game of golf.

Even though it is completely acceptable to employ the same scoring system as stated in the six-card version for nine-card golf, some players prefer to incorporate additional variants.

If you’re interested in learning more about the intriguing variants to the three fundamental games that we’ve featured in this piece, you can read about them by clickinghere.

Rules of the Golf Card Game

There are various modifications to the rules, and the four-, six-, and nine-card versions of the game are slightly different from one another, but here is a broad summary of the rules for the card game of golf:

  1. The game of four and six-card golf is played with a conventional 52-deck pack of cards, whereas the game of nine-card golf requires at least two packs of cards. When playing the game in its nine or eighteen-player variations, the winner is determined by who has the lowest total cumulative score at the end of the nine or eighteen games. The game begins with the player on the left of the dealer and proceeds clockwise from there. Players take turns drawing and discarding cards, with the option to change a card in their arrangement if they so want. Immediately after a card has been replaced, it must be flipped over. The round is over when all of a player’s cards are turned face up. The score system for the game is detailed in further detail in the next section.
See also:  How to Play Jacks (Basic Rules and Gameplay)

How Do You Score the Golf Card Game?

Despite the fact that players score golf in a variety of ways, the accepted scoring process for each variant is detailed in detail in the sections below:

  • The ace is worth one point
  • The two is worth minus two (this is not always the case in the four-card variety, but it is up to you)
  • The three is worth minus three
  • And the four is worth minus four. Three times ten equals face value. When playing the six-card version, pairs get zero points
  • When playing the nine-card version, triplets earn zero points. Jacks and Queens are worth 10 points
  • Kings are worth zero points
  • And Jokers are worth minus two or three points (if included).

The scoring method outlined above is the most frequently recognized in the game, but as long as you and the other players agree on it before the game begins, you may score the game in any way you like. The player with the lowest cumulative score at the end of nine or eighteen games is declared the winner. After each round, players should write down their scores on a sheet of paper for future reference.

Winning Golf Card Game Strategy

So, what is the secret to winning in the golf card game? In golf, as in any other card game, a mix of good fortune and sound strategy will increase your chances of winning. You should keep in mind that you are seeking for aces and kings when you first begin playing the game. Whatever version of the game you’re playing (six-card or nine-card), you should be seeking to build pairs and triplets no matter whose cards you’ve looked at thus far. The general rule is to keep an eye out for cards with a lower score that you may trade in for higher-scoring cards in your setup.

Yes, the Golf Card is Fun to Play!

No matter the form of the golf card game you choose to play with your family and friends, you will almost certainly have a good time! It’s a fast-paced game in which the majority of the outcomes are determined by chance, but those who create a sound strategy will be able to boost their chances of winning.

To keep things interesting if the weather is bad and you are unable to get out on the golf course with your friends, ask them over for a round of the card version of the game and see who can come up with the lowest score.

Golf: A Fun Card Game for Families

Our family spent a lot of time together playing games. There are also a number of card games! Even when I went for work, I would get a deck of cards with a graphic on the back that depicted the location I was visiting. I obtained the playing cards that I used in Moab, Utah. They are decorated with Kokopelli figurines, which are quite popular in that area. (Please disregard the dingy condition of the cards.) They have seen a lot of action.) Golf is a card game that is best suited for children 8 years old and older.

  1. If you have four or more players, you’ll need two decks.
  2. They play a very significant role in the game!
  3. (A round is defined as the process by which players are handed a hand of cards and then play until one person is eliminated.) To begin, the dealer distributes 6 cards face down to each player.
  4. They choose two cards to be turned face up in front of them.
  5. It is permissible to place the face-up cards in any of the three vertical columns.
  6. The remaining cards are shuffled and laid face down in the center of the table for now.
  7. One card should be turned over and placed beside the drawing pile.

The player on the left of the dealer is the first to go.

She has the option of exchanging that card for one of her remaining six cards or discarding it.

If the card is switched out for one of the cards that is now face down, the new card is placed face up in its stead.

They are given one more opportunity.

This marks the conclusion of one round (hole).

A joker receives a minus two points.

The value of a jack or queen is ten points.

An identical set of cards that are in the same vertical column and have the same number each get 0 points.

Whenever a player receives four cards with the same number on them (as seen in the illustration below), the other players will add ten points to their total score at the conclusion of the round.

The score listed below is one. For the next round, the cards are shuffled and given out once again. After nine rounds of play have been completed, the game is over. And the player with the lowest score is declared the winner. Make sure to include golf in your list of family games to enjoy together!

Winning at Golf

It is brought to you by Semicolon Software, the developers ofSolitaire Till Dawn and other games. [The Plan of Action] Complete victories in golf, in which you have discarded all of your cards and have none left, are extremely unusual occurrences. The name “Golf” comes from the fact that you may anticipate to leave a few cards undiscarded in practically every round you play in the game. Similar to actual golf, where holes-in-one are extremely unusual and you can expect to take more than one shot at practically every hole, this game is similar to real golf.

Because we want to demonstrate to you that it is feasible, our sample game is truly a full win.

In our games, we can’t win more than one percent of them, and even making par four is a challenge.

Before you start

You’ll need a copy of the example game, which you can get by clicking here. To play the demo game, you’ll also need Solitaire Till Dawn, which you can get by clickinghere. You must have version 2.1 or later in order to utilize the move counter, as previous versions do not have one. The most recent version available is 3.0. Registered owners of any previous edition are entitled to a free upgrade to the current version. If you are unfamiliar with the game of golf, please review the Rules of Golf before proceeding.

