Dart Out Chart: Learn How to ‘Double Out’ in 301 and 501

Dart Out Chart: Learn How to ‘Double Out’ in 301 and 501

One of the most entertaining and demanding parts of 01dart games is the ability to double out. As a result, in order to win a 01 game, such as 301 or 501, you must remove the precise score of “0” by striking the double ring of the corresponding number. In a 01 game, many advanced players begin with the intention of double up. They are familiar with the combinations, and they understand how to work for a quick 3-dart or even 2-dart double out in a variety of circumstances. As you can see in the 01 Dart Out Chart below, there are literally hundreds of different methods to do this.

However, becoming familiar with even a handful of the numerous different dart out combinations will significantly improve your overall performance.

When throwing darts on your own, the most effective approach to do this is through practice and repetition.

Keep this chart close by or taped on the wall adjacent to your home’s dartboard setup.

A lot of this is dependent on understanding where you want to go in the end.

In my opinion, it’s a more straightforward aim.

The Dart Out Chart

New and seasoned 01 players alike will find this chart to be a valuable resource. I’ve discovered that, for some reason, I consistently wind up with 89 seconds remaining on the clock. My knowledge has expanded to include the ability to triple out with a triple 19 (57) and a double 16. (32). It’s much easier said than done! But, at the very least, I know where I’m going with the board.

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Darts Rules : Sportsmonkey

The game X01:x01 (pronounced oh-one) is perhaps the simplest to pick up and play. Despite the fact that the rules are straightforward, playing properly and winning the game demands talent. For novices, it is an excellent game to play since it promotes precision throughout the entire board, and the simple rules let players to concentrate solely on their throwing. The Object of the Exercise: The game begins with a score of 301, 401, 501, 601, or 1001 as the starting point. The goal is to reduce your current score to exactly zero by throwing three rounds of darts and subtracting the total of those darts from your existing score as quickly as possible.

  • More information on how to play will be provided in the PLAY part of this page.
  • Triple-in/triple-out games of 301 and 601 are the most common type of game played.
  • It is customary to start the game with the agreed-upon beginning score printed at the top center of the score board (for example, 301), with a vertical line drawn down the middle of that scoring board.
  • In between each round, the total points thrown are inscribed on the board, along with the remaining score on the player/side team’s of the board on that player/turn.
  • Taking the example of 120, the score would be referred to as “a ton twenty,” and it would be inscribed on the board as “2T0.” The Script for the Play: Both players (or one player from each side) throw one dart apiece towards the target in the center of the circle.
  • Typically, this person is also the one who names the game that will be played.
  • A straight-in game is one in which the first player (the winner of the bulls-eye) begins by throwing three darts in an attempt to get the greatest possible score.

The narrow inner ring is worth three times the number shown, while the thin outer ring is worth twice the number indicated.

As a result, the greatest possible score with three darts is 180, which may be achieved by hitting three triple 20’s.

The player would receive 60 points if he or she threw a single 20, then a double 20, and then another single 20.

Once a player has “gotten in,” he or she does not have to throw a double in order to advance to the next round.

The player begins to think about how he or she will get “out” when the scores start to fall below a certain threshold.

A novice should aim for 40 or 32 (see the STRATEGY section for more information), whilst an experienced would start striving for 160!

In the scenario above, if you have 32 points remaining, you must strike a double sixteen with your first scoring dart in order to win the game.

Consider the following scenario: you have two darts left and you score 23 points.

Also, if you finish up with a total of less than zero, or if you strike exactly zero but your final dart was not a double, you will bust the game.

For example, if you had a 32-point total, striking two single 16s will be sufficient to win the game.

Strategy:There are two easy methods to follow for players who are new to or intermediate in their skill level.

Almost every score of 160 or less has an out-chart that shows you how to finish a double-outgame in two or three darts using the appropriate strategy.

Beginners should try to reach 32 points for their out (the double 16).

To explain why, consider the following scenario.

Repeat the process with the 8 and you’ll need a double 4, and so on.

When you are 34 out, your first dart misses and lands in the single 17 (as in the illustration).

Because there is no double 8.5, you must throw an odd number in order to bring the score back to even.

The second most crucial method is to toss the number that you think will be the most successful.

A lot of players (including myself) struggle with 20’s, so we throw at triple 19’s to compensate for this.

It doesn’t matter if you throw at triple 15’s and hit one out of six darts in the triple or if you throw all three darts into the single 15, your score will be far greater than all the 1’s and 5’s you may get if you can’t hit the 20.

How to Play Darts 301 and 501 – Complete Rules, Strategies, and Tips

If you are new to darts and would want to learn the rules and regulations of some fundamental games, you have come to the right spot. In this post, we will go over the rules and regulations of the dart 301 and dart 501 games. The rules of sections 301 and 501 are relatively similar, with just a few small changes between them. As a result, we will also talk about the differences. Finally, we’ve included some more recommendations and methods for your consideration. If you don’t want to miss anything, make sure to read the entire article.

Number of Players in Darts 301/501

In the majority of darts games, two people play against each other for the championship. In addition, it is typical for two teams to compete in the same game. Each group may comprise a number of different players. It is necessary, however, for these two squads to have an equal number of members.

Darts 301/501 Objective

A match begins when a team or player (in the event of a game between two people) earns 301 points in a 301 game and 500 points in 501 games when the match commences. The side that achieves a score of zero points first is declared the winner.You may be wondering how to attain a score of zero. In the event that you throw the dart and receive a certain number from the attempt, you deduct that specific number from your 301/501 point total. This is how a person or a team is intended to score 0 points.

