How to Play Backgammon: Layout & Setup

How Backgammon Works

So, you’ve got your board and your checkers. How do you go about getting everything ready to go and ready to play? To begin, you must place your 15 checkers in their respective beginning locations according to their sizes. Here’s how it works:

  • On your 6-point, you have five checkers
  • You have three checkers on your eight-point
  • On your 13-point, you have five checkers
  • On your 24-point, you have two checkers.

Notice that the two checkers on your 24-point board are on your opponent’s home board, and that the five checkers on your 6-point board are on your home board. This is important to remember. In order to achieve your goal of getting all of your pieces to your home board so that you may remove them completely from the board, the two checkers on your 24-point have the longest travel to make, while the five checkers on your 6-point have the shortest journey to do. Your opponent arranges her pieces in a mirror copy of yours, opposite to yours.

She’ll also be sending her parts in the other way from where they’re being received.

Regardless of the route you choose, the goal is the same: Move the checkers from the higher to the lower locations on the board until you are able to deftly navigate all of them off the board and easily beat your opponent’s strategy.

It’s now time to get the game started.

Learn How to Set up a Backgammon Board in 5 Minutes or Less

Backgammon is one of the world’s oldest board games, having been played for more than 5,000 years. It is a two-person game in which the goal is to be the first player to “bear off,” which means to remove all 15 playing discs, or checkers, off the board. When you play backgammon on a regular basis, it’s easy to forget how to set up the board, especially for casual players. Simply follow the steps outlined here and you’ll have it set up and ready to go in no time! Backgammonset up is straightforward and can be completed in in 5 minutes.

What You Need

Despite the fact that backgammon sets are often comprised of huge round black and white discs, it is acceptable to swap checkers, tiddlywinks, or even quarters and nickels when the need arises.

  • The game of backgammon. A total of 30 playing discs or checkers, 15 of each color, are required. To play the game, you’ll need two six-sided dice.

Know Your Terms

Backgammon, like many other well-established games, has its own set of names for the various pieces and elements of the board that are used. Learn the rules so that you’ll be prepared to play against anyone at any time!

  • Points are the 24 triangular locations on which the discs are originally put and over which they move
  • They represent the starting point and the ending point of the game. The home board is the half of the board that comprises both players’ home regions (this might be on your left or right depending on which color you’re playing), and it is divided in half by the border. The opposite half of the board is referred to as the outer board. The bar denotes the boundary between the home board and the outer board.

Before You Start

  1. Create a level playing area between the two players by placing the board on a level surface. Count the number of discs that are now in play to ensure that you have the right number. There should be a total of 30 pieces, with 15 pieces of each hue. If you’re playing a more serious game, you might want to consider using a doubling cube, but this has no effect on the original setup. Decide which color will be used by which participant
  2. Determine whether or not you will be employing a doubling cube or other more sophisticated gaming strategies before you begin playing
  3. And It makes no difference which side is labeled as the home board and which side is designated as the outside board
  4. Nonetheless, both players’ home boards, and thus their outer boards as well, are on the same side
  5. And

Set Up the Board

  1. Make a five-disc formation with your color discs closest to the bar but inside the confines of your side’s home board. Your adversary should do the same on his side of the table. Two discs of your color should be placed on the point on your opponent’s side that is farthest away from the bar and within the home board. On your side, your opponent should do the same for you. Place three discs of your chosen color on the second point from the bar and within the outer board on your side of the board to begin. Your adversary should do the same on his side of the table. Place five discs of your color on the point on your opponent’s side that is farthest away from the bar and within the outer board’s perimeter. On your side, your opponent should do the same for you.

Alternative Ways to Play

  • A doubling cube may be utilized to expedite the game’s progression while also adding an extra layer of complexity to the experience. The Backgammon doubling cube is similar in appearance to a standard die, but it is somewhat bigger and contains the numbers 2, 4, 8, 16, 32, and 64 written on the faces of each of its four faces. It is available for purchase at a gaming store or on the internet. The doubling cube allows the players to increase the monetary worth of the game by a factor of two. The usage of “beavers,” which allow players to redouble or double the worth of the game again, is available to advanced players.

How to Set up a Backgammon Board

Documentation Download Documentation Download Documentation Even though a basic game of backgammon is simple to set up, it is beneficial to become familiar with the board’s structure and all of its components before you begin laying down your checkers. When it comes to strategy games, backgammon is a good choice because it has various distinct varieties that allow you to get the most out of your backgammon set.

However, if you want to learn how to play the fascinating game of backgammon, the first thing you need to know is how to set up the game board and the pieces.