If you come across a word that you are unfamiliar with, you may most likely click on it to see what it means.

The Strategy

Our journey begins from the very beginning of the sample game, with the initiallayoutcomplete and no cards having been moved yet. Because the first card in the discardpile is a 3, we’ll be starting with the lower-ranked cards and working our way up. Tip 1: Count the number of aces and twos. This brings us in close proximity to a potential danger. (Isn’t this what golf is all about? As a result, you must be cautious of potential threats!) The set of four Aces poses a risk since they are more difficult to discard than the majority of other cards.

  • In other words, there are eight cards in the deck – four 7’s and four 9’s – that can assist you in getting rid of that 8.
  • By playing 3’s onto all of your 2’s, you will quickly exhaust your supply of 2’s and never be able to clear your deck of all of your Aces.
  • So, before we make any decisions, let’s tally the number of Aces and Twos we have.
  • The 2’s of, and will appear in the layout if you press the ‘2’ key three times in a row.
  • What exactly does this imply?
  • We’ll need the other three 2’s to each take one of the threetableauAces, so we’ll need to use them all.
  • One of the bothersome Aces has been eliminated as a result of this.

As a result, we must deal a new card from our hand into the discard pile at move 4.

Tip 2: Keep track of the Jacks, Queens, and Kings.

Following that, we have a decision to make regarding the 10onto it.

Instead, we proceeded directly to the J station.

Because we are in close proximity to another (and more dangerous) peril, the Kings.

It follows that Queens are valuable, in the same way as 2’s are: they must not be wasted for risk of leaving some Kings stranded.

Queens are especially tough to get rid of since they can only be played on Jacks, which makes them much more harder to eliminate.

This level of consideration seems to trickle down into the middle echelons.

And that is correct, but at this time we have stopped being concerned about it.

However, we are going to proceed with caution in move 11.

We’ll skip right to the Jack, Queen, and King of the castle.

Listed below is still another valuable hint – sadly, the sample game does not well show this point.

The objective is that any rank will eventually become extremely rare in the world.

If you discover that all of the nines have already been played, you should discard the eight because it is your only opportunity to do so.

Fourth tip: Locate Precious Cards.

Which one should we go with, and why?

When making a decision, we should seek for “valuable” cards underneath them that we wish to show to others.

Keep an eye out for missed opportunities – there’s nothing worse than discarding the last two cards when the last Ace isn’t yet accessible.

It’s encircling a Queen, which suggests that we’ll have difficulty getting rid of many other Kings until we get rid of this particular King.

After discarding the King on move 14, we are forced to deal once again.

The new card is a 3, which is a letdown because we don’t have any accessible 2s or 4s, so we have to deal again.

We can add a sequence that goes all the way up to the King onto it.

Going up to the King, on the other hand, results in additional cards being discarded, and more significantly, the Q being removed from its bothersome pile.

Take note that this time (move 20), we have decided to discard the K, resulting in the K being passed over once again.

Nevertheless, we are mindful of the fact that we still have a 2 in our possession, and we do not wish to waste it.

Deal once more; this time it’s the fourth King, the K.

This time we receive a Queen, which allows us to finally discard the K (at move 23).

Upon closer inspection, we see that we have successfully rejected all four Kings; congratulations, one set of risks has been successfully averted!

With the Aces and 2s still in the hand and the remaining two of each still in the layout, we can see that we’ve discarded one of each.

Our attention will be drawn to the ones in pile 7 on the far right; the Ais will be on the 2nd and 3rd.

In the event that they end up being the final Ace and 2 remaining, we’re screwed.

We’ll have to deal with each other a couple more times now.

This is yet another stroke of good fortune, as we may now discard the 7s and 8s in order to reveal our remaining Aces and 2s.

It is important to note that we did not reject the number 8 during this sequence.

However, there is another reason: deleting the 8 would have resulted in the pile being completely empty.

Except under extreme circumstances, avoid emptying a pile of items.

Tip #6: Having a little luck never hurts.

That is true nonetheless: at move 37, we are able to finally deal the 2 that we knew was somewhere in our hand, and we are able to clear the rest of our layout thanks to some fortunate timing!

Not only have we cleared the layout, but we’ve done so with just five cards left in our hand! (No, you won’t receive any bonus points for doing so, but it sure does feel good, doesn’t it?)


We’ve gone over six tips for achieving success in golf. Here they are once more: Count the number of aces and twos. Aces can only be discarded onto 2’s, and no other cards. Find out how many Aces and how many 2s are in the layout before you start the game so that you can prepare accordingly. You want to be able to access your Aces when the 2’s are available, and you want to have enough 2’s to accommodate all of your Aces – don’t waste them by discarding too many 3’s on them. Count the number of Jacks, Queens, and Kings.

As a result, only Kings and Queens can be discarded onto Jacks, and only Jacks can be discarded onto Queens.

Count the number of cards in your hand.

If there are 7’s but no 8’s, you run the risk of leaving the 7’s stranded.

Discover the Secrets of the Precious Cards In all solitaires, it is important to expose new cards.

It’s harder to move these cards, so make sure they’re ready to move when opportunity knocks.

An empty pile is useless, so don’t discard the last card from a pile until you have to.

Don’t get frustrated.

That’s it!

If you have any new tips for our collection, pleasewrite to us!

Copyright 1995-1997, 2000 by Semicolon Software.

Last modified March 5, 2000 [email protected]

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