Some numbers, such as 19 and 20, have extraordinary values, whilst others do not.

Common Terms

The bullseye is the most often seen target for players. It may be found at the center of the circle. The darts are thrown by two players from each side at the start of the game. The first turn is awarded to the player who has the closest bullseye landing. The bullseye is divided into two halves. One is the inner bullseye (shown by the red circle), while the other is the outer target (represented by the blue circle) (green circle.) In contrast, you earn 25 points for hitting the outside bullseye, while you receive 50 points for hitting the inside bullseye.

2. Bust

After making his move and earning more points than the remaining points, the player is said to have ‘busted’ according to the game rules. The winning point should bring the total score down to exactly zero points. For example, a score of ten is still available to you. Players will attempt to score a double five, which is worth ten points. If you happen to get a 20, you have more points than you need to meet the criteria. And with that, you’ve completed the bust. If you make a bust, your score is reset to the number that you had before making the bust move.

3. Leg

The leg of the set refers to a single segment game that is played.

It is required that the number of legs be an odd number, such as 1, 3, or 5. ‘5 legs’ is a format used in many recognized tournaments, which means that matches are played over five legs. It signifies that the team or individual that wins the contest in three legs is the winner of the match.

4. Out Chart

You will not be able to perform to your full potential until you have a solid strategy in place. It is critical, especially if you are a newcomer, to have a game plan in place. The out chart directs you to aim anywhere you need to go based on your existing performance.

5. Rings

On a dartboard, there are multiple rings to choose from. They are required in terms of displaying the score on the screen. The central ring is referred to as a triple ring, the outermost ring is referred to as a double ring, and the black and white dots are referred to as single spots. You are awarded a point based on the location and number of times you have visited that location.

How to Play Darts 301?

Players will have to hit one of the double portions near the outer ring in order for their throw to be counted as double in at the beginning of the game. Additionally, by aiming towards and landing on the bullseye, it is possible to double down. In order for your throws to be counted, you must first ensure that you have performed the doubling described in chapter 1. If you choose to skip a throw, it has no effect. The aim is to hit either the double 20 or the bullseye, since these are the most advantageous positions to advance in the game and get more points.

The bullseye, on the other hand, awards a whopping 50 points to the individual or team that hits it.

Immediately after a phase has been completed, the scoring system is activated.

Getting Your Score Down in 301

Following your successful doubling in, it is time to start collecting points by shooting darts at important objectives in the game. The triple 20 is the location that is in charge of supplying the highest point on the map. A team or person can earn a maximum of 180 points in a single round. To accomplish so, you must get a triple 20 by throwing three darts in a row. For those of you who already have a dart in triple 20, you may want to consider going for triple 19 instead. Because the triple 20 is blocked, it is not a good idea to try to hit it because it may result in a terrible shot.

At the conclusion of the process, the low points are really important.

How Do You Win 301 Darts

If you want to put it in simple terms, you win the game of 301 when you reach zero first, before your opponent does. To put it another way, in order to win the match, a final move is necessary. Do you remember how you had to double up on your efforts? In a similar vein, you will need to complete a double out in order to win the game. With the exception of the doubling in, the player must score a double that precisely equals zero, else the turn is forfeited.

Getting more points than the remaining number results in the player losing their turn. It is referred to as a bust. The center bull and the double 20 are the most valuable, delivering 50 and 40 points, respectively, to the player.

How to Play Darts 501?

If you are playing 501 darts, there is no requirement to begin the round by double in. It implies that you may just reduce points from 501 without having to make an additional throw. When watching a professional game, you will notice that the scoreboard starts counting the activity almost quickly. Because darts 501 starts with a big score, there will be no doubling in, which will allow for a faster lengthy game to be played.

Getting Your Score Down in 501

This fall in score will occur in the same manner as it would in a game of 301 darts. The difference between these two games is little when it comes to bringing the score down to a reasonable level. When aiming for the triple 20, it is suggested to do so since it delivers the greatest number of points for going down to zero. Consider attempting alternative large targets such as the triple 19, triple 18, triple 17, or even the inner bullseye if you are having difficulty hitting it consistently over a period of time.

How Do You Win 501 Darts

Despite the fact that certain pubs and bars do not employ the doubling out in 501 darts, the majority of legitimate events use the doubling out to complete a match. As a result, if you want to have a true darts experience, it is best to break the rules. In comparison to the other matches, the 501 matchups have more points. As a result, you must consistently hit high-scoring shots in order to maintain a significant advantage over your opponent. With 501 points awarded to players in this specific darts sport, the opponent always has a significant amount of time to figure out successful approaches and exceed you.

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An additional article is available that explains how to play baseball darts.

Difference Between 301 and 501

There are significant parallels between darts 301 and 501 in terms of performance. When compared to that figure, the variations aren’t all that significant. Nonetheless, the titles of these two dart games are distinctive for a purpose. Let’s see if we can tell the difference between them.

Double in

During the first round of the 301 darts competition, you are required to strike a double. As long as you miss to take a shot at the double, your score will not be counted. This exact regulation is followed in every darts game played at 301. To begin with, there is no demand for the 501 darts game, let alone for the double in. The scorer will add the number you throw to your point table regardless of where you throw it. It is, without a doubt, the most significant distinction between the two sorts of darts games.

Any-in or Any-out

Despite the fact that the darts 501 does not follow the double in terms of regulation, it does have two separate phrases: any-in and any-out, respectively. Bars and pubs are the only places where you’ll encounter these regulations. Any-in initiates the game by making any move that the player makes. The same is true for any way out. It terminates the game with any hit you make.


