How to Play Mahjong? (Rules & Directions)
Mahjong. Most certainly, you’ve heard of it, and perhaps you’ve even seen it being played, but do you know how to play Mahjong? Probably not. If that’s the case, we’ve got all you need to know about playing Mahjong and the Mahajong game rules right here. Mahjong is a Chinese board game that has been around for about 2,500 years. It is one of the most widely played games in China, and its popularity has extended around the world as well. Before we get into the specifics of how to play Mahjong, you need become acquainted with the various game components.
There are several other rules versions, including the Chinese rules version, the British rules version, and the American rules version, to mention a few.
How to Play Mahjong
Typically, Mahjong sets feature 144 tiles, which are made up of 136 main tiles, four Flower tiles, numbered 1 – 4, and four Season tiles, also numbered 1 – 4, in addition to the 136 main tiles. More specifically, there are 34 different types of tiles, which may be broken down further. The four tile groups that make up each type of tile are as follows: There are four cardinal tiles, each symbolizing one of the four winds: east, west, south, and north, respectively. You also have the Honor tiles, which are represented by the red dragon, the green dragon, and the white dragon — the white dragon is a pure white tile – as well as the Honor tiles.
- Each suit is represented by a number from one to nine.
- In addition, sets of Cardinal and Honor tiles are worth twice as much as sets of minor tiles when it comes to scoring.
- While there are many possible combinations and outcomes in the scoring of each hand of Mahjong, it would be impossible to cover all of the possibilities in this article.
- Take a peek at our suggested reading list!
Mahjong is a game in which four people compete against each other. Players select a tile from the Cardinal tiles to decide who would be the East Wind for the round. East Wind is the first to depart and is also the merchant. Following that, the tiles are shuffled face down, and each player constructs a wall of 34 tiles piled, also face down in front of them, two tiles high, with 17 tiles in each layer, as seen in the image below. These walls are then pulled together in the centre of the table to resemble a wall with all four corners touching each other, as seen in the picture.
When the wall is “breached,” the game officially begins, as described above.
Players now have the ability to examine their tiles and arrange them so that only they are able to view them.
After that, the dealer discards one of their own tiles and the game starts over from the left. Do you wish to experiment with a new board game? Check out our Blokus strategy guide for more information.
Players will compete in a specified number of rounds to earn a certain amount of points, or for a total of 16 rounds, or until all players agree that they have completed their round of play. (In December 2012, a Mahjong game was played for 33 hours, which was the world record.) Players are required to have a minimum of thirteen tiles in their hands at all times. When a tile is abandoned, the player receives a new tile as compensation. Only the tile that has been tossed most recently can be claimed by another player.
They then expose the three matching tiles by flipping them over and leaving them visible on the other side of the table.
When a tile is abandoned without being claimed, another player may claim it on their turn if it helps them complete a “Chow” (three tiles of the same suit).
A “Kong” is treated in the same way.
The End of a Round or Hand
There are four sets of tiles and a pair in the Mahjong hand, which totals 14 tiles. When a player discovers that they have Mahjong, he or she calls it and the hand comes to a conclusion. Alternatively, if the tiles run out before Mahjong is announced, the hand is a draw, and a new hand is started with the dealer re-dealing tiles until Mahjong is declared.
The Objective of Mahjong
The goal of Mahjong is to arrange all 14 of your tiles into four sets and one pair as quickly as possible. This is referred as as “getting a Mahjong.” It’s important to remember that a pair is just two identical tiles. A set might be made up of three identical tiles, known as a “Pung,” or three consecutive numbers in a suit, known as a “Chow.”
It’s a simple matter of taking the victory. The person with the most points, or the one who was able to proclaim having Mahjong the most times during the rounds of hands played, is declared the winner of the game. Take a look at our selection of the top Mahjong tables!
Our Easy to Follow Version
If you want to make your Mahjong game more complex and difficult to score, you may apply a number of different additional rules to it. These are the simple rules and instructions on how to play Mahjong that we have provided. Although these are the official mahjong rules and represent the most prevalent type of playing, we didn’t want you to be caught off guard if you came across games of Mahjong that followed a slightly different set of rules, such as the British or American variants of the game described earlier.
As a result, we felt it would be preferable to begin with a more straightforward approach to a well-known table game. We hope you enjoy your future games of Mahjong, which is a very entertaining and competitive game.
Complete Rules for How to Play Mahjong
Mahjong is a famous Chinese game in which players use groups of tiles to complete their moves. Mahjong, like many popular games, has various regional variations, ranging from the Chinese prevailing wind method to American mahjong, which uses unique bingo-style score cards to name a few. These rules will be based on the most fundamental principles of mahjong, which are the same throughout the majority of different forms of this game.
The most basic version of the game is played with four players. There are three-player variations available.
The basic game consists of 136 tiles, which are divided into 36 characters, 36 bamboos, and 36 circles, which represent the six suits in the game. These are then subdivided into four groups of numerals 1 to 9 in each suit, which are then subdivided further. There are also 16 wind tiles and 12 dragon tiles to be found on the board. The basic game does not need the use of the bonus tiles, which are typically eight in number and comprise four flowers and four seasons. The outcome of the deal is determined by a single pair of dice.
The objective of the game is to complete a mahjong, which consists of arranging all 14 of your tiles into four sets and one pair of adjacent tiles. A pair of tiles is made up of two identical tiles. There are two types of sets: the “pung,” which is a trio of exactly the same tiles, and the “choose” (which is a run of three consecutive numbers in the same suit). A single tile cannot be used in more than one set at the same time.
Choose a dealer to serve as a starting point. As is customary in Chinese gaming, the four wind tiles are shuffled face down and distributed to the participants. The players then take their seats according to their tile and in the following order: north, west, south, east, north, west, south, east, south, east, south, east, south, east, south, east, south, east, south, east, south, east, south, east, south, east, south, east, south, east, south, east, south, east, east, east, east, east, east, east, east, east, east, east, east, east, east, east, east East is assigned the role of the dealer.
Today’s players can simply roll the dice to choose who will serve as the dealer.
If everything goes according to plan, you should end up with a giant square wall of tiles in the center of the table.
The dealer then splits the wall at that point and begins dealing tiles from the left of that area and working clockwise from that point.
Each player then sets their own tiles in such a way that only them can see them and no one else can. Racks are frequently employed in this capacity. When the dealer has finished, he or she discards one tile, and play starts to the left of the dealer.
Before taking your turn, you must let other players a few seconds to claim the tile that was just tossed before you. The first priority is given to any player who can claim a discarded tile that will allow them to solve a mahjong puzzle. A player who is able to do so claims the tile, after which the winning hand of 14 tiles is revealed. In the event that this is not possible, any player can claim the discarded tile to complete a pung. Pung is said by the player, who then displays the two matching tiles that correspond to the discard.