  1. 1 Become familiar with the backgammon board. Before you begin to place your checkers on the backgammon board, it is critical that you learn the fundamentals of the game. Listed below is information you should be aware of before beginning to set up your board:
  • There are 24 points on the board, which are narrow triangles. Four quadrants of six triangles each are formed by placing the triangles in an alternating color pattern. There are four quadrants on this board, with the home board of player one, the outer board of player one, the home board of player two, and the outer board of player two. The home boards of the players are directly opposite each other. The outer boards, which are located in the left half (or, in an alternate setup, in the right half) of the board, are also directly opposite one another. The triangles are labeled with numbers ranging from 1 to 24. The 24-point is the point on the leftmost side of the player’s opponent’s home board that is the furthest away from each player, and the 1-point is the rightmost triangle on the player’s home board
  • Each player’s points are numbered in the opposite direction from the other player. For example, one player’s 24-point is equal to the opponent’s 1-point, another player’s 23-point is equal to the opponent’s 2-point, and so on.
  1. 2Assign each participant his or her own set of 15 checkers. The setup of a backgammon board is simplified if each player places his or her own checkers on the board. Each player should have a set of checkers that are all the same color as the other players. Checkers are commonly white and brown or black and red, although it doesn’t really matter which colors they are as long as there are two distinct colors of checkers present. Take two checkers and place them on your 24-point board, as follows: The fact that the game is played in a horseshoe pattern means that this point will be the one that is “furthest” away from the starting board. The 24-point is the point that is closest to one player on the left side of his board and the point that is closest to the other player on the right side of his board. Please keep in mind that, when the players arrange their checkers, it is important that the checkers always make mirror images of one another. 4 Place five checkers on your 13-point formation. Each player’s opponent’s 13-point will be on the same side of the board as his or her own 24-point, which will be the rightmost point on their opponent’s side. To be certain that you are putting them in the correct area, count backwards from where you placed the two checkers on the 24-point until you reach the 13-point
  2. 5Put three checkers on your 8-point if you want to be absolutely certain. The 8-point will be located on the same side of the board as each player’s home board, and it will be only two spaces away from the center bar. Nonetheless, if you need to be absolutely certain that the checkers are being placed in the correct locations, begin at the 13-point and work your way backwards until you reach the 8-point
  3. 6Place the five remaining checkers on your 6-point. The six point is directly across the board from the bar for both players, but on different sides of the board for the other. Recognize the 8-point checkers and count back from them to ensure that you are setting them in the correct location. These final five checkers will be the only ones that begin the game on your home board with you. It is possible to employ these checkers to generate primes in your home board, which may prohibit the opposing player from reentering the board if you hit one of his blots. Check that none of the checks are overlapping with one another. Keep in mind that each player has his own numbering system, thus none of the checkers you just placed should be in the same spot as the one before it. If one or more spots on the board have checkers from two separate players on them, you have set up the board improperly and will need to start from the beginning. Advertisement
  1. 1At the start of each turn, roll the dice to determine the outcome. During his turn, each player gets to roll two dice. Each number on the dice roll represents the number of points that each checker is capable of moving. Each move should be treated as a distinct operation, and the two dice roll numbers should not be put together
  2. Move only in one direction at a time. Whenever checkers are moved, they always travel in one direction: from the opposing player’s home board, over the two outer boards, and into the home board of the player who is moving. Checkers can never go backwards
  3. They can only ever go ahead. There is a horseshoe-like movement to the checkers’ movement. Only open points should have checkers placed on them. Checkers can only move to points on the board that are currently available. Open points are those that either have no checkers on them, have the player’s checkers on them, or have only one of the opponent’s checkers on them, depending on the situation. A player is unable to advance his checkers into a point that has two or more of his opponent’s checkers on it because that point has been “claimed” by the opponent for a certain time period
  4. 4 Make every effort to keep your checkers safe from your opponent. Players should make every effort to keep their checkers out of the hands of their opponents. To ensure the safety of your checkers, you should aim to arrange them such that each point has at least two checkers on it at all times. If you just have one checker on a point, your opponent may be able to land on it and remove your checker from the game entirely (a point with one checker is called a blot). You’ll have to start again from the beginning with that checker
  5. 5learn how doubles operate. The result of a double is that the player has the opportunity to move the number on the dice four different times. As a result, if you roll two threes, you can move any checker three spaces four times in a row. Additionally, you can split the available spots among various checkers
  6. 6 To win the game, you must be the first to clear your checkers. As soon as a player has collected all of the checkers on his or her home board, he or she can begin the process of “removing” those checkers from the game. This is referred to as “removing the checkers off the board.” In order to fend off checkers, you must gamble in order to get the points that the checkers are on.
  • Consider the following scenario: if you have two checkers on your 5-point and you roll a 5 and a 3, you may either remove one checker off the 5-point totally or move the second checker on the 5-point 3 points over, to the 2-point, or move another checker on the home board. The checkers can be moved closer to the 1-point even if you don’t roll the number of points they are now on. To remove them off the board altogether, you must roll a 1.
  1. 1 Play a game of Nackgammon with your friends. This form of the game requires each player to place two checkers on his 24-point, two checkers on his 23-point, four checkers on his 13-point, three checkers on his 8-point, and four checkers on his 6-point. Imagine setting up a typical game of backgammon, with the exception that you “steal” one checker from your 13-point and another from your 6-point to complete the setup. The rules for backgammon are the same as they are for ordinary backgammon, with the exception of the location. 2 Set up a game of hyper-backgammon on your computer. In order to set up the board for this game, each player just need a total of three checkers. On each of his 24 point, 23 point, and 22-point, a checker should be placed by each player. This is followed by the opportunity to participate in this fascinating and fast-paced variation of backgammon. The standard rules of backgammon apply, with the exception of the number and placement of the checkers
  2. 3 and Play a game of long-gammon with your friends. The goal of this game is for each player to place all of his or her 15 checkers on the 24-point board. Aside from this one-of-a-kind distinction, all other rules of backgammon are applicable. Because you are placing all of your checkers at the furthest place away from your home board, this form of backgammon will take a little longer to complete than standard backgammon. Take, for example, a game of Dutch backgammon. Unlike other versions of the game, this one requires the least amount of setup! So you don’t have to do anything at the start of the game since all of the checkers are already off the board. Despite the fact that the final game is the same – bearing off your checkers from your home board – the game begins when you have to roll the dice to “enter” your checkers onto your opponent’s home board, which is different from the end game. According to this variant, you are not allowed to hit your opponent’s blots until you have at least one of your own checkers on your own side of the table. Advertisement