Another notable difference between the two matches is the amount of points with which they begin. The 301 darts are used to award 301 points to the various teams or players.

For their part, 501 darts begin with 501 points in each group on their side of the table. You will observe that certain players are engaged in an 801-point game in various locations. Its rules and restrictions are exactly the same as those of the 501 darts.

Additional Rules

  • There is no requirement for numerous players to achieve zero at the same time. A darts game is declared over when one of the players on a team achieves a score of zero. Players who do not obtain a score of zero will have their points added to the total score of the team. The winning team is the one with the fewest points
  • When someone does the bust, it is deemed a foul on their behalf. The person who commits the foul forfeits his or her opportunity to throw the dart. In the event that any player tosses the dart while remaining beyond the throwing line, his or her point will be reset to the number that he or she had at the start of the round
  • Another foul will be called. It leads in a situation in which the player does not receive a single point and the turn is terminated immediately.

Strategies and Tips and Tricks for Beginners

  • Professional darts players attempt to hit as many high figures as they can in the first few minutes of the game. It is a good strategy to achieve the lowest possible score before attempting the double out move.
  • If you are having difficulty reaching exclusive zones, consider targeting the triples 14, 12, 11, 9, and 8. Whenever the aim at 20 is missed repeatedly, they can quickly increase their score.
  • Many newcomers may have difficulty passing the double in the first stage of the competition. Alternatively, you might go for the sides, which are 11 and 6. Despite the fact that the shot did not strike them, it will almost certainly end up falling on the double
  • Sometimes it’s impossible to get rid of the odd number altogether. When you have to double out, it gets more difficult to manage. Make the figure an even number by shooting darts at it from underneath it, aiming for the numbers 7, 19, 3, and 17. It should be able to resolve the situation.
  • Some players have a proclivity to hit the double out from a specific number with ease. Consequently, it will be prudent for them to reduce the score to that level. It enables them to complete the double out in a timely manner.
  • You should also participate in the scoring portion of the game. It does not need any sophisticated knowledge beyond a basic understanding of maths. With practice, you will become an expert and learn the usual checkout procedures. It eliminates the possibility of miscounting and scoring

How to Score

Keeping track of the score is not difficult in the least bit. You may count scores of 301, 501, and 801 darts by following the steps outlined below.Write the names of the players on a sheet of paper. Make sure that each name has its own place by drawing straight lines between all of the entries in the list. Now, in the middle of all of the columns, add one additional line. Using the left side of the name, write the points of a turn. Use the right side to write the points of the turn. Now subtract the number from your overall score and place the leftover points in the appropriate section.

301/501 Dart Out Chart

The dart out chart is an excellent tool for new players who want to stand out from the rest of the pack. It is a collection of points that you must achieve in order to be victorious. The chart will also be beneficial to a dart player who is at an intermediate level. If you are not confident in your mathematical abilities, you might make use of the dart out chart. The dart chart does not guarantee that you will win every time. Nonetheless, it is advisable to enter the field with a clear strategy in mind.

As a result, you must move ahead in a manner that allows you to score one of the doubles by doing something that clears the way.

Furthermore, the strategy will not be optimal without the assistance of the dart out chart.

Summing It Up

We really hope that we were able to provide you with the information you were searching for. Please let us know which one appears to be more straightforward (301 or 501) in the comments area below if we succeeded. Thank you very much.

301/501 Out Chart for Darts

When enough brute force and dogged persistence are applied to a situation, any double, no matter how small or subtle, can be overcome.”DB = Double BullB = Single BullT = TripleD=Double “Any double, no matter how small or subtle, can be overcome when enough brute force and dogged persistence are applied to a situation.”

170- T20, T20, DB 137- T17, T18, D16 104- T18, 18, D16 71- T13, D16
169- None 136- T20, T20, D8 103- T20, 11, D16 70- T18, D8
168- None 135- T20, T15, D15 102- T20, 10, D16 69- T19, D6
167- T20, T19, DB 134- T20, T14, D16 101- T17 18, D16, 68- T16, D10
166- None 133- T20, T19, D8 100- T20, D20 67- T17, D8
165- None 132- T20, T20, D6 99- T19, 10, D16 66- T10, D18
164- T20, T18, DB 131- T20, T13, D16 98- T20, D19 65- T15, D10
163- None 130- T20, T18, D8 97- T19, D20 64- D16, D16
162- None 129- T19, T20, D6 96- T20, D18 63- T13, D12
161- T20, T17, DB 128- T18, T14, D16 95- T15, 18, D16 62- T10, D16
160- T20, T20, D20 127- T19, T18, D8 94- T18, D20 61- T15, D8
159- None 126- T19, T19, D6 93- T19, D18 60- 20, D20
158- T20, T20, D19 125- B, T20, D20 92- T20, D16 59- 19, D20
157- T20, T19, D20 124- T20, D16, D16 91- T17, D20 58- 18, D20
156- T20, T20, D18 123- T19, T16, D9 90- T18, D18 57- 17, D20
155- T20, T15, DB 122- T18, T20, D4 89- T19, D16 56- 16, D20
154- T20, T18, D20 121- T20, T15, D8 88- T16, D20 55- 15, D20
153- T20, T19, D18 120- T20, 20, D20 87- T17, D18 54- 14, D20
152- T20, T20, D16 119- T19, T10, D16 86- T18, D16 53- 13, D20
151- T20, T17, D20 118- T20, 18, D20 85- T15, D20 52- 20, D16
150- T20, T18, D18 117- T20, 17, D20 84- T20, D12 51- 19, D16
149- T20, T19, D16 116- T20, 16, D20 83- T17, D16 50- 18, D16
148- T20, T16, D20 115- T20, 15, D20 82- T14, D20 49- 17, D16
147- T20, T17, D18 114- T20, 14, D20 81- T15, D18 48- 16, D16
146- T20, T18, D16 113- T20, 13, D20 80- T16, D16 47- 15, D16
145- T20, T15, D20 112- T20, 20, D16 79- T13, D20 46- 14, D16
144- T20, T20, D12 111- T20, 19, D16 78- T14, D18 45- 13, D16
143- T20, T17, D16 110- T20, 18, D16 77- T15, D16 44- 12, D16
142- T20, T14, D20 109- T20, 17, D16 76- T20, D8 43- 11, D16
141- T20, T15, D18 108- T20, 16, D16 75- T15, D15 42- 10, D16
140- T20, T16, D16 107- T19, 18, D16 74- T14, D16 41- 9, D16
139- T20, T13, D20 106- T20, 14, D16 73- T19, D8 40- D20
138- T20, T14, D18 105- T20, 13, D16 72- T20, D6