When a player calls pung, he or she flips the completed pung (in this example, with all three bamboo 7s) face-up, discards a different tile, and the turn moves to the right.
After then, you discard a different tile and the game continues as usual.
If this does not result in a mahjong, you must discard a tile face-up from the game.
Some players also use a “Kong,” which is a group of four tiles that are of the same color (like an extended pung). The same rules apply for claiming a discarded tile, except that any player who completes a kong immediately draws an additional tile before discarding it to complete the kong.
When someone declares mahjong and presents a complete 14-tile hand consisting of four sets and a pair, the hand is considered complete. If no mahjong is revealed by the time the wall is depleted of tiles, the game is declared a draw, and the dealer redeals the tiles.
The simplest scoring system delivers one point to the player who completes the mahjong and wins the hand. There are many more sophisticated scoring patterns available, which vary greatly from area to region. Extra points are awarded for not winning by discarding a tile, winning with the final tile in the game, or having a cluster of dragons, as well as for any other reason. Each pung receives 2 points, which is doubled if the pung was not disclosed, doubled if the pung utilized ones or nines, and doubled twice more if the pung was a kong.
Because of the numerous scoring possibilities, participants should take care to come to an agreement on scoring rules before beginning a game.
Players continue to play until they reach a certain number of points, or until they have completed 16 rounds, or until all players agree that they are finished.
How to Play Mah Jongg
Documentation Download Documentation Download Documentation Mah Jong is a card game that is similar to Rummy, except that it is played with tiles instead of cards, rather than cards and tiles. In order to progress in the game, you must make melds until you are able to travel outside or “Mah Jongg!” A game of Mah Jongg consists of 16 rounds, with each round ending with the participants calculating their respective scores. At the conclusion of the game, the player who has earned the highest score is declared the winner.
- 1 Take a close look at the tiles. A Mah Jongg set has a total of 144 tiles. Each tile has either a symbol or a Chinese character etched onto it on the surface. When playing Mah Jongg, your objective is to make as many combinations as possible out of these tiles. The following items should be included in your Mah Jongg set:
- A total of 36 Bamboo tiles, 4 sets of which are numbered 1-9
- 36 Chinese Character tiles, 4 sets of which are numbered 1-9
- 36 Circle tiles, 4 sets of which are numbered 1-9 12 dragon tiles, four each of red, green, and white
- A total of 16 wind tiles, four of each wind direction (north, south, east, and west)
- Four flower tiles, numbered 1-4
- Four season tiles, numbered 1-4
- And a total of 16 wind tiles.
- 2 Understand the various combinations. However, despite the fact that there are many different types of tiles in Mah Jongg, there are only three distinct types of tile combinations that you will be attempting to construct when playing Mah Jongg. These are some examples of possible combinations:
- Chow: a sequence of three tiles of the same type, for example, three Chinese character tiles with the numbers 2, 3, and 4
- Pong is a game played using a set of three tiles, for as three Bamboo tiles numbered 2 through 6. Kong: a set of four tiles, such as four Circle tiles with the number 5 on them
- s3 Understand what the goal of the game is. Achieving four Chow or Pong combinations OR a Kong combination plus a set of two similar tiles is the goal of Mah Jongg. The round is won by the player who is the first to accomplish so.
- A game of Mah Jongg is often played over 16 rounds, giving each player a chance to be the prevailing wind four times throughout the course of the game. When a player wins a round, he or she earns points, and at the end of 16 rounds, the person with the most points is declared the winner.
- 1Assign each participant a wind direction based on their physical characteristics. Before the game begins, assign each player a wind direction, which may be either north, south, east, or west depending on their position on the board. Throughout the game, the players will maintain this course of action. In order for each round to have a certain wind to play with, you will cycle among the four winds as you play. Create the four walls of your home. Each player should build a wall on each side of the table by stacking 36 tiles (18 on top of 18) on top of each other. Make certain that all of the tiles are pointing downward. Then, using your hands, press the walls together to make a rectangle. The draw pile for the game is formed by these walls
- 3 To identify who will be the dealer, a dice roll is performed. Make all four players roll both dice at the same time. The dealer for this round will be the one who rolls the highest number on the dice. The player seated to the right of the dealer is the first to go, and play then passes to the right
- Four Allow the dealer to complete the transaction. The dealer will be required to distribute 13 tiles from the wall to each participant. In the middle of the table, you can keep the remainder of your tiles in a wall formation, and while you play, you can draw from the wall or from the discard pile as you go.
- During this round, an additional tile is awarded to the player whose wind direction is dominant. That player will receive a total of 14 tiles, whilst the remaining players will receive 13 tiles.
- 1 Select a tile and then discard it. Beginning with a tile drawn from the wall or a tile drawn from the discard pile, you begin your turn (unless it is empty). Following the drawing of your tile, discard a tile by laying it face up in the center of the table
- Always remember that other players may take the tiles you discard from the board
- 2Construct melds of various types. The only way to win at Mah Jongg is to build melds, which are also called as Pungs, Chows, and Kongs in other languages. There are many potential combinations of tiles that you may use to create any of these melds. In the course of the game, if you participate in melds, you will receive a set number of points for each distinct sort of combination you make. 3 When you get a winning combination, you should call out “Mah Jongg.” You can cry out “Mah Jongg” after you have placed the winning meld on your turn if you have created the appropriate amount of melds to acquire the Mah Jongg card in your hand. For a Mah Jongg game, as long as you have the right amount and kind of melds, the round is done. 4 Make a decision on the outcome. After a winner has been determined for the round, you will need to calculate the scores for each participant. Mah Jongg can be scored in a variety of ways, but for the sake of keeping things simple, the following principles will do.
- 4 Pungs earn 6 points
- 4 Chows earn 2 points
- 1 Dragon Pung or Kong earns 2 points
- 2 Dragon Pungs earn 6 points
- Pung or Kong of Winds matching the dominant Wind for the round earns 2 points
- Flowers or Seasons tile earns 1 point
- 1 Dragon Pung or Kong earns 6 points
- 1 Dragon Pung
- 5Continue to play until you have completed 16 rounds. When you have completed 16 rounds of Mah Jongg in total and each player’s wind direction has been the dominating wind four times, the game is declared over. After you’ve completed 16 rounds, sum up the scores for each player to decide the winner of the tournament. Advertisement
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- Question Is it possible for me to draw to a pair? Lola WrightAnswer from the Community Yes, but they must have an open side on one side. They have to be on the verge of something, like two “@@,” to put it another way. Question Is this a Chinese or an American version of Mah Jongg. This is the Chinese equivalent of the game of Mah Jongg. Question Is the winner the only one who receives points at the conclusion of each round? While it varies depending on how you play, in most cases, just the winner wins points and no one else
- Question What is the strategy for using neutral tiles? Answer from the Awesome96BirdyCommunity You have the ability to transform them into anything you require, similar to the joker in traditional Western card games
- Question What is the best way to play this game with three players? Joyce ChenAnswer from the Community Playing with three players is no problem if you set up the game just as previously. There isn’t much of a difference, and I’ve done it many times with my family when someone is reluctant to participate
- It makes no difference.