Create a new question

  • Question Is it necessary for me to roll doubles in order to go out of the bar? This is not always the case. You can get out of the bar with either doubles or non-doubles as long as any of the numbers you roll is an unblocked point on your opponent’s home board when the bar is closed. However, if you do roll doubles, you can move up to four of your bar checkers to that point
  • However, if that point is blocked, you must pass. Question How can I regain my position on the board? Take a roll of the dice on your next turn and put your piece in the relevant slot in the first quarter of the board to complete your round. It is not possible to play if there are pieces belonging to an enemy player on the places you rolled
  • You must wait until your next turn to try again. Question Do the colors of the points on certain boards differ from others? Yes
  • Question Is it necessary to roll a specific number in order to bare the board? If you roll a number that is too high to allow any of your checkers to go forward, you can bear off your checker that is furthest behind. If you just have a gap, such as checkers on your 6 and 2 points, you can only bear off if you roll a 6 or a 2
  • Rolls of 3, 4, and 5 must be played by moving a checker forward from the 6 point
  • And rolls of 3, 4, and 5 must be played by moving a checker forward from the 2 point. Question What strategies may a newbie use to enhance his or her backgammon skills? Read Win at Backgammonand the citations that accompany it. Then download GNU Backgammon and use it in tutor mode to learn the game. Question In order to barricade off, can you use both dice added together or do you have to use them individually? You should utilize them independently in order to complete the task successfully. Question What is the maximum number of counters that can be on a point? It is permissible to use any number of your checkers, unless two or more of your opponent’s checkers are on the point. In that instance, the opponent is granted a temporary possession of the point. Question After getting two doubles at backgammon, do I have to roll the dice again? Yes, you can roll again if you are able to utilize all of the numbers from the first double
  • Otherwise, you cannot. Question What are the distinct purposes of the different dice in backgammon? Four of them are needed to play the game, and one is utilized to raise the amount of money that may be wagered on it. Question “The home board for each player is located in the right quadrant nearest to the player.” Isn’t this erroneous, by the way? For one player, the home board is to the right of the board, whereas for the other, it is to the left. Despite the fact that this is legally valid, the board is often set up from the perspective of the player whose home board is on their right
  • Nonetheless,
See also:  Games for All the Senses: 7 Options to Sink Your Teeth Into

Inquire about something There are 200 characters remaining. Include your email address so that you may be notified when this question has been resolved. SubmitAdvertisement

VideoRead Video Transcript

  • Following your understanding of how to set up the backgammon game board, be sure to study up on the rules of backgammon as well. More information about the backgammon board and a glance at some photographs might be beneficial when setting up the board
  • However, it is not necessary to do so.

Thank you for submitting a suggestion for consideration! Advertisement

  • Make sure that both players’ checkers make a mirror image on the board – the number of checkers opposing all of yours should equal the number of checkers opposite all of your opponents.

Advertisement

Things You’ll Need

  • The following items are required: a backgammon board, 30 checkers in different colors (15 of each color), two dice, two dice shakers (optional: you can roll the dice by hand), one doubling cube.

About This Article

Summary of the ArticleX Once you understand the arrangement of the board, setting up a game of backgammon is straightforward. Backgammon boards are made up of 24 narrow triangles, known as points, that alternate in color and are divided into four quadrants of six points each. The home boards for each player are located on one half of the board, while the outside boards are located on the other half. The points on the board are numbered, but they are numbered in the opposite direction for each player since the participants are seated across from one another in the game.

Backgammon begins with each player placing two of their checkers on their 24 points, five checkers on their 13 points, three checkers on their 8 points, and five checkers on their 6 points, starting with the first checker on their 24 points.

Once all of the checkers for each player have been placed on the board, you are ready to begin playing!

Did you find this overview to be helpful?

Did this article help you?