The exclusions indicated above are the ones I would utilize in this situation. Most numbers may be removed in a variety of methods, especially if you reach a value lower than one hundred.

301 Darts Game – Learn the Rules & How to Play

This game is the same as 801and501darts, except that there are fewer beginning spots in this game. Having fewer points to begin with will make the game considerably shorter, but it will also leave less room for error as the game progresses. If you fall behind in 301 darts, it is difficult to catch up before the opposing side throws the final dart and wins the game for them. Played with any number of individuals or teams, it is a game in which players alternate positions every other turn.

Rules for How to Play 301 DartsStart by flipping a coin or shooting a dart for closest to bulls eye in order to determine who goes first. Each team will throw 3 darts per turn but the trick to this game is you must hit a double in order to officially start collecting points and also must hit a double to win the game. Hittinga double consists of the very outside ring on the board or a double bulls eye on the very center. Once you hit your first double, those points count and you total your points to count down from 301.Most players aim for triple 20s as it offers 60 total points and if you miss you are likely to still hit a single 20. You must also hit a double for your last throw in order to win. Once you score at least 101 points, you will be down under 100 and youshould look at an out chart to help you strategize for your finalthrows.If you go under zero by scoring too many points or hit zero without scoring a double, you go bust. When you go bust you must forfeit the rest of your turn and restart the next turn with the same amount of points you started the last round with.Reading the Out ChartTheOut Chartis used tohelp you quickly select what to aim for when you have 100 points or less. Based on your remaining points out of the 301 total, look at the bold numbers on the chart to determine what you should aim for in order to close out the game. If you have 80 points left, you will see the best way to go out is hit a T16 (triple 16) and a D16 (double 16). This will total 80 points and your last throw is a double, so you would win the game. You will notice that every final throw on the chart requires a Dfor double because you are required to score a double to get out. Wehighly recommend that you purchase an out chart so you can play ’01games if your dartboard didn’t come with one.

Standard ’01 Dart Out Chart

Dart out chart for games 301, 501, and 801 in the dart league. There are a plethora of various number combinations that may be used to effectively double-out in a ’01 dart game. Alternative outs can be found here if you’re seeking for a different number combination than the one you’re looking for. Here are the regular out number combinations for the 301, 501, and 801 dart games, as well as their variations. Legend: S=Single, D=Double, T=Triple, SB=Single Bull, DB=Double Bull, SB=Single Bull, DB=Double Bull, SB=Single Bull, DB=Double Bull 170 OutT20 + T20 + DB (60 + 60 + 50) 170 OutT20 + T20 + DB (60 + 60 + 50) 169 OutThere are three darts out.

The total number of outT20 plus T19 plus DB (60 + 57 + 50) is 167.

163 Darts OutThere are no three darts out.

The total number of outT20 + T17 + DB (60, 51, and 50) is 161.

OutT20 + T20 + D19 (60 + 60 + 38) = 158 OutT20 + T20 + D19 (60 + 60 + 38) OutT20 + T19 + D20 (60 + 57 + 40) = 157 OutT20 + T19 + D20 156 OutT20 + T20 + D18 (60 + 60 + 36) 156 OutT20 + T20 + D18 (60 + 60 + 36) 156 OutT20 + T20 + D18 (60 + 60 + 36) OutT20 + T19 + D19 (60 + 57 + 38) = 155 OutT20 + T19 + D19 There are 154 outT20 plus T18 plus D20 (60, 54, and 40).

There are 147 outT20 plus T17 plus D18 (60 plus 51 plus 36).

OutT20 + T15 + D20 (60 + 45 + 40) = 145 OutT20 + T15 + D20 144 OutT20 + T20 + D12 (60 + 60 + 24) 144 OutT20 + T20 + D12 (60 + 60 + 24) 144 OutT20 + T20 + D12 (60 + 60 + 24) OutT20 + T17 + D16 (60 + 51 + 32) = 143 (60 + 51 + 32) OutT20 + T14 + D20 (60 + 42 + 40) = 142 OutT20 + T14 + D20 141 OutT20 + T19 + D12 (60 + 57 + 24) OutT20 + T19 + D12 (60 + 57 + 24) OutT20 + T19 + D12 (60 + 60+ 20) = 140 OutT20+T20+D10 (60 + 60+ 20) OutT19 + T14 + D20 (57 + 42 + 40) = 139 OutT19 + T14 + D20 There are 138 outT20 + T18 + D12 (60, 54, and 24).

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There are 137 outT20 plus T19 plus D10 (60 + 57 + 20) in the world.