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- This game may be played with two or three people as well. The goal of the game is for each player to collect a total of 13 tiles. Each turn begins with the selection of a new tile, allowing the player to attempt to form four groups of three tiles and a pair. The player who completes this task first wins the game.
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Things You’ll Need
- Set of Mah Jongg tiles
- There are four seats. table with cards
- A set of scoring pads a total of four players
About This Article
Summary of the ArticleXTo begin playing Mah Jongg, designate each player one of the four cardinal directions, known as “winds,” such as north, east, south, or west, and then begin playing. Afterwards, instruct each player to construct a long wall of 36 tiles, piled two tiles high in front of them in order to form a square. The dice should be rolled to designate a dealer, and the dealer should distribute 13 tiles from the wall to each player, leaving the remaining tiles on the table. Draw and discard tiles to begin building melds after the cards have been dished out.
Continue reading if you want to discover how to keep track of your score or how many rounds to play in a game.
Thank you to all writers for contributing to this page, which has been read 77,528 times so far.
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AIM OF MAHJONG: To earn the fewest number of points possible, players must create sets and runs with cards. NUMBER OF PLAYERS: There are four players. THE ESSENTIAL MATERIALS ARE:152 tiles, 2 dice, scoring sticks or coins, wind indicator, 4 racks (optional but encouraged), 4 pushers (optional) TYPE OF GAME: Matching of tiles AUDIENCE:Adult
INTRODUCTION TO MAHJONG
Game of MahjongorMah Jonggi is a four-player game that requires both skill and chance to win. When Joseph Park Babcock wrote “Rules of Mah-Jongg” in the 1920s, it was the first time the game was introduced to the United States. The rules for American Mahjong, which vary somewhat from its Asian counterpart, are outlined in the following section. Racks, jokers, and a variety of other systems of play are employed in American Mahjong. Being the first player to match fourteen tiles and announce “Mahjong” is the goal of the game.
Mahjong contains a total of 166 game tiles, with 152 of them being used during the game. The remainder of the tiles are spares. The tiles are divided into four categories.
Suits – 108 Tiles
4 of each type of circle/dot – 36 tiles total.
Bamboos/Bams–36 tiles (four of each kind). Characters/Craks–36 tiles (4 of each character/crak).
Honors – 28 Tiles
Winds – 16 tiles (four of each kind). Dragons – 12 tiles (four of each kind). The White Dragon (Soap), the Green Dragon, and the Red Dragon are the three dragons in question. Soaps can be used as zeros in a variety of situations.
FlowersSeasons – 8 Tiles (1 each)
4 of each type of wind – 16 tiles total. 4 of each type of dragon on 12 tiles. The White Dragon (Soap), the Green Dragon, and the Red Dragon are the three dragons in question, according to their color. When used as zeros, soaps are a good option to consider.
Them are used to signify which way the wind is blowing at the time; the player who started the round is represented by one of these. These are purely optional and do not affect gameplay in any way.
Scoring Coins or Scoring Sticks
These are tools that may be used to keep track of one’s progress in the game. Players may assign a point value to any object, including sticks and money. These are purely optional and do not affect gameplay in any way.
Each participant can have their own tile rack to keep their tiles organized while playing. During play, pushers are used to move racks forward without disclosing the tiles contained within them.
Two dice are used in the game to determine the position of the dealer (East) and the location of where the wall will be broken (discussed below).
The National Mahjong League assigns different scores to different hands based on the information provided by the players. These are updated on an annual basis and should be used as a guideline for constructing hand structures.
Each player takes a rack from the table and sets it in front of themselves. All 152 tiles are tossed about in the center of the racks to create a random pattern. In order to construct the wall, players must first construct a row of tiles in front of their rack that is two tiles high and 19 tiles broad. Every tile on the wall has been utilized. After the wall has been constructed, the players must determine who will serve as Eastor the dealer. The players take turns rolling the dice, and the player who rolls the highest number initially is designated as the East player.
- Following it, the event Breaking the Wall takes place.
- Based on the number they roll, they count the tiles in front of them from right to left, and then they split the wall down the middle.
- After that, East will divide a set of 6 tiles (each two tiles tall) from the right end of the wall in front of them.
- Breaking through the wall takes place to the right.
- After everyone has 12 tiles, East or the dealer draws two more tiles from the top row, which are the first and third tiles on the first and third rows, respectively.
The other players then take a single tile from the end of the board. The first bottom tile is grabbed by the South, the second bottom tile is grabbed by the North, and the second top tile is grabbed by West. East has 14 tiles, while the rest of the players each have 13 tiles.
READING THE SCORE CARD
In order to depict hands on the score card, numerals or letters in red, green, or blue are displayed. The colors do not correspond to a single outfit, but rather indicate that various suits are being worn. Flowers and Zeros are never seen in a suit; instead, they are always dressed in blue. 1-9: Tile with a number on it (does not include flowers) North, South, East, and West are the letters N, S, E, and W, which stand for North, South, East, and West, respectively. D:Dragon R:Red Dragon is a fictional character created by author Robert E.
G:Green Dragon is an abbreviation.
The categories on the score cards are as follows: Year: Patterns that are used to make the year. For example, the year 2017 would be composed of the numbers 2, 0, 1, and 7. Patterns with even-numbered tiles are represented by the number 2468. Change-up: Varies Quints:Hands that contain at least one quint, with one of the tiles serving as a joker. Quints are a group of five identical tiles. Runs: Patterns that contain tiles that are numbered in a sequential manner. Patterns with only odd-numbered tiles are represented by the number 13579.
Singles Patterns with single tiles and paired tiles are referred to as pairs.
Use a joker to complete the set of five of the identical tiles.
This is utilized for the purposes of gambling and point scoring.
The Charleston is performed prior to the performance. This is a variant of American Mahjong that first appeared in the 1920s and has been in use ever since. The Charleston is a tile exchange game in which players can enhance their hand by sending around tiles that they do not want to opponents in order to improve their hand.
- Each person passes 3 unwanted tiles to their right
- Each person passes 3 unwanted tiles to the player sitting across from them
- Players pass 3 unwanted tiles to their left, this is the first left
- Players pass 3 unwanted tiles to their right, this is the first right
- Players pass 3 unwanted tiles to their right, this is the first left
- Players pass 3 unwanted tiles to their right, this is the first left If you like, you may pass up to three tiles blindly, or receive and pass them without glancing at the tiles. This is referred to as an ablind pass.