Setup
Backgammon is a game for two players, played on a board consisting of twenty-four narrow triangles calledpoints. The triangles alternate in color and are grouped into four quadrants of six triangles each. The quadrants are referred to as a player’shome boardand outer board, and the opponent’s home board and outer board. The home and outer boards are separated from each other by a ridge down the center of the board called thebar.
Figure 1. A board with the checkers in their initial position.An alternate arrangement is the reverse of the one shown here, with the home board on the left and the outer board on the right.
The points are numbered for either player starting in that player’s home board. The outermost point is the twenty-four point, which is also the opponent’s one point. Each player has fifteen checkers of his own color. The initial arrangement of checkers is: two on each player’s twenty-four point, five on each player’s thirteen point, three on each player’s eight point, and five on each player’s six point.Both players have their own pair of dice and a dice cup used for shaking. Adoubling cube, with the numerals 2, 4, 8, 16, 32, and 64 on its faces, is used to keep track of the current stake of the game.
Object of the Game
The object of the game is move all your checkers into your own home board and then bear them off. The first player to bear off all of their checkers wins the game.
Figure 2. Direction of movement of White’s checkers. Red’s checkers move in the opposite direction.
Movement of the Checkers
To start the game, each player throws a single die. This determines both the player to go first and the numbers to be played. If equal numbers come up, then both players roll again until they roll different numbers. The player throwing the higher number now moves his checkers according to the numbers showing on both dice. After the first roll, the players throw two dice and alternate turns.The roll of the dice indicates how many points, orpips, the player is to move his checkers. The checkers are always moved forward, to a lower-numbered point. The following rules apply:
  1. A checker may only be moved to an open spot, which is one that is not already occupied by two or more opposing checkers. The numbers on the two dice represent independent movements for each checker. A player who rolls 5 and 3 may, for example, move one checker five spaces to an open point and another checker three spaces to an open point, or he may move the one checker a total of eight spaces to an open point, but only if the intermediate point (which can be either three or five spaces from the starting point) is also open. When a player rolls doubles, he or she plays the numbers that appear on the dice twice. As an example, if the player receives two sixes on a roll of 6 and 6, he has four sixes to utilize and may use any combination of checkers to meet this criterion
  2. If it is legally permissible, the player must use both numbers on the roll (or all four numbers of a double). When just one number may be played, the player is obligated to play that particular number exclusively. Alternatively, if one number may be played but not both, the player must choose the greater of the two numbers. When neither number can be utilized, the player is out of the game for that round. In the event of doubles, if the player is unable to play all four digits, he must play as many numbers as he can.
Hitting and Entering
A point occupied by a single checker of either color is called ablot. If an opposing checker lands on a blot, the blot ishitand placed on thebar.Any time a player has one or more checkers on the bar, his first obligation is toenterthose checker(s) into the opposing home board. A checker is entered by moving it to an open point corresponding to one of the numbers on the rolled dice.For example, if a player rolls 4 and 6, he may enter a checker onto either the opponent’s four point or six point, so long as the prospective point is not occupied by two or more of the opponent’s checkers.If neither of the points is open, the player loses his turn. If a player is able to enter some but not all of his checkers, he must enter as many as he can and then forfeit the remainder of his turn.After the last of a player’s checkers has been entered, any unused numbers on the dice must be played, by moving either the checker that was entered or a different checker.
Bearing Off
Once a player has moved all of his fifteen checkers into his home board, he may commencebearing off. A player bears off a checker by rolling a number that corresponds to the point on which the checker resides, and then removing that checker from the board. Thus, rolling a 6 permits the player to remove a checker from the six point.If there is no checker on the point indicated by the roll, the player must make a legal move using a checker on a higher-numbered point. If there are no checkers on higher-numbered points, the player is permitted (and required) to remove a checker from the highest point on which one of his checkers resides. A player is under no obligation to bear off if he can make an otherwise legal move.A player must have all of his active checkers in his home board in order to bear off. If a checker is hit during the bear-off process, the player must bring that checker back to his home board before continuing to bear off. The first player to bear off all fifteen checkers wins the game.
Doubling
Backgammon is played for an agreed stake per point. Each game starts at one point. During the course of the game, a player who feels he has a sufficient advantage may propose doubling the stakes. He may do this only at the start of his own turn and before he has rolled the dice.A player who is offered a double mayrefuse, in which case he concedes the game and pays one point. Otherwise, he mustacceptthe double and play on for the new higher stakes. A player who accepts a double becomes theowner of the cubeand only he may make the next double.Subsequent doubles in the same game are calledredoubles. If a player refuses a redouble, he must pay the number of points that were at stake prior to the redouble. Otherwise, he becomes the new owner of the cube and the game continues at twice the previous stakes. There is no limit to the number of redoubles in a game.
Gammons and Backgammons
At the end of the game, if the losing player has borne off at least one checker, he loses only the value showing on the doubling cube (one point, if there have been no doubles). However, if the loser hasnotborne off any of his checkers, he isgammonedand losestwicethe value of the doubling cube. Or, worse, if the loser has not borne off any of his checkers and still has a checker on the bar or in the winner’s home board, he isbackgammonedand losesthree timesthe value of the doubling cube.
Optional Rules
The following optional rules are in widespread use.
  1. Doubles up on its own. If two consecutive numbers are thrown on the initial roll, the stakes are increased by double. The doubling cube is rotated to the number 2 and remains in the centre of the board. Player’s agreement to restrict the amount of automatic doubles to one every game
  2. Beavers is a common example. Upon being doubled, a player may instantly redouble (beaver) while still holding on to the cube in his or her control. As with a conventional double, the original doubler has the choice of accepting or declining the offer
  3. This is known as the Jacoby Rule. Games of gammon and backgammon are only considered a single game if neither player has offered a double at any point over the length of the game. In addition, this regulation expedites play by avoiding circumstances where a player attempts to avoid double in order to continue playing for a gammon.
  1. The dice must be rolled together and land flat on the surface of the right-hand part of the board in order to be considered successful. If a die lands outside the right-hand board, on a checker, or does not land flat, the player must reroll both dice. A round is finished when the player picks up his or her dice and places them on the table. If a player’s play is unfinished or otherwise illegal, the opponent has the choice of accepting the play as it is or demanding the player to perform a valid play before accepting it. When the opponent rolls his dice or provides a double to begin his own turn, the play is believed to have been acknowledged as made
  2. If a player rolls before his opponent has completed his turn by picking up the dice, the player’s roll is judged to have been rejected as invalid. A player’s right to waive this rule is often granted once a play is forced or when there is no additional touch between opposing forces.

Common Questions

  • Is it possible for me to pass while it’s my time
  • Can I play one number in such a manner that it prevents me from playing the other? What if I’m only able to play one number? Is it permissible to hit-and-run (also known as “pick and pass”)
  • Is it permissible to have more than five checkers on a point of contention
  • Is it possible for me to play the lowest number initially when bearing off? Is it feasible to reach a deadlock in backgammon?

Other Games

  • What is the best way to play Acey-Deucey? What exactly is Nackgammon? What is the difference between hyper-backgammon and long-gammon? What exactly is a roll-over? More games will be added.

Forms of Competition

In fact, backgammon has been around since 3000 BC and is one of the oldest board games still played today. It is a game of chance and strategy that is widely played all over the world. Simple to learn and enjoyable to play, it is no surprise that it has lasted the test of time and continues to be enjoyed by so many people.

Equipment

The game is played by two players, each of whom has fifteen checkers of his or her own color to play with. Each player also has their own set of dice and a dice cup to use during play. The stakes of the game are kept track of with the use of a doubling cube having the numbers 2, 4, 8, 16, 32, and 64 on it. The board is made up of 24 long triangles, which are referred to as pointsorpips. The triangles are arranged in four quadrants of six triangles each, with the colors alternated between them.

The home boards and outside boards are divided along the center by a divider known as thebar, which runs the length of the board.

The points are numbered from 24 on the opponent’s home board to 1 in the player’s own home board, with 24 being the first and 1 being the last.

A player’s goal in this game is to transfer all of his or her own checkers to the home board and then remove (bear off) all of their own checkers from the board. The players move their checkers in the opposite direction of each other along a horseshoe path, as seen in the illustration.

Gameplay

To begin the game, each player rolls a single die, and the person who receives the higher number advances first, utilizing both of the numbers he or she received. If both players get the same number on the dice, the dice are re-rolled until they get separate numbers on the dice. The participants then take turns, with each player rolling two dice at the start of his or her game. The dice must always be rolled together and must land flat on the right-hand side of the game board in order to be considered successful.