133 OutT20 + T19 + D8 (60 + 57 + 16) OutT20 + T19 + D8 T19 + DB = 132 OutSB + DB (25 + 57 + 50) = (25 + 57 + 50) OutT20 + T13 + D16 (60 + 39 + 32) = 131 OutT20 + T13 + D16 OutT20 + T18 + D8 (60 + 54 + 16) = 130 (60 + 54 + 16) OutT19 + T20 + D6 (57 + 60 + 12) 129 OutT19 + T20 + D6 (57 + 60 + 12) There are 128 outT18 + T14 + D16 (54, 42, and 32).

T20 + S16 + D20 (60 + 16 + 40) = 116 Out T20 + S16 + D20 T19 + S18 + D20 (57 + 18 + 40) = 115 Out T19 + S18 + D20 There are 114 out T20 plus S14 plus D20 (60 plus 14 plus 40) in the game.

109Out S9 + T20 + D20 (9 + 60 + 40) = 109Out S9 + T20 + D20 T19 + S19 + D16 (57 + 19 + 32) = 108Out T19 + S19 + D16 (57 + 19 + 32) A total of 107Out T20+S15+D16 (60 + 15 + 32) was used.

99 OutT20 + D19 (60 + 38) (out of 98) OutT19 + D20 (57 + 40) = 97 OutT19 + D20 T20 + D18 (60 + 36) = 96 Out T20 + D18 T19 + D19 (57 + 38) = 95 Out T19 + D19 94 T18 + D20 (54 + 40) out of a possible 94 T19 + D18 (57 + 36) = 93 Out T19 + D18 92 T20 + D16 (60 + 32) out of a possible 92 T17 + D20 (51 + 40) = 91 Out T17 + D20 90 T18 + D18 (54 + 36) out of 90 T19 + D16 (57 + 32) = 89 Out T19 + D16 T16 + D20 (48 + 40) = 88 Out T16 + D20 87 T17 + D18 (51 + 36) out of a possible 100 86 T18 + D16 (54 + 32) out of a possible 86 T15 + D20 (45 + 40) = 85 Out T15 + D20 OutT17 + D16 (51 + 32) = 83 OutT17 + D16 OutT20 + D12 (60 + 24) = 84 OutT20 + D12 (42 + 40) 82 OutT14+D20 (42 + 40) OutT19 + D12 (57 + 24) = 81 OutT19 + D12 OutT20 + D10 (60 + 20) = 80 OutT20 + D10 OutT19 + D11 (57 + 22) = 79 OutT19 + D11 OutT18 + D12 (54 + 24) = 78 OutT18 + D12 OutT15 + D16 (45 + 32) = 77 OutT15 + D16 (45 + 32) OutT20 + D8 (60 + 16) = 76 OutT20 OutT17 + D12 (51 + 24) = 75 OutT17 + D12 IntT14 + D16 (42 + 32) = 74.4 OutT19 + D8 (57 + 16) = 73 OutT19 72 OutT16 + D12 (48 + 24) 72 OutT16 + D12 (48 + 24) OutT13 + D16 (39 + 32) = 71 OutT13 + D16 (39 + 32) OutT18 + D8 (54 + 16) = 70 OutT18 + D8 The total number of outT15 + D12 (45 + 24) is 69.

64 OutT20 plus D4 (60 plus 8) OutT17 + D8 (51 + 16) = 67 OutT17 + D8 46 + 24 = 66 OutT14 + D12 (42 + 24).

58 OutS18 + D20 (18 + 40) + 58 OutS18 A total of 57 OutS17 plus D20 (17 + 40) 56 OutS16 + D20 (16 + 40) = 56 OutS16 55 OutS15 + D20 (15 + 40) = 55 OutS15 OutS14 + D20 (14 + 40) = 54 OutS14 + D20 OutS13 + D40 (13 + 40) = 53 OutS13 + D40 52 OutS12 + D20 (12 + 40) = 52 OutS12 + D20 51 OutS11 + D20 (11 + 40) = 51 OutS11 + D20 50 OutS10 + D20 (10 + 40) = 50 OutS10 49 OutS9 + D20 (9 + 40) = 49 OutS9 + D20 48 OutS8 + D20 (eight plus forty) 47 OutS7 + D20 (7 + 40) = 47 OutS7 46 OutS6 + D20 (6 + 40) 45% of the OutS13 plus D16 (13 + 32) 44 OutS12 + D16 (12 + 32) = 44 OutS12 + D16 (12 + 32) OutS11 + D16 (11 + 32) = 43 OutS11 + D16 42 OutS10 + D16 (10 + 32) = 42 OutS10 + D16 41 Out S9 + D16 (9 + 32) S9 + D16 (9 + 32)

Dart Checkout Charts

Using darts checkout charts in ’01 dart games is a useful tool, since they inform you which number combinations to strike on the dartboard in order to double out. From 170 to 2 is a drop in the bucket. What is the significance of 170? The number 170 is the greatest number that you can ‘double out’ on with three darts. Checkout charts are a valuable tool for improving your darts game, and you should spend some time learning how to utilize them.

Keeping Track of Your Score

There are two talents that every professional darts player possesses. The first is the ability to maintain track of their score at all times, and the second is the ability to knock the necessary outs on a continuous basis. It is necessary to be able to conduct rapid calculations and maintain track of your score in order to make effective use of a checkout chart.

Learning the Dart Out Charts

Assuming that you have acquired the skill of swiftly multiplying points, it is now time for you to learn how to hit your targets. We’ve divided the dart finish tables into parts to make it easier for you to navigate through them. We recommend that you work on each of the areas below one at a time to achieve the best results. So let’s get this party started.