This can be done a second time if necessary, provided that all participants agree to do so. Reverse the passing directions to make a U-turn (first passing left, then across, then to the right). The last right is the term used to describe the pass to the right. After the second Charleston has been finished, participants will be able to take a courtesy pass to the next round. A player may come to an agreement with another player to trade up to three tiles. At this time, jokers are not permitted to be passed.
Being the first player to assemble a hand that matches one of the cards on the scoring card is essential to winning this game. If you are successful, you can announce “Mahjong” as the winner of the game.
Players make an effort to strengthen their starting hands. Because East has 14 tiles in their hand, they begin by discarding a single tile from their hand. If a player does not claim a discarded tile, the game proceeds to the next player to the right. The turn of the next player begins with the drawing of a tile from the wall. In this case, the tile was drawn from the location where the damaged wall had been left unfinished. To begin, begin by drawing the top tile, then the bottom tile if the wall is not more than two tiles high, and so on.
The tiles that have been discarded are declared and placed face-up in the center of the table.
Maintain your awareness of the fact that, because all other players are aware of the tiles you have discarded, they can guess the type of hand you are attempting to form. If no tile is called, this is repeated by the player to the right of the current player.
Anyone can call the tile that has been discarded the most recently if the tile will complete apung, kong, quint, sextet, or any other combination for an exposed hand that has not yet been called.
- It is possible that combinations that need only a single tile will not call for a tile. Unless a Mahjong hand is completed by the pair in question, a tile cannot be relied upon to complete the pair. Dead tiles, as well as tiles that have been previously rejected, are unable to be used.
If a player calls but does not play Mahjong, the tile combination that was finished on their rack must be exposed and cannot be modified for the duration of the game, as described above. Following that, they discard and the action advances to the right. Some turns may be skipped if a player requests for them. If more than one person calls at the same time:
- The player who calls to complete a Mahjong set has the advantage over the one who is just finishing a set. If neither player is able to complete a Mahjong, the tile is given to the person whose turn is closest.
All tiles held in secretive hands must be removed from the wall, unless it is the final tile necessary to proclaim Mahjong victory.
In a pung, kong, or sextet, a joker can be used to substitute any tile. They are not permitted to be used in singles or pairs. If an opponent’s hand is uncovered and you have the tile that the joker is replacing in that opponent’s hand, you may exchange the tiles and seize the joker by doing the following actions:
- As is customary, call a discard or draw a tile. Swap the actual tile for the joker to complete the game. Multiple jokers may need more than one tile to be placed on the board. Remove a tile from the deck to keep your 13-tile hand.
Jokers indead hands (hands that have been removed from the game as a result of a rule breach) can be traded.
It is the end of the game when someone declares Mahjong! The payoff is determined by the hand and the manner in which it was formed. Calculate your compensation by referring to the table below: It’s a game similar to Mahjong. Payout Mahjong created from a discarded piece of furniture The discarder pays the Mahjong winner double the value of the hand. All others are required to pay a single fee. Mahjong from the draw from the wallEach player pays the winner twice the value of the hand. With no jokers, play Mahjong from the discard pile.
- All others are required to pay twice as much.
- With no jokers, a mahjong game produced from a wall drawing was created.
- There will be no singles or couples.
- The game comes to a close as a tie.
- Reshuffle the tiles and follow the procedures outlined above.
How To Play A Killer Game Of Traditional Chinese Mahjong (VIDEO)
Photograph by Eric Raptosh for Getty Images Are you interested in learning how to play Mahjong? We’ve got you covered! First, though, let’s take a look back at the origins of this entertaining game. There is some controversy over exactly when and where the game of mahjong was first introduced. However, according to Stanford University, it is most likely to have started in the mid-to-late 1800s in the vicinity of Shanghai. Those events occurred during the Qing Dynasty, which ruled China from 1644 to 1912.
What was originally considered a very “Eastern” game spread rapidly around the world as more individuals traveled from China to other regions of the world, particularly Europe and the United States.
In order to have a better understanding of the game’s popularity among and significance to current Chinese Americans, watch the episode of Fresh Off The Boat titled “Grand-Mahjong.” Episode 13 of season five is where you’ll find this gem.
Now that you’ve completed your little history lesson, you should be prepared to begin playing, correct? So, here’s all you need to know about the subject. Associated:Are you on the lookout for new abilities? Try your hand at shorthand writing.
How to Play Mahjong: The Set-up
Mahjong is a tile-based game, and it may be helpful to conceive of the tiles in the same way that you would think of a deck of playing cards. There are suites, just as there are suits in a deck of cards. Characters, Bamboos, and Circles are the three types of mahjong tiles available. Each suite has 36 tiles, each of which is labeled with the numbers one through nine. Calculators will tell you that there are four of each number in each suit, if you do the arithmetic. However, this is where we depart from the metaphor of the deck of cards.
A set of dice is used to decide the outcome of each deal, and some mahjong sets include racks to retain the tiles of each player, similar to the way Scrabble racks keep the tiles of each player.
There are other three-player varieties available.
These days, the players roll their dice, and the player who gets the largest roll deals first. Chinese traditions, on the other hand, tend to be based on the Earth’s rotation, whereas most games are played in a clockwise direction. In fact, traditionally, players did not use dice but instead drew from four Wind tiles, which were placed on their respective directionally direct sides of the table, with the East tile being dealt first. When there is only one person interested in the deal, however, this entire process can be bypassed, just as it is with any other modern gaming experience.
- Whatever it takes to get the game started!
- Following that, each player draws 34 tiles (still facedown).
- After the wall has been constructed, it should measure 17 tiles in length and two tiles in height.
- Following that, each dealer deals a total of 13 tiles to each player, beginning with the left side of their own wall.
- Here’s a video that might help you understand the system better.
The racks play an important role in this. You’ll want to keep your 13 tiles a secret, just as you would in a game of Scrabble. Only you will be able to see your tiles on the other side of the wall, so arrange them on your rack on your side of the wall. The dealer will begin by discarding one tile from his hand. In order to finish a “mahjong,” you must be able to grasp the tile, call “mahjong,” and demonstrate your ability to do so.
The tile will most likely be used to refer to anything as a “pung” or a “chow” by you or a competition. There are various possible strategies for obtaining a strong winning hand, and, much like in card games, it all comes down to matching suits or groups of cards.
Ending the Game
When it comes to mahjong, there are basically only two possible outcomes. To begin, someone must obtain mahjong, which is a hand consisting of four sets and one pair. The game is termed a “draw” if you manage to make it through the full wall without anybody else completing mahjong.
Is Mahjong Good for Your Brain?
Mahjong is a fantastic game to play if you want to increase your cognitive abilities. Short-term and verbal memory of a person are significantly impacted by this factor. This game is such a powerful brain booster that it is even utilized to assist in the treatment of individuals suffering from dementia. It’s also a fantastic technique to sharpen your strategic thinking and pattern detection abilities at the same time. As you gain experience, your mind will become more adept at recognizing patterns.