Moving

  • The result of the dice roll decides how many points the player is required to advance its checker forward. The checker always advances ahead in the direction of the player’s home board, following the horseshoe path. An open point is a place that is not occupied by two or more opponent checkers at the same time. Checkers can only land on open points when they are moved
  • Hence, the two dice represent two different moves. Suppose a player receives a 6 and a 4, which allows him to move one checker 6 spaces to an open point while also moving another checker 4 spaces to an open point.
  • The player may also choose to move the same checker more than once, as long as each move takes him or her to an open spot.
  • When a double is rolled, all of the numbers on the dice are played one again. A player who rolls two fives, for example, is permitted to move his checkers five points, four times in any combination landing on open points
  • A player who rolls two sixes is permitted to move his checkers six points, four times in any combination landing on open points (four numbers if a double is rolled). Only one of the numbers may be played because there is only one open point in the game, thus the player must choose one of the numbers to play. If just one of the numbers may be played but not both, the greater number must be used instead of the smaller number. If none of the numbers can be played, the player forfeits his or her turn. If a player is unable to play all four numbers in the case of a double, the player must play the greatest number of numbers feasible.

Hitting

Ablot refers to an open point that has one opposing checker. In the event that a checker is pushed onto an opponent’s checker, the blot is struck, and the opposing checker that was hit is put on the bar. Any checkers a player has on the bar must be re-entered onto the opponent’s home board before he may move them to the bar again. A checker joins the game by rolling two dice and going to the place on the opponent’s home board that corresponds to one of the numbers on the opponent’s home board.

A player is not permitted to move any additional piece until all of his checkers have been removed from the board.

If a player’s checker(s) has(have) been removed off the bar, any unused number must be utilized to fill in the blanks.

Bearing Off

Bearing off is the process of removing all of a player’s checkers from his home board after all of his checkers are in his home board. In order to accomplish so, a die is rolled that corresponds to the number of points on which a checker is located. The player must make a valid move with a checker from a higher position if no checker can bear off with the number(s) he or she has rolled. The player bears off with the checker from the next highest number point if there aren’t any checkers on higher number points.

Doubling

The inclusion of a doubling cube allows players to raise the stakes at any stage throughout the game. In order to begin playing, the doubling cube is put on the bar with number 64 facing upwards to represent the number 64. When it comes time for a player to roll the dice, that player may propose to double the existing stakes. In order to win the match, the opponent must either accept (take) the doubled stakes or quit (drop) and forfeit the match as well as the present stakes. If the opponent accepts the cube, he or she becomes the owner of the cube, and the cube is flipped over so that the number 2 is facing up.

If the opponent accepts the cube, ownership of the cube is transferred to him, and the process can continue from 4 to 8 and beyond. Despite the fact that the greatest number on the cube is 64, there are no restrictions on how many times you can redouble.

Gammon and Backgammon

After fifteen checkers have been removed from the board by one player, and if the opponent has removed at least one checker from the board by the same player, that player wins the current stake. Unless the opponent has removed all of his or her checkers, the opponent loses agammon and loses twice the amount of the current stakes. It is possible for an opponent to lose abackgammon and lose thrice the current stakes if he or she has not yet borne off any checkers and still has one or more checkers on the bar.

Shop for a Backgammon Set

Yellow Mountain Imports, Inc. was established in the year 2021.

Playing Guide: Backgammon Board setup.

The most recent update was made on December 30, 2021.

Beginner’s guide. How to play backgammon.

It’s possible that you’ve gotten or acquired a Deluxe Backgammon set, but you’re a newbie or a casual player who needs to learn how to set up your game table properly and efficiently. This article will walk you through the fundamentals of the backgammon board, as well as how to set up the board for game-playing purposes. Once you have been accustomed with the setup, you will be able to begin playing in minutes.

Requirements

What you’ll need is the following:

  • The following items: a Deluxe Backgammon board, preferably made of environmentally friendly materials
  • 30 checkers in two separate colors are used in this game. 15 checkers of each color
  • 2 six-sided dice, ideally 4
  • 15 checkers of each color In social backgammon games, the doubling cube is not required
  • Nonetheless, it is recommended.

The Backgammon board layout

It is the 24 different elongated triangles (called points) on the backgammon board that are the first thing you will notice about the game. At the start of the game, the checkers will be positioned in a certain arrangement on these places to serve as markers. During the course of the game, the checkers will advance along these lines according to the outcome of the dice roll. Quadrants are groupings of six points that are used to organize the points. The quadrants are split down the center of the board by a ridge known as the bar, which divides the board in half.

  1. When checkers are hit and taken from the board, they are placed on the bar before being re-entered according to the outcome of the roll of the dice, as described above.
  2. Depending on the side of the board you are seated on, this might be on the left or right side of the board.
  3. The outer boards for both players are located on the other side of the bar.
  4. Backgammon table with pieces.

Notation

Backgammon makes use of the anotationsystem to keep track of the progress of the game. It makes use of a 24-point numbering system to distinguish each point on the board from the perspective of the players. The number 24 refers to the spot on your opponent’s home board that is the furthest away. You will find the number one point on your home board, at the place that is furthest away from the bar. The points are depicted in the diagram above as numbers from the perspective of the black checker.

Backgammon setup

As seen in the diagram above, the checkers are placed up on the board in such a way that both sides mirror one other. The following is the arrangement as seen from the eyes of the black checkers: Set up two black checkers on the point labelled 24 in the far right corner of the board. Set up five black checkers on the point numbered 13 in the far left corner of the board. Set up three black checkers on the point labelled 8 on the near side of the board. Set up five black checkers on the point labelled 6 on the near side of the board.

Take out your dice and you’re ready to start playing backgammon on your Deluxe Backgammon set. This page provides access to a comprehensive selection of Playing Guides. The rules for backgammon may be found at this page. FAQs on how to set up your computer may be found at this page.

Backgammon setup and rules, more FAQ

The most recent update was made on November 27, 2021.

Beginner’s guides. How to play backgammon.

This Deluxe Backgammon post is part of a series of posts for total novices on the game. Here, we’ll take a look at some often asked questions about how to set up a backgammon board and the laws of the game in general.

What are backgammon pieces called?