40 to 2Out Chart

The very first dart checkout table has outs ranging from 40 all the way down to 2. These outs aren’t very difficult. We propose that you practice hitting targets with these very basic outs in order to improve your consistency. There are some out shots that are easier to hit than others at each score, but it is important to remember that you always have alternative possibilities. In the case of 14, for example, you will find that the ‘out’ is indicated as D7, although you might feel more comfortable striking either the D4 or the D2.

The foundation of successful dart shooting is understanding what you’re good at and what works for you personally.

60 to 41Out Chart

The 60 to 41 shots should be practiced once you have mastered the 40 to 2 outs technique. It is necessary to have a clear grasp of your own skills and shortcomings in order to master these shots. The 60 to 41 shots, popularly known as the Sweet 16, are more challenging since all throws must be completed with a double dart finish, increasing the difficulty of the game. For example, the 60-out demands you to hit a Single 20 and a Double 20 finish, which is difficult for a rookie player to do. Closer examination reveals that the D20 out is also the 40 out, which is a nice coincidence.

Your primary goal is to get your score to 40 points with two outs, which should be a territory that you are extremely comfortable with by this point.

Furthermore, you are not required to follow the checkout chart. You have a plethora of other options on the numbers 42, 44, 46, 48, 51, and 52, so carefully consider your options.

110 to 61Out Chart

The next level is to become proficient with the 110 to 61 outs, commonly known as rapid finishes. You can complete a 101 game in a single turn if you have these outs at your disposal. The 110 to 61 outs serve as building bricks for the Sweet 16 outs and the 40 to 2 outs, which will take place later. To put it another way, using the 110 to 61 outs to set yourself up for the outs you’re familiar with might be a dependable approach to employ. In order to set up the D16, you may utilize the outs for 99, T19, and S10, for example.

  1. If you use the outs to your advantage and carefully consider your alternatives, you will be able to position yourself for the outs you are likely to hit.
  2. For the 64, for example, the T16 or T8 can be used to begin the sequence.
  3. For the T8, you’re left with D20 as a last option.
  4. The outs from 110 to 61 may not be as difficult as the outs from the Sweet 16, but that does not mean you should pass over them.

170 to 111 Out Chart

The checkout charts ranging from 170 to 111 are the most difficult. Consequently, if you are successful in overcoming them, you will be prepared to compete at the top level of ’01 gaming competitions. Important to know is that you cannot move from one set of outs to another without first mastering the set before you can move on to the next. The 170 to 111 outs, also known as Show-Outs, are difficult to obtain, which means that obtaining a Show-Out is helpful just to set yourself up for double outs that you are familiar with.

Consider the following scenario: you’ve been left with 137.

If you choose, you can throw an S17 followed by a T20 to finish the game.

Avoid No-Outs at All Costs

You may have noticed that there are a few numerals that you are unable to complete with three darts. The numbers 169, 168, 166, 163, 165, 162, and 159 are among those mentioned. These are no-out numbers that should be avoided at all costs.

How to Track Your Progress

Assuming you’ve established a strong foundation of checkout tables, how will you keep track of your progress? You must compute your averages, which you may accomplish by dividing your final score by the total number of darts thrown during the match. The outcome of this algorithm will tell you how consistent you are in your actions.

Greater competence and consistency are demonstrated by greater scores each leg, on average, when compared to lower values. Consider the 301, which has nine darts in one leg. The average for this game will be 301 divided by nine. This corresponds to a 33.4 percent average, which is excellent.


To perfect checkout charts, it might take a significant amount of work to get them just right. However, before memorizing these charts, you should check to see if your throwing is consistently accurate and steady. If you’re having trouble meeting your sales quotas, studying the checkout charts will be counterproductive.

Dart Games 301: How To Play, Scoring, Tips and Tricks –

First, I’d want to provide you with some background information about the 301 darts game. If you want to learn how to play, simply go to the “how to play” part of the website and follow the instructions. 301 is one of the more popular x01 dart games, if not the most popular, and it is played by many people. Games with darts Prior to the move to 501 dart games in WDF and BDO events, the 301 dart game was the most common variation of the x01 game used at tournaments. In case you’re unfamiliar with the term, dart games 301 is one of the “x01 dart games.” This type of dart game is known as an x01 dart game because it may be played by any multiple of 100 plus one.

  • I have yet to participate in a match with a score higher than 1501.
  • The number 301 may be an excellent choice for novices as a result of this.
  • Once your proficiency has increased, you can advance to level 501.
  • When playing 301, it is possible to finish the game in six throws, as opposed to the nine throws required when playing 501.
  • Before taking on the big task, build up your confidence by doing small things.
  • Take a look at some of the top bristle dartboards available on the internet.

Number Of Players

Two players or two teams are required.


The goal of darts game 301, as well as every other x01 game, is to be the first player to lower their score to zero from the game’s starting score, which in this case is 301.


When it comes to x01 games, it is preferable to discuss variants before getting into game rules, as this is because the variations are introduced at the beginning of the game. In general, you must end an x01 game, which includes 301, with what is called as a “double-out” in order to complete the game. You must effectively complete the game by hitting a double part of the dartboard in order to win. For those who are unfamiliar with darts, the double section is the red outer-most ring on the majority of dartboards, as shown in the image below.

Straight-in/double-out and double-in/double-out are two of the game types available in X01.

The “double in” feature of the 301 game means you must first reach the double part of a number before you can begin removing points from your score, which will begin with that double. It’s important to note that the standard rules for 301 are written in a “double-in/double-out” fashion.