Concentration is required, and the only way to succeed in this game most of the time is to stay focused and avoid distractions.
How to Play Mahjong: Variations
Take notice that this is the most common and traditional technique of playing the game in the world. As is common with many card games, rules might differ significantly from area to region or even from family to family. You know what the ground rules are. Start with those and learn them well so that new rules and new friends will not throw you off your game.
Lessons You Can Learn From Mahjong
Mahjong is more than simply a game to me. It has the potential to teach you essential skills that you may apply to your daily life.
- It makes no difference where you begin your journey through life. No matter how poor your starting hand is, the only way to improve your fortunes is to keep playing
- Don’t be sidetracked by what others are holding in their hands. It’s OK to pay attention, but don’t allow it get in the way of your work. Make a conscious effort to appreciate what you have and to improve yourself
- Let go of what you don’t require. It is critical to let go of the tiles that are not assisting you in your quest for victory in a mahjong game if you want to win. Holding on to the wrong things may be painful and prevent you from performing at your best. In mahjong, you can only keep a limited amount of pieces in your possession at any given time, thus you’re obliged to discard items in order to win the game.
How to Play American Mahjong – Learn Mahjong Rules
The CharlestonGame is a fun game to play. Is it possible to play Mahjong with two players? Is it possible to play Mahjong with three people? Mahjong Game to Play Online A version on the Chinese game Mahjong, American Mahjong is a game that requires strategy, skill, and a little bit of luck. Two or three players can also participate in the game, which is often played with four players seated around a table. There is also Mahjongonline, which is a game of matching tiles. The goal of the game is to be the first player to match tiles to a specified hand from a National Mah Jongg League(NMJL) card by drawing and discarding tiles.
The continual decision-making process that characterizes Mahjong adds to the thrill of the game.
Mahjong Tiles and Accessories
It is important to have the following elements in order to play Mahjong:
- A set of mahjong tiles
- Two dice (optional)
- There are four National Mah Jongg League cards, four RacksPushers, and a Mahjongg mat, which is optional.
Mahjong sets are available in a variety of sizes and quantities of tiles. There are 152 fundamental tiles in the game; however, certain sets may include additional tiles such as blanks and seasons (which can be used as flowers) as well as additional jokers. When it comes to whether or not to play with extra tiles, players can construct their own set of rules. Dots are arranged in a grid (36 tiles, 4 of each number 1-9) Bams are a type of slang for “bammer” (36 tiles, 4 of each number 1-9) Cracks and fissures (36 tiles, 4 of each number 1-9) Winds (16 tiles, four of each wind direction, North/East/South/West) Dragons (12 tiles, 4 of each color (Red/White or Soap/Green), 4 of each size) Flowers are a beautiful thing (8 tiles) Laughter is the best medicine (8 tiles) Blanks are a type of blank (4 tiles, optional)
The dealer and the location where the dealer will break the wall are determined by the use of two dice. If you are not using dice, the dealer is the player who is seated in the easternmost chair.
National Mah Jongg League Card
The National Mah Jongg League (NMJL) produces a playing card once a year, which contains fresh Mah Jongg hands and scores from previous games. A overview of the regulations may be found on the reverse of the card.
Mahjong Tile Racks and Pushers
Each player is provided with a Mahjong rack and a pusher to hold their tiles. When you are ready to play, the pusher will sit against the rear of the rack and curtsy the tiles for you.
Players frequently utilize a playingmat to give life to their games, whether they are played on glass tables, card tables, or in the backyard to mask the noises of tiles hitting the table. Return to the top of the page
Players must do the following to prepare for the game:
- Place a table mat on the surface
- Place the rack such that the pusher is facing away from each player. Place the mahjong tiles in the center of the table, face down, then shuffle the tiles about. One player constructs a wall against a pusher by placing two tiles facedown and stacked on top of each other
Each wall has nearly the same number of tiles as the other. (The number of tiles varies depending on the table rules.) Return to the top of the page
Each player takes a turn rolling the dice, and the person with the highest total becomes the dealer. In addition, the merchant is referred to as “East.”
The dice are rolled by the dealer. The amount of stacked tiles that will stay on the dealer’s wall is represented by the number of rolls. The dealer counts down the stacks on the wall, starting from the right, until he reaches the number he rolled on the roulette wheel. Slide the pusher to the left past the final tile that was tallied, and then break the wall by curtsying out the remaining wall that was left. To curtsy the wall, use the right end of the pusher to tilt the tiles forward in the direction of the other player’s team.
- The dealer takes the first two stacks of cards from behind the curtsied wall (four tiles).
- When the dealer reaches the end of the wall, he bows to the next wall to the left (clockwise).
- After that, the dealer distributes one tile to each player in a counterclockwise manner.
- Once the game begins, the dealer will discard one tile, leaving each player with thirteen mahjong tiles in their possession.
Understanding the Mahjong Card
In total, there are nine categories on the NMJL card.There is a category for the year the card was published, and all hands in this section will contain the year (for example, “2021”).Players use the white dragon/soap for the zero.The other three tiles can be bams, dots, or cracks, but they must all be the same suit.Other categories include:
- Singles and Pairs
- Any Like Numbers
- Consecutive Run
- Winds – Dragons
Quints hands are always required to have a joker, but a joker cannot be used in a Singles or Pairs hand by the player.
Each color symbolizes a different outfit. The colors do not correspond to a specific suit, but rather express how many distinct suits are required for a certain hand to be completed. A hand consisting entirely of blue tiles implies that a single suit is required for all fourteen tiles, but hands consisting entirely of blue and green tiles suggest that two suits are required. Colors such as blue, green, and red need the use of all three suits. Flowers and Winds are usually depicted in blue on the card, however they do not belong to a particular suit.
Each hand has a “X” or a “C” next to it, indicating whether the hand is exposed or concealed, as well as a numerical value. In contrast to a concealed or “C” hand, the “X” hand indicates that the player can reveal the hand by picking up a discarded tile, as discussed here. A value is shown next to the letter “X” or “C.” This represents the score for the hand, with larger values being assigned to more difficult hands. When it comes to keeping score, players utilize the worth of the hand. Return to the top of the page
Sort Your Hand
Each player takes their tiles and arranges them on a rack.Players then sort their hands.One recommendation is to arrange the tiles in the following order: jokers, blanks, flowers, winds, dragons, and then each suit, from lowest to highest numerical value.The player’s goal in sorting tiles is to determine the best possible category for their hand.To determine the best possible category, players should consider the following factors:
- Figure out the different types of multiples: pairs, pungs (3 identical tiles), and kongs (4 identical tiles). assemble tiles that support the multiples and are appropriate for the category on the card
- If there are no multiples, seek for a pattern that corresponds to a category on the card, such as odds, evens, or consecutive runs
- If there are no patterns, look for multiples.