Checkers are the most generally used term to refer to the playing pieces in backgammon. They can, however, be referred to as stones, men, counters, discs, pips, or chips, among other names. Each player begins the game with a set of 15 checkers that have been set up in a specified manner. For players to succeed in this game, they must remove (bear off) all of their checkers from the board before their opponent can do the same.

What are backgammon pips?

To bring their checkers home and bear them off, a player must move all of their checkers a total of pips (points). At the start of each game, both players have a pip count of 167, which is the same as the previous game. On the 24-point, this is 48 pips for each checker. On the 13-point, this is 65 pips for each checker. On the 8-point, this is 24 pips for each checker. On the 6-point, this is 30 pips for each checker. As players travel across the board, the number of pip points they have decreases.

Can backgammon be played alone?

The answer is that it isn’t actually. Backgammon is a two-player game in which two players compete against one other. You might alternate sides of the board for each roll, but in order to play, you’ll need a partner to do so. The use of software tools to play against a computer opponent, sometimes known as a bot, is becoming increasingly popular. Additional websites exist where you may play backgammon against people from all around the world using a web browser.

Backgammon can you move backwards?

That’s not actually the case, is it? When playing backgammon, you and a partner are competing against each other on the board. For each roll, you might choose to move sides of the board, but in order to participate, you’ll need an opponent. The use of software tools to play against a computer opponent, sometimes known as a bot, is becoming more commonplace. In addition, there are websites that let you to play backgammon online against opponents from all around the world.

How is backgammon setup?

When playing traditional backgammon, the most often seen configuration is depicted in the diagram below. Two checkers are placed on the player’s 24-point, three checkers are placed on the player’s 8-point, and five checkers are placed on each of the player’s 13-point and 6-point. When the two players are ready, they will move their chips in opposite directions, from the 24-point to the 1-point. In addition, each player will be provided with a pair of dice, a dice cup, and a doubling cube, which they will share.

Can backgammon end in a tie or a draw?

No matter who initiates the game, the winner is determined by who is the first to bear 15 checkers.

Because it is impossible for both players to be closed out on the bar in backgammon, there are no draws or stalemates in the game.

Backgammon how many pieces on a point?

In accordance with the official backgammon tournament regulations, players are permitted to place all 15 checkers on a point at any time. Placing a large number of checkers on a single point is typically not a smart idea since it restricts the amount of freedom available. There are certain backgammon variations that do set restrictions on the amount of checkers that may be placed on a single spot. Unlike ordinary backgammon, Old English backgammon allows you to place a maximum of five checkers on a point, which is a tiny deviation from the rules of the game.

Backgammon what is the Crawford rule?

According to the Crawford rule, if one player achieves a score within one point of the match, neither player is permitted to propose a double in the subsequent game. The Crawford game is the name given to this particular game in which there is no doubling. Having completed the Crawford game and assuming that the match has not yet been determined, the doubling cube becomes active once more. According to the Crawford rule, match play should be more equal for the player who is currently in the lead.

Backgammon when to double?

Each backgammon game begins with a point value of one, which is the starting point. The doubling cubeis are located in the center of the bar table. At this point, neither player has any influence over the situation. When a player believes they have an unfair edge in a game, that person may choose to provide a double before rolling the dice to ensure that the game continues. This basically increases the worth of the game by a factor of two. The opposing player has the option to reject the offer, but by doing so, he or she concedes the game at the expense of one point.

After that, a doubling would boost it from 2 to 4, then from 4 to 8, and so on and so on.

Backgammon when to accept a double?

When your opponent believes they have an edge in the game, he or she will offer you the cube. Thus, the question arises as to why one should accept the cube if one is already behind in the game. Taking the cube and winning every now and again is preferable to dropping the cube merely because you are marginally behind in the game since you will lose more money in the long run. In fact, if you can only win one out of every four games (25 percent), it is preferable to keep the cube rather than throw it away.

If Player B fails to make any of their four doubles, they will be down four points.

It is possible for them to lose 2 points in each of the games they lose (-6), and to earn 2 points in each of the games they win (+2). The final score is the same as before: –4 points. In this case, accepting the double is worthwhile if you believe your chances of winning are 25 percent or greater.

Backgammon when to slot?

It is possible to use slotting to cover a blot with a single checker by moving it to a certain spot and then covering it on the next turn. When your roll leaves you with no choice except to expose a checker to direct assault, you may be obliged to slot the checker. Some movements are unintentional, while others are planned. Regardless of whether technique is used, there are two options to consider: assault and defense. Attack by selecting the spot that will put you in the most advantageous position if you are not struck by a missile.

To defend yourself, utilize your understanding of probability to place the spot that is least likely to be struck.

Where backgammon originate?

The origins of backgammon may be traced back about 5,000 years to Mesopotamia, where the game first appeared (modern-day Iraq). Moreover, the Royal Game of Ur, which dates back to 2600 BCE, may be an ancestor or intermediary of modern-day table games such as backgammon. Various ancient board games, dating from the 10th to 7th century BCE, have been discovered across the Middle East, and all of them are thought to have been forerunners of backgammon in some way.

Where did backgammon get its name?

The term “backgammon” is most likely derived from the words “back” and “gamen,” which both imply “game” or “play” in Middle English. Until the Oxford Dictionary published its first edition in 1650, the term had not been documented. Because the checkers are thrown ‘back’ when they are hit, the term ‘back’ might apply to the back gamestyle of play as well.

Which direction does backgammon go?

The checkers are always pushed ahead, to a position with a lower numerical value. The following rules are in effect: A checker may only be moved to an open point, which is defined as a location that is not occupied by two or more opposing checkers at the same time. Separate movements are represented by the numbers on the two dice rolled. One player will move in a clockwise manner, while the other player will move in an anti-clockwise way.

Which is older chess or backgammon?

Chess is a board game that is played between two players that requires strategy. Modern chess is said to have originated in India and spread to Europe around the second half of the 15th century, when it evolved from a game that was similar but much older in origin. Backgammon, on the other hand, has a significantly longer history, having originated in the Middle East over 5,000 years ago.