How to play darts game 301

The first step in a game of 301 is quite similar to the first step in other dart games: you and your opponent both aim at the bullseye (s). You each throw one dart, and the player who is closest to the bullseye is the one who gets to take the first turn. The throw must be redone if both players strike anywhere in the outer bull or if both players hit anywhere in the inside bull, respectively. In the event that you need to select who throws first at the bullseye, you may use a coin toss or, my personal favorite, the game rock-paper-scissors.

  • As the first player to lower your score from 301 to zero, your goal is to beat the other players.
  • Your score is increased if you strike the darts in the right portions of the dartboard.
  • Each number has a triple and a double portion, as well as a single section.
  • It is possible to finish a game of 301 in only 6 throws if you are skilled enough.
  • Afterwards, you may strike two treble 20s, which is 60 plus 60, which equals 120.
  • You now have 141 points to play with on your next turn.
  • Of course, it will be after you have gained some experience, but it is certainly conceivable.
  • If you drop your score below zero, this is referred to as a “bust,” and your score will revert to the point where it was before you hit the bust point.
  • Your score will be reset to 10, which is the point at which you were before the bust occurred.
  • A score of 1 makes it difficult to get a double out, and most 301 games necessitate the use of a double out, thus your score will revert to where it was before you received the score of one.
  • In order for a dart to be considered valid, it must remain on the dartboard for at least five seconds after the final dart of your turn is thrown.

Consequently, if you toss your final dart and a dart or darts fall off the board before five seconds have elapsed, you forfeit the points. You do not have the option to re-throw. You win the game of 301 if you manage to get your score down to exactly zero before your opponent does so before you (s).

Tips and Tricks

In order to play x01 games, there is a common approach that incorporates the number 301. Professional dart matches are notable for the fact that players try for high numbers at the beginning of the match to keep their score as low as possible before attempting a double out. That is the main strategy for playing x01 games in general. There are things known as “out charts” that will tell you how to complete an x01 game from any score of 170 or less, which may be strange to those who are new to the game of darts.

See also:  How to Play Pinochle? - Rules & Strategies

As a novice, it is critical that you grasp the basics of “counting” and checkout charts in order to advance to the next level of play.

This is a particularly effective tactic for novices who have not yet grasped all of the ins and outs of the game.

How to score

The score for x01 games, which includes 301, is rather straightforward and simple to comprehend, much as the rules for those games. You should start by listing each player’s name at the top of the sheet, divided by a straight line between each name. To make room for each player’s name, split the available area into two halves. On the left-hand side of the screen, you will see the number of points they received for that turn. It is necessary to remove their left-hand score from their overall score on the right-hand side of the equation.

In Conclusion

Games with darts For many years, the number 301 was the gold standard in darts, and with good reason: it is an amazing darts game. Although the darts world has moved on to the number 501, the number 301 may still be used for a variety of applications. One of these functions is to serve as a stepping stone for newcomers. One strategy for learning anything is to take things slowly at first. Taking things one step at a time. Using this idea, 301 may act as a fantastic pre-requisite to 501 in many situations.

  1. You will have to play 501 games for much longer, and as a novice, it may take you a long time to get your score down to zero.
  2. There are other variations to assist you become more comfortable with the game.
  3. A 301 requirement is nearly always followed by a double in requirement.
  4. When playing higher-level games, such as 1001 and above, you will almost always be dealt a straight in unless you are playing in a team setting.

In any case, learn how to play 301 dart games using the “double-in/double-out” rule set. You will almost certainly come across these regulations if you go anyplace to play any games at all. Learn how to play even more games by following the Dart Killer Rules guide.

Dart Finish Tables: Dart Checkout Charts For Every Number –

Disclaimer: As an Amazon Associate, I receive a commission for qualifying purchases made via my links. For your convenience, we’ve included a poster identical to the one seen above that you may display on your wall. Dart Checkout Chart in its entirety

Introduction To Out Charts…

Disclaimer: As an Amazon Associate, I receive a commission on qualifying sales made via my links. If you’d want to display a poster identical to the one shown above on your wall, here it is. Darts Checklist in its entirety

First an introduction to counting…

I feel understanding dart finish tables is a vital talent for any player who wants to take darts seriously and compete at the top level. During my darts journey, mastering dart finish tables was a skill that helped me push my game to the next level. “Counting and finishing” is a talent that every professional darts player possesses, and it is referred to as such. After you have mastered the “counting” phase, you must next master the “finishing” element, which entails making all of the necessary outs in a short period of time to finish strong.

  1. To be successful, you must be able to keep track of your progress in your brain and conduct math to determine which numbers you need to strike.
  2. For example, three times the treble 19 is 57.
  3. I find that breaking out the numbers makes the computation a whole lot easier in my thinking, and I recommend you to do the same if you haven’t already done so before.
  4. You must be able to compute the worth of your score in your brain in order to determine which out you will require to complete the game successfully.
  5. I recommend that you remember this diagram before going on to the checkout charts.

Now lets ease in…

Following your familiarization with the multiplied values of the dartboard in order to make your counting simpler, the next stage is to begin studying the outs themselves. It will be tough for you to begin hitting “show outs” straight immediately if you are still a beginner. For example, the show out for 170 is to hit the treble 20 twice and then hit a double bull, which is T20, T20, DBULL. This kind of consistency would drive you insane if you were just starting out, as it did for me and continues to do so, so I divided the dart finish tables into portions to make things a little simpler for you.

40 down to 2….