Players transfer Mahjong tiles that do not fit into the designated category to the right end of the rack, where they will be discarded in the future. Return to the top of the page
When a player does the Charleston, he or she passes and receives three Mahjong tiles at a time, with the purpose of enhancing their hand. There are two Charlestons in the world. The abbreviation “ROLLOR” is used by the players to help them recall the sequence. The first Charleston is performed in the following order: Right, Over, Left. Following the Left pass, any player has the ability to halt the Charleston. If no player interrupts the Charleston, the players move on to the second Charleston, which is Left, Over, and Right again.
The tiles are passed facedown between the players.
Players examine their hands at this phase to see whether their new tiles have improved their hand or whether they have moved them to a different category on the card.
At the conclusion of the Charleston, players on each side of the table may mutually agree to trade zero, one, two, or three tiles amongst themselves.
Once the Charleston and optional across are completed, players should have a general idea of the category they want to play in and potentially a specific hand in mind.
What to Pass
When passing tiles, players should take a defensive stance by avoiding passing pairs of tiles with the same number, flowers, or dragons, among other things. If a player is passing winds, he or she should only pass one wind every turn.
If a player does not have three undesirable tiles to pass on the last pass of each Charleston (the first left and the final right), he or she can make a blind pass on the final pass of that Charleston. In the blind pass, the player has the option of taking one, two, or three of the tiles that are dealt to him and including them in his own pass. A player who only wishes to pass one tile, for example, may blindly take two received tiles, add one tile from the player’s hand, and then send the three tiles on to the next player in the same manner.
In order to begin, the dealer discards a tile face up and calls out the tile’s name loudly enough for everyone to hear. Each player’s discard is announced loudly for the benefit of all other players. As soon as the tile comes into contact with the mat or as soon as the tile is identified, it is deemed discarded. The next player selects a tile from the wall and places it in their rack, and so on in a circular direction. Players are always striving to strengthen their hand with each new draw. After that, the player picks and discards an undesired tile, identifying it loudly as he or she goes.
When a wall is completely depleted of tiles, the player in the clockwise direction will curtsy their wall to allow other players to draw tiles.
Before the next player draws and sets the tile in their rack, the player must call out “PAUSE” on the microphone.
- It must first construct a pung (3 identical tiles), kong (4 identical tiles), or quint (5 identical tiles, with the inclusion of a joker) for an exposed hand before picking up a tile from the pile. It is important to remember that you should never pick up for a hidden hand until it is the final tile required to declare Mahjong. A joker may be used in place of the exposed pung/kong/quint by one or more players. Players may not pick up a discarded tile for a single or a pair unless it is the final tile required to declare Mahjong in which case they may do so. When playing Mahjong, this is one of the most crucial rules to remember. As a result, except for the purpose of declaring Mahjong, players are not permitted to pick up a discarded tile in order to complete ” NEWS ” or to finish the year (for example, “2021), as these are a set of singles. The player who picks up a tile is responsible for exposing the pung/kong/quint on top of the rack to the rest of the players. The player then discards an undesirable tile, and the game is restarted with the player on the other side of the board from the person who halted it. This may include skipping over the turns of other players. When more than one player pauses the game, the person who is closest to the other player receives the discard unless the other player has begun to disclose their hand (i.e., has placed their tiles on their rack) or the other player need the tile in order to declare Mahjong. The player can withdraw the pause if the player decides not to pick up the dropped tile. Once a player exposes part of a hand, that exposure cannot be touched again until the game is over, unless to replace a joker with another tile that matches the exposed portion of the hand.
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When playing Mahjong, one of the most essential things to remember is that a player cannot utilize a joker for a single or pair of tiles. In apung, kong, and orquintcombinations, a joker can be used to replace one or more tiles. As a result, a player cannot use a joker for the word “NEWS” or for the year (for example, “2021”), because these are both singles in the game. In the course of a player’s turn, the player has the option of exchanging a specified tile for an exposed joker. Any time a player discards a joker, that joker is deemed dead, and no other player is allowed to pick it up from the table.
Getting your Mahjong
After finishing a hand, whether by drawing a tile or waiting to pick up their final tile, a player exclaims “Mahjong!” The player then reveals his or her hand, revealing the category and line from the NMJL card in order to confirm Mahjong victory. For the fourteenth tile, a player has the option to halt and pick up any tile in his or her hand.
In order to complete a single or a pair of tiles, players must pick up discarded tiles within this time period. A player with a hidden hand can also declare Mahjong by using a discarded tile that has been tossed. Return to the top of the page
Next to the “X” or “C” on the card is a value for each of the hands. The winner receives the value shown on the NMJL card for the purposes of basic scoring. The following are examples of advanced scoring rules:
- In order to play Mahjong, a player must discard a tile from which another player announces Mahjong and pay two times the value of that tile, whilst the other players merely pay the value listed on the card. If the last tile is drawn from the wall, participants are required to pay the winner double the value of the tile drawn. If the winning hand does not contain any jokers, the players will give the winner double the amount of the prize.
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Instead of strictly adhering to the NMJL regulations, players frequently construct their own table rules, sometimes known as house rules. Table rules may be broken down into the following categories:
- The dealer does not use dice to tear down the wall in order to distribute tiles. When a player takes a tile from the wall, he or she can tap the tile on the rack (instead of the NMJL rule to place tile in the rack). Having pressed the tile, another player is unable to halt the game for the most recently discarded tile. Blank tiles are used in the game’s play
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Some players choose to use the blank Mahjong tiles that are frequently included with a Mahjong set. Table Rules dictate how a blank is to be used in the table. Some of the most often used table rules are as follows:
- Any discarded tile (except for a discarded joker) can be exchanged for a blank tile (except for a discarded joker) during a player’s turn, or
- A player can swap a blank tile for any discarded tile (except for a discarded joker) at any moment throughout the game, not only during the player’s turn
- Once a blank is abandoned, it is no longer alive and cannot be picked up by another player.
- A player may choose to utilize a blank for a pair of cards, or
- A blank can be used for either a single or a pair of cards.
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Only for Fanatics
The following rules are genuinely next-level, and they are only appropriate for the advanced player who like to follow the regulations to the letter. The majority of these regulations are easy to disregard when learning the game or playing on a more casual basis. When a player is “out of the game” or “dead,” he or she is said to be “dead.”
- A player’s tile pool is either too little or too large. A player has exposed either too few or too many tiles to be able to form any kind of hand. a player incorrectly curtsies out the wrong wall or removes a tile from the incorrect wall Based on exposes and/or discards, a player might judge that another player is unable to win the game. A player makes an improper Mahjong declaration and reveals his or her hand.