Backgammon who goes first?

To begin the game, each player takes a turn rolling a die. In the event of a tie, the dice are rolled again by both players. As a result, a double can never be included in the opening move. The person who rolls the higher number is the one who gets to go first. During the person who did not roll a second time, they just play the two numbers that were just rolled for their first turn.

Why backgammon is better than chess

Backgammon is a highly tactical game that also incorporates a large degree of strategic play into its gameplay. Learning to play backgammon, on the other hand, is far less difficult than learning to play chess. Chess is more intricate, and in most cases, the better player will come out on top. The biggest difference between backgammon and chess is the element of chance involved.

While in certain sports, chance gives an utter beginner a fighting chance against a top player, this is simply not the case in chess. When compared to chess, it is the element of chance that makes backgammon such an entertaining game to play.

Why play backgammon?

Simply because it is really entertaining. Asking someone who plays backgammon why they play will nearly always result in the remark that the game is addicting, which is almost always true. Due to the fact that backgammon requires a great deal of strategy and sophistication, but also incorporates an element of chance, Backgammon is also beneficial in terms of improving cognitive abilities because it necessitates the use of critical thinking in order to win.

Backgammon is all luck

This assertion is just untrue in every way. There is without a doubt an element of chance involved because of the unpredictability of the dice. Nonetheless, in the long term, the more skilled player will almost certainly have a higher winning rate than the less skilled one. If you have two players with similar skill levels, the outcome of any single game will be entirely dependent on chance and chance alone. Due to the wide spectrum of talents available in backgammon, finding two players who are exactly matched in terms of skill is extremely uncommon to occur.

Can you play backgammon without the doubling cube?

Yes. It is estimated that backgammon has been played for 5,000 years, while the doubling cube was first devised in the 1920s. Backgammon has, without a doubt, been played without the doubling cube throughout the majority of its history. Many casual or social backgammon players enjoy the game without ever employing the doubling cube in their play. The doubling cube, on the other hand, adds another intriguing aspect to the game, and it is worth examining how it might be used.

How to play backgammon like a professional?

Before you can play backgammon like a professional, you’ll need to learn a variety of techniques and skills. Learn the opening moves and the related responses, which are the most important abilities. Recognize the fundamental strategies and methods. Learn the fundamentals of probability and how it is applied in real-world games. Understand how to pip count. Understand when, how, and why the doubling cube is employed during the game of charades.

Backgammon vs computer free

There are several programs available to help you practice and enhance your game. Some of the programs that we have utilized are listed below. Backgammon is a free game (Android). This is a fantastic Android application that allows you to play Backgammon against human or computer opponents from anywhere at any time. Please see this page for a review of Backgammon Free. Backgammon on the Go (XG Mobile Backgammon) (Android). This is a trimmed-down version of the eXtreme Gammonsoftware for the personal computer (PC).

Please see this page for a review of XG Mobile Backgammon.

Is backgammon gambling?

Backgammon is a strategy game for two players that is both fun and challenging. However, although it may be enjoyed just as a game, it is frequently played for monetary gain. It is frequently linked with gambling, however it is not necessary to place a wager in order to enjoy the game’s entertainment value. The most frequent arrangement when playing backgammon for money is to assign a numerical value to each point and to play until a predetermined score is reached or until one of the players decides to give up.

The usage of gammons, backgammons, and the doubling cube raises the stakes in a game of checkers.

Backgammon for beginners

Backgammon is an extremely thrilling game that may be played for a lifetime and give hours of entertainment. The game itself is quite easy to learn, but it is also shockingly sophisticated once you get the hang of it. In a short amount of time, you may become familiar with the backgammon setup and its regulations. In fact, an absolute newbie will have learned the fundamentals of backgammon in as little as an hour or two, and they may even have won their first game. However, even though the game may be learned relatively fast, it takes an incredible amount of study and practice to become a true master of it.

How to Play Backgammon (Rules, Game Set-Up, and Strategy)

Backgammon is one of the world’s oldest games, having originated under the Roman Empire’s reign of terror. The game of Backgammon, despite the fact that it is not modern, has stood the test of time and continues to be a fun two-person activity. Backgammon’s fundamental concept is that it is a race between two players. The objective is to bring all of your pieces into the home position before your opponent can do the same with their pieces in the home position.

How to Set-Up Backgammon

Backgammon’s initial set-up is critical to the game’s subsequent growth. Beginners may find the first set-up to be a little difficult to understand. Here are a number of things to keep in mind while setting up your Backgammon table.

  1. Keep in mind that the colors on both sides of the board are diametrically opposed
  2. Remember the numerical sequence 5-3-5-2
  3. It’s important. Finally, keep in mind that the “3” has been shifted by one.

Take a look at the photo below to get a better understanding of the setup instructions. On the backgammon board, there are four stacks of pieces for each player. In addition, you will observe that each stack adjacent to each other has the same amount of pieces and is the polar opposite of the other stack in terms of color. As a result, “mirrored by opposite hues” is exactly what it means. Starting from the left and working your way right, you will see that the amount of pieces in each stack increases from 5 to 3, then 5, and eventually 2 till the end.

  • The final point to consider is where you should arrange the stacks.
  • The Backgammon board is divided into four sections.
  • The stacks, with the exception of the one containing three pieces, are all positioned on an end place when seen in relation to their respective sections of the board.
  • This is what is meant when the number “3” is replaced by the number 1.

How to Play Backgammon

The game will begin as soon as you have completed the set-up procedure. To begin, each player takes a turn rolling one die at a time. The player with the highest number is the one who goes first in the game.

For his first turn, the player will utilize the number on both the dice that he tossed as well as the numbers on his opponents’ dice. If the players get the same number on their first roll, they will simply roll again until someone gets a greater number on their second roll.