The first of the dart finish tables, titled “Madhouse to Tops,” comprises outs ranging from 40 to 2, and is the most difficult. The following are very basic outs that you may use to practice and become more comfortable with the entire finishing process: I attempted to list the most straightforward out shot for each score. It should be mentioned that when it comes to particular photos, you do have a few different possibilities. For example, the out stated for 14 is D7, but if you are stronger at hitting the D4 or D2, you may shoot for either the S6 or S10, which will leave you with the outshot that is most favorable to your skill level and preference.

Don’t try to fit into what you see on this table; if you like what you see and it works for you, great; if you don’t, realize your options and try them out to see which one you prefer.

There are moments when you have to consider your alternatives.

For example, if you miss the S13, you still have the option of hitting a single on either side, from the S4, or even S6, to set yourself up for a double finish, as opposed to shooting for the number with no fallback option. Dart Checkout Chart in its entirety

Sweet 16:60 to 40….

The following dart out chart features set of outs from 60 to 40 known as “Sweet 16”, I recommend avoiding moving on to this level until you’ve got adequate practice with the 40 to 2 out shots. Having a clear grasp of the fundamentals, i.e. knowing your strengths, which outs you like to use and avoid using, which outs give a strategic advantage, and which outs to avoid using, you may go on to the next step. Sweet 16 out shots increase the degree of difficulty in the game; although for the madhouse to tops out shots, you only needed a single dart finish, for sweet 16 out shots, you must utilize a double dart finish on all of your attempts.

  • This necessitates a certain level of expertise.
  • In a way, sweet 16 outs serve as a building block for madhouse outs, as well.
  • It should be noted that there are many more alternatives than the ones shown in the chart; for example, with sweet 16 outs, you have options on numbers 42, 44, 46, 48, 51 and 52.
  • With 44 minutes left, the table out is S12, D16, but if you can also strive for the T12 and finish with the D4, that would be even better.
  • For 46, you can aim for eight S6 or S10; if you hit the S6, you can end with D20 or D18; if you hit the S10, you may finish with D18.
  • Personally, I like the D20; the D18 has never been a strong point of mine; nonetheless, it may work for you; give it a shot and see what happens.

Moving on 110 down to 61…

The rapid completions! This is the moment at which you may start thinking yourself a master of the dart finish tables; if you master rapid finishes, you will now be capable of finishing a 101 game in one turn with one dart remaining, T17, DBULL. The quick finishes can also be used as a building block for earlier outs; you can use these out shots to set you up for an out that you are more comfortable with, such as the out for 99, T19, and S10, which sets you up for the D16, or the out for 106, T20, and S6, which sets you up for the D20, among others.

The rapid finishes provide a large number of alternatives for finishes on each number; you have various outs for the numbers 63, 64, 66, 72, 77, 80, 82, 90, 91, 93, 94, 95, 103, 108, and you have a great deal of flexibility to customize the outs to your liking.

If you complete the 64 out with a D8 out, the game ends.

DBulls may be used to begin with numbers such as 82, 90, 91, and so on; if you hit one, you can strike another, and you’ll be left with a D16 finish, such as in the instance of 82.

Make it enjoyable for yourself, and set yourself a challenge. Examine your options to see which one works best for you. Dart Checkout Chart in its entirety

Show-Outs 170 down to 111

Finally, the moment you’ve been waiting for has arrived: the final leg, the head honcho, the big boss, the final dart end tables, and the show-out finishes! As a person, if you are consistently hitting these, I applaud you. You have passed me and are now eligible to compete at the greatest level possible. This is something that professionals, such as Phil Taylor, Rob Cross, and MVG, are able to perform on a daily basis. Show-stopping finishes catapult you to the top of the rankings. You’ve progressed from the madhouse to the sweet 16, then to the fast finishes, and now to the show outs.

  1. Given the difficulty of show-out finishes at first, it may be wise to abandon the attempt and instead go for a more known double out approach if you can’t accomplish the show-out finish.
  2. Example: If you have an out of 137, you could throw a T17, T18, and D16, or you could throw an S17 on your first throw, followed by a T20, to set yourself up for a 30 out with relative ease.
  3. Alternatively, you can utilize the table outs of T18, T18, and D20.
  4. The above information contains all you need to know about mastering out-shots and becoming the next darts champion.


169, 168, 166, 165, 163, 162, and 159 are examples of numerals that cannot be completed with three darts. Numbers like this are labeled as no-outs, and they should be avoided at all costs; this really leads us into our following part.

Middle game

Assuming you’re playing a game of 501, the number 401 would be in the top half of your score, 170 would be in the lower half of your score, and 230 would be somewhere in the center of your score. 230 is the number that specialists recommend you use to start your finish from, according to the experts. From the number 230, or perhaps earlier, you should be thinking about accomplishing the task at hand. Because of the no-outs, this is highly recommended. Consider the following scenario: you have a score of 229 and you hit a T20, which would result in a no-out, which would be a significant disadvantage at higher levels.

A no-out occurs when you strike a double 20 and land on 159, which is another more disadvantage.

You may not be able to hit a show-out from 230, but you may ruin your chances of hitting one if you do, so it’s important to be mindful of this from the beginning. Darts Finishing Techniques Expertise


So you’ve been working on all of these outs and you’re curious as to whether or not you’re getting better. There is a way to determine how good you are at something. In order to determine your dart averages, divide your overall score in a match by the number of darts you threw in that match. In general, the higher your score per leg, the better a player you are at that particular game. According to Darts.com, the average for the world-famous 301 finish in nine darts in one leg, is 34.33 or only 34, which is likely the best dart average you can hope for.

At this point, you begin to get a sense of the disparity in talent between the two players.

For example, if you had a 20 dart finish one leg, a 23 dart finish the next, and an 18 dart finish the third leg, your average over the three legs would be 74, 66, or 75 points.

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