When a player’s hand is declared dead, the player is no longer able to draw or discard cards. Nevertheless, any exposed tiles stay on the player’s rack, and other players can trade tiles for any exposed jokers that are not covered by tiles. Return to the top of the page
How to play Mahjong
A bird is represented by four sets of numbers numbered 1-91.
4x sets with the numbers 1-9
1-9 are divided into four sets.
Numbers 2-8 of any suit are permitted. They are the tiles with the lowest monetary value.
Any suit’s first and ninth numbers are considered lucky. A set of Major tiles is worth twice as many points as an identical set of Minor tiles in a game of solitaire.
4 each of red, green, and white. White Dragons are frequently devoid of color. A set of Dragons always increases the score by a factor of two. Chung, Fa, and Bai are three names for the same person.
4x East, 4x South, 4x West, 4x North. 4x East, 4x South, 4x North. A set of a player’s Personal Wind tiles can be used to double his or her score. Ding, Nán, Xi, and Bi
Chun, Xia, Qiu, and Ddng are four of the most talented people in the world.
Plum, Orchid, Chrysanthemum, and Bamboo are some of the most beautiful flowers on the planet. When a player’s Personal Wind is related with one of the Mei, Lan, Ju, or Zhu characters, the player receives additional points as well as double their score. Additionally, a complete set of Flowers or Seasons (also known as a Bouquet) doubles the number of points earned.
Player’s Own Tiles
Throughout the game, a player will amass collections of tiles known as Chows, Pongs, and Kongs. A Mahjong game is created by combining these pieces.
- It is possible to have a run of three tiles in the same suit. Only balls, bamboo, and numbers are permitted
- It does not provide any points, but it may be useful in helping you to win the game.
- Three similar tiles arranged in a row
- Balls, bamboo, numbers, winds, and dragons are all possibilities. Scores a couple of points
- This is a set of four identical tiles
- Balls, bamboo, numbers, winds, and dragons are all possibilities. Lots of points are earned
- There are four sets of tiles with a pair of identical tiles in each set. brings the game to a close while collecting several additional points
- Only the person who successfully completes the game receives points. It is not included in this 14 any other Seasons and Flowers that have been acquired.
Because Seasons and Flowers are optional, you can remove them at this time if you do not wish to utilize them.
You should remove any blank spare tiles from your Mahjong set if you have any, but first make sure they are not the White Dragon tile, which is occasionally a placeholder for a blank tile. To begin, lay down the tiles on the table face down and shuffle them.
Set Up The Wall
Create a square wall that is two tiles high and 18 tiles long, with each corner overhanging the previous one. If you don’t use the Seasons and Flowers, it will be two tiles high and 17 tiles long if you don’t use the Seasons and Flowers.
Choose the players personal wind
When you roll the dice, the player with the greatest score is known as ‘East.’ The other players take directions in relation to the East player, thus the player to the right of the East player is South, then to the right again is West, and lastly to the right again is North, as shown in the diagram. In order to benefit from additional benefits, each player needs keep track of his or her Personal Wind as well as the flowers and seasons that correlate to it.
Decide the Prevailing Wind
Besides having a Personal Wind, every game also includes a Prevailing Wind, which decides the final score and the multipliers at the conclusion of each round. The first four games are contested against the Prevailing Wind, which is blowing from the east. It is possible that it will alter after that; for additional information, read “Ending the Game.” Some Mahjong sets come with a dice that has been marked with the Winds, which may be displayed somewhere visible to all players to indicate which Wind is in control during each game.
Choose the Dealer
The beginning location on the Wall is determined by the roll of a die by the East player. Count the number indicated on the dice from right to left, starting with their Wall and working your way down the list. Whoever the ball lands on becomes the dealer for that round of poker. Until they lose a game, that individual continues to serve as the dealer, after which the winner takes over as dealer.
Create the Kong Box
Two dice are rolled by the dealer. To begin, start at the right-hand edge of the dealers Wall and count the number of heaps (piles two tiles high) depicted on the dice. Take the next stack and remove it, placing the tiles on top of the ones that have been counted. If you want to make the Kong Box, you’ll need to separate this set. In this case, extra tiles are given to players who make a Kong, and the bonus Season and Flower tiles are replaced with the regular tiles.
There are two dice thrown by the dealer. To begin, start at the right-hand edge of the dealers Wall and count the number of heaps (piles two tiles high) that are visible on the dice. Toss the next bunch of tiles aside and place them directly on top of the previously numbered tiles. If you wish to make the Kong Box, you should separate this set. In this case, additional tiles are given to players who make a Kong, and the bonus Season and Flower tiles are replaced with the regular ones.
The dealer takes the first two heaps (piles two tiles high) off the Wall close to where the Kong Box was made and places them in their own hands. The dealer then distributes the next two heaps to the player on their right, then the following two heaps to the next player, and so on until all players have six heaps in their possession.
The dealer then distributes an additional two tiles to themself and an additional one to everyone person in the room. The dealer should have 14 and the rest of the players should have 13. Players can arrange their tiles in such a way that their faces are not visible to the other players.
2. Display Season or Flower Tiles
They do not count towards a player’s primary hand of tiles and must be presented face-up in front of their concealed hand in order for them to be used. Any time a player selects a Flower or Season tile from the Wall throughout the course of the game, they must disclose the tile and place it with their melded tiles. Once this is done, the player must choose a replacement tile from the Kong Box in order to bring their hand up to the requisite number of tiles.
3. Dealer Discards
It is the dealer’s responsibility to discard any one of their 14 tiles into the empty area in the center of the Wall to start play. When a tile is discarded, the players must always say the name of the tile, for example, “One of Bamboo” or “Red Dragon.”
4. Players take turns from right to left
Play proceeds around the Wall from right to left, beginning with the dealer and working its way clockwise. If a player claims a discarded tile for a Chow, Pong, or Kong, or if they achieve Mahjong, this process is broken only in rare circumstances. Everyone takes it in turns to select one tile and discard another, with each player always maintaining 13 tiles in their hand, excluding Seasons and Flowers, in order to complete the game.
5. Creating a Winning Hand
During the game, each player’s goal is to arrange the tiles in their hand into four sets and an identical pair, which will allow them to declare Mahjong and bring the game to a close. On page 4, you can see an illustration of a Mahjong hand. Because a player may never have more than 13 tiles in their hand at any given time, the only way to terminate the game is to pick up a tile from the Wall, Kong Box, or discard pile. Once Mahjong is proclaimed, the game comes to an end instantly and there is no need to make a discard.
Chows and Pongs are the most commonly seen sets in Mahjong, and each of these sets has three constituent tiles.
This implies that when a player uses a tile to build a Kong, they will need to use an additional tile to ensure that they have enough tiles in their hand to complete the other sets that are necessary.
6. Picking Up And Discarding Tiles
A player can pick up a tile in two ways: by picking it up from the wall or by picking up the tile that was just discarded by a previous opponent.