Understanding How to Count the Dice

The “pips” on the dice are used to move the pieces around the board when the players move their pieces around the board. The idea is that the pips do not accumulate in a cumulative manner. If you roll the dice and the numbers that come up are 5 and 2 – THIS IS NOT A 7 – you should be concerned. This is a “5” and a “2,” respectively. The fact that many dice games calculate the pips as a single total number rather than as two separate numbers makes this one of the most difficult things for novice players to comprehend.

Moving Your Backgammon Pieces

Let us continue to utilize the dice roll example of a “5” and a “2” from earlier in this chapter. You have the ability to move one of your pieces five spots and another piece two further locations. Alternatively, if a piece can reach to place 7 through the numbers 5 and 2 without being blocked by your opponent, you can move it to location 7.

Blocked Spaces, Available Spaces, and Hitting Pieces

A space is regarded to be available if there are no other pieces of furniture in the vicinity of the area in question. Whenever a player occupies the same place with two or more pieces, that space is no longer available to their opponent. If a player’s piece is prevented from moving to two locations that are 2 and 5 spaces apart, as in our previous example, the player cannot move their piece to a spot that is 7 spaces away from where the dice were rolled. Explained further, in order to move your piece to the place 7 spots away, you will need to use the 5 spot and the 2 pot in order to do this.

If your opponent only has one chip on a certain place, you can take use of that space to move your pieces around.

This piece is put on the center bar of the board, on the bar in the middle of the board.

Re-Entering a Piece Back to the Board

When a player’s piece is knocked off the board, he or she is unable to move any of their other pieces until the piece is successfully returned to the board. This is accomplished by simply rolling the dice and receiving a number that corresponds to an available spot on the betting board. Please be aware that this becomes more difficult as the game advances since you are attempting to rejoin the game at the quadrant where your opponent is storing pieces prior to leaving the game to return home.

Taking Game Chips Home

On the Backgammon Board, each player has a quadrant that he or she calls home. The home quadrant for each player is the quadrant that is immediately before the checkers’ home placement on the board. Before any of the player’s pieces may be moved to their ultimate home position, all of the player’s pieces must be in the home quadrant.

Backgammon Strategy

Backgammon is heavily reliant on the roll of the dice.

It may be sufficient to merely keep your pieces covered if you are obtaining excellent numbers and combinations and your opponent is not. However, the dice rolls are normally equal throughout a Backgammon game, and this may not be enough to win the game.

Hitting All Your Opponent’s Pieces – Very Aggressive Strategy

Unfortunately, it is not always feasible to keep your items safe. When your opponent is forced to leave one of their checkers exposed, make every effort to hit it back to the bar as quickly as possible. This method will compel your opponent to start over with a large number of pieces, making it more difficult for them to win the game in the first place. The reason why this approach is so aggressive is because when you attack your opponent’s pieces, you will invariably put your own pieces at risk as a result of the damage.

If you are unable to safeguard your pieces, it is likely that you and your opponent will both be forced to start again with several checkers at the beginning.

Consequently, your opponent will have a more difficult time defending all of their pieces when they return to the beginning of the Backgammon board.

Blocks

While transporting your parts to your home quadrant, place obstacles along the road to prevent them from collapsing. If you are able to trap one or two of your opponent’s pieces behind your blocks, you will be able to obstruct their progress ahead and increase your chances of winning. WARNING: In order for this method to have a significant impact, you will need to put up 3 – 4 blocks inside a 6-position range (see diagram). By placing all of these blocks within this range, you increase the likelihood that your opponents will roll a number on the dice that corresponds to a block position that is advantageous to you.

Know Combinations, Take Calculated Risks,Set-Up Combinations

This isn’t so much a strategy as it is a matter of being more familiar with the game’s rules. Regardless of where the game begins, there will always be dice rolls that may be combined to keep your pieces safe. It will be beneficial to become familiar with these number combinations. The more you play, the more these number combinations will become second nature to you. When you start with pieces on the board, you can safely move them using the numbers 5 and 1, 3 and 1, 4 and 2, and so on and so forth.

  1. In this way, you may safely move one of your pieces from the 2 piece position to the 5 piece position.
  2. This unprotected checker is located in the quadrant of the board that is the furthest distant from your house.
  3. During the course of the game, it is customary to leave other pieces exposed.
  4. If it appears that they are less likely to do so, go ahead and take a chance.
  5. This is accomplished by placing two pieces on the same area in order to defend your pieces and block your opponent’s pieces.

Setting up these blocks may be accomplished by utilizing the piece that was placed at risk on the previous move and then using that piece to either move into a block or move another piece onto it to construct a block with your next move, as described above.

Doubling

Doubling is a rule variant that can be employed if both players agree to use it. It is not always necessary to use it. During the course of the game, a player can opt to “Double” the game by using the Doubling Die and placing it on the board with the number 2 shown on it. The other player then has the option of accepting or rejecting the double offer. If the opponent decides NOT to accept the “Double,” the game is ended, and the player who doubled is rewarded one point for their efforts. In contrast, if an opponent agrees to the “Double,” the game continues and the final winner is rewarded with two victories instead of one.

While any player can provide their opponent with the first “Double,” it is necessary for each player to alternate in doing the Doubling following the first.

The game would be worth 8 wins if the Double comes up with the number 8.

The winner will be able to collect 32 wins if the bet is doubled at 32.

Other Two Person Games to Consider

It is likely that if you enjoy Backgammon, you will enjoy Cribbage as well. Cribbage is my absolute favorite two-player game of all time. The rules will take some time to understand, but there is more strategy in cribbage than there is in Backgammon, which makes it more enjoyable for individuals who enjoy games that are more competitive in nature.

Chess

A chess game is the ultimate two-person game that fosters a high level of personal competitiveness between the players. This is ideal for gamers who are extremely analytical and have the time to devote an hour or two to seeing the game through to its finish.

Believe It or Not (RISK)

Yes, RISK may be played by two persons at the same time. A handful of variants will need to be included in order for this to be viable, but after all of the game setup has been completed correctly, it should be achievable. Two-Person RISK may be a lot of fun if played properly.

Leave a Comment

Your email address will not be published. Required fields are marked *