Taking a tile from the Wall (most common)
The player takes the next available tile from the Wall and places it on the table.
- A tile is kept if it is helpful, but an unusable tile is thrown away into the gap in the middle of the wall while pronouncing its name, for example, “West Wind”
- If a tile is not beneficial, the player can reject it immediately by pronouncing its name when it is placed in the middle of the board, for example, “Red Dragon”
- After each turn, a player must have 13 tiles in his or her possession.
Any sets formed as a consequence of a player drawing a tile from the Wall can be concealed in the player’s hand rather being merged and displayed on the board. Concealed sets outperform merged sets in terms of points.
Picking up a discarded tile
As an alternative to picking up a tile from the wall, a player may choose to pick up the tile that was just discarded. If a player need that tile to complete a set or declare Mahjong, he or she may do so, but only the final tile to be tossed may be picked up in this case.
- It is necessary that the tile be abandoned by a player who is ahead of the player who is utilizing it to create a Chow in the usual sequence of play before it can be used. A player can only pick up a discard to complete a Chow when it is their turn
- If a player is using the tile to make a Pong or Kong, or to declare Mahjong, the player may stop play and grab the tile they require as soon as it is discarded by any other players. Any players who are in between the player who is discarding and the person who is picking up their discard will miss their turn. As a result, if numerous players claim a single tile, the following sequence of precedence is followed: Mahjong, Kong, and lastly Pong.
After picking up a tossed tile, the player must prove to the other players that the pickup was lawful by displaying the tile to them. In order to do this, the whole set that the picked-up tile completes must be removed from the player’s concealed hand and placed face-up in front of the player on the table. As opposed to a set Concealed in their hand, the set is said to be Melded while it is in their hand.
After the tile has been picked up and the melded set has been revealed as appropriate, the player must discard a tile from their hand as is customary. After then, the ball is passed to the player’s right. A player’s turn ends when he or she has 13 tiles.
7. Note About the Kong
- As previously stated, Kongs are made up of four (identical) tiles, but they are only considered one set. As a result, when a player picks up the fourth tile required to transform a Pong into a Kong, the remainder of their hand will be one tile short. Because the tile that the player just picked up has essentially gone into an already-full set, the player will need to pick up an additional tile to make up the remainder of their hand. A player who has a Pong hidden in their hand may pick up the fourth tile of that kind if it is abandoned by any other player, even if another player wants the same tile to build a Pong. These extra tiles are taken from the Kong Box, not the Wall. A player’s hand must be merged in front of his or her own Kong, just as he or she would with any other set completed by picking up a discard. Play proceeds as usual for the player who has a Pong concealed in their hand and draws the fourth tile of that kind from the Wall
- However, the player who has a Pong concealed in their hand and pulls the fourth tile of that type from the Wall faces an issue. However, because Kongs score extremely well when kept hidden, the player must have access to the Kong Box in order to balance out the rest of their hand. In order to demonstrate to the other players that they are entitled to take a tile from the Kong Box, a player who draws the fourth tile of a Kong from the Wall must declare their Kong and meld it in front of their hand in the manner described above. It is possible for the player to turn over one of the tiles in the Kong so that it is face down in order to show that it was a disguised hand rather than a genuine merged hand
8. Setting Up The Next Game
The dealer is the person who won the previous game. The Personal Winds that have been assigned to the players remain unchanged. Until the first four games are completed, the Prevailing Wind of the game remains the same. The Prevailing Wind will alter if the dealer loses the fifth game, or any subsequent games, as follows:
- The Prevailing Wind will blow south in the next 4x games
- The Prevailing Wind will blow west in the next 4x games
- And the Prevailing Wind will blow north in the next 4x games.
Set up a new wall with the tiles facing down and a Kong Box on top of it. In accordance with the procedures outlined in the “Setting up a Game” guidelines.
End of the Game
Points are awarded only to the victorious player. A normal bonus of 20 is awarded for accomplishing Mahjong, but several sorts of sets are also awarded points and double bonuses for obtaining certain combinations. The procedure of calculating a score is divided into two stages: first, the fundamental score is determined, and then the doubling bonuses are applied. Other participants will be required to pay the winning player a sum calculated depending on the number of points earned and specific game-play circumstances.
Calculating The Basic Score
The players can choose to establish a restriction on the maximum number of points that can be earned during a game, which is often set at 2,000 points. The following factors contribute to the overall score:
- The numerous sets of Pongs and Kongs that are available
- Honor and Terminal tile pairs
- Flower and Season tile pairs
- Honor and Terminal tile pairs Points are awarded for playing Mahjong
- Different sorts of hands are eligible for bonuses.
Calculate the basic score by referring to the master table provided below.
In the following step, the basic score is twice for each doubling condition that can be identified as applying to the hand. Calculate the doublings that apply to the winner’s hand by referring to the master table provided below.
Calculating The Final Score
The basic score is multiplied by the amount of extra points earned during the game. As an example, if a player earns 30 points and receives four distinct doubling bonuses, their total score would be: 30 x2 = 60 points, 60 x2 = 120 points, 120 x2 = 240 points, and 240 x2 = 480 points.
Paying Out Points/tallies
As a result of how the game was concluded, the other players will either have to pay points from their purse or give tally sticks to the winner. A determination is made by referring to the following table:
|How the game ended||Player payment|
|Dealer goes out by drawing from the Wall||Everybody pays the winning score x2|
|Dealer goes out by picking up a player discard||Discarder pays the winning score x2 x2 Everybody else pays nothing|
|Non-dealer goes out by drawing from the Wall||Everybody pays the winning score Dealer pays the winning score x2|
|Non-dealer goes out by picking up a player discard||Discarder pays the winning score x2 Discarder/Dealer pay the winning score x2 x2|
There is an usual bonus of 20 points for achieving Mahjong, but there are additional points and doublings available in the following circumstances:
|Type of Hand||Description||Points||Doubling|
|Mahjong – Kong Box||If the winning tile is drawn from the Kong Box||20|
|Mahjong – Player Discard||If the winning tile is from picked up from another players discard||20|
|Mahjong – Wall||If the winning tile is drawn from the Wall||22|
|Mahjong – Concealed||Additional points if the player wins having all of their hand concealed (20+10)||10|
|Last Wall Tile||Winner goes out by taking the last tile of the Wall||20||1|
|Last Discarded Tile||Winner goes out by taking the discard from the last tile in the Wall||20||1|
|Robbing a Kong||Winner goes out by taking a tile another player has drawn from the Wall and added to a Melded Pong to create a Melded Kong.||Standard 20||1|
|Heavenly Hand||The dealer automatically achieves Mahjong with the hand they are dealt||Automatically score maximum points|
|Earthly Hand||A non-dealer player achieves Mahjong on first turn either by picking up the dealer’s first discard or by taking the winning tile from the Wall.||Automatically score maximum points|
Read on for more information.