How to Play Shogi? (Rules to Learn)

How to Play Shogi? (Rules to Learn)

This is the Game of Generals, often known as Japanese Chess (Shogi) or the Game of Generals. A fantastic two-player game of strategy that is comparable to Chess but also considerably distinct from the traditional game. We will be teaching you how to play the Japanese game of Shogi. If you appreciate strategy games such as Chess, then Shogi will be right up your alley. Shogi is a Japanese game that is similar to chess. It’s true that there are some similarities, but it’s the differences that you could find so intriguing.

We must first introduce you to the board and the pieces of Shogi before you can begin to learn the game.

Learn How to Play Shogi

There are 81 squares on the Shogi board, which is 9 by 9 inches in size. Each player has a total of 20 pieces to use in the game:

  • 9 pawns, 2 lances, 2 knights, 2 silver generals, 2 gold generals, 1 bishop, 1 rook, and 1 king are on the board.

The pieces for both players are the same color and cannot be distinguished by color. They just face one another, despite the fact that the pieces have a pointed end that always points in the direction of the opponent. When compared to chess, the positioning of the pieces will be somewhat familiar; yet, there will be some significant distinctions to note. Starting in the corners and working their way across the back row closest to the player: Place a Lance in each corner, followed by the Knights, then the Silver Generals, Gold Generals, and lastly the King or Jewelled General in the middle square of the board.

Both are put on the square directly in front of the Knights – or in the second square in from the edge – of the board.

Fill in the blanks with your nine pawns or foot troops, one for each square.

The Objective

You may be prepared to begin playing, but what exactly are you attempting to accomplish with your pieces? When you play Shogi, what is the goal you are attempting to achieve? The goal is straightforward: you want to obtain a Checkmate. To capture your opponent’s king, you must move your pieces forward in order to do so. Isn’t it simple? Maybe. In some cases, your position and leverage will improve, but in other cases, the agony of losing that position and leverage will become more acute. You must take time to consider your options and devise a strategy that works for you.

How Each Piece Can Be Moved

Each of your pieces has a distinct mobility in chess, much as in real life. Each of these items may be utilized in a different way to assist you in your quest to capture the king. Something to remember is that your pieces will not go backwards after they have been placed. You must always move them forward, diagonally, or laterally in order to be effective.


You should now be able to move your pieces. However, there are a few more considerations that you should be aware of before you begin to participate.


Each component, with the exception of the king, has the ability to be promoted to a more powerful piece if you so desire. With the majority of components, this is an optional feature. The promotion must be considered in terms of whether or not it will allow the piece to continue to progress. When a piece completes its move and is in the promotion zone – the three rows of spaces that separate your piece from your opponent’s piece or the side of the board that your piece is on – it can be promoted.

To promote your piece when you are in the promotion zone, simply turn the piece over and the promotion will begin. Both sides of the pieces are labeled with the appropriate information.

Here is a list of how each piece promotes:

  • Knights promote to Gold Generals, Lances promote to Gold Generals, and Pawns promote to Gold Generals
  • Silver Generals promote to Gold Generals, and Gold Generals do not promote. Gold Generals do not promote. The promotion of a Bishop to a Horse or a King Bishop — a combination of acts by the King and the Bishop Eventually, the rook advances to the Dragon – or King Rook – who is capable of moving one square diagonally or moving like a rook.

It is recommended that you read our instruction on how to play Backgammon.

Dropping and Capturing

When an opponent moves one of their pieces into the same space as a player’s piece, the player’s piece gets captured. Another appealing feature of Shogi is that when a piece is caught, the player who captures it has the option of placing that piece back into the game on their next turn, which is a unique feature. This is referred to as “dropping.” In essence, one player is using his or her own pieces against the other. The piece that is being returned to the board must be put in a position where it may still move.

As a Checkmate, you are also prohibited from reintroducing a piece into the game.

If it is not in, or has reached, the promotional zone, it cannot be promoted.

The Win

It is now your responsibility to apprehend the king. This is what you must accomplish in order to win the match. Plan ahead of time, and be clever and fair in your play. Every time you sit down to play this great game, you will get fresh knowledge.

Go Play

The regulations are rather simple to understand. If you appreciate chess, you will almost surely have a fantastic time learning how to play Shogi as you go through the levels. As you put your techniques and actions into practice, you will see an improvement. You should now take a seat at your Shogi board. Study the parts, refresh your memory with the moves that each piece is capable of doing, and have fun. You won’t become a Shogi expert overnight, but you will have a great time learning the art of the sword.

Shogi is a game you should play.

How to Play Shogi – Japanese Chess – Xiangqi

How to Play Japanese ChessShogiDownloada free rule booklet- Shopfor a playing setPronounced“show´ gee” (hard “g” as in “geese”)is the traditional chess of Japan. Modern shogi is approximatelyas old as modern western chess (what we callchess),about 500 years old. The game is probably derived primarilyfrom Chinese chess, xiangqi, but also has interesting similaritiesto Thai chess, makruk. Arrangement Thepieces are arranged symmetrically, as shown above. You willnotice that there is slight variation in the calligraphy fromone set to another. Smaller sets and diagrams (as shown below)usually use simplified or alternate characters. By comparingthe pieces shown above with those that follow, you will beginto acquaint yourself with some of the possible variations incalligraphy. Similaritiesto Other Forms of Chess Likeother forms of chess, the object of shogi is to force captureof the opposing king — to put him in checkmate. The twoplayers alternate, moving one piece in each turn, using thecharacteristic moves of the various pieces. Some of these movesare the same as those found in western chess — some aredifferent. UniqueFeatures of Shogi 1)The opposing armies are not indicated by different colors, butby orientation on the board. Note that each piece always pointstoward the opponent. 2)All of the pieces, except for the king and gold (described below),may promote to gain new powers. The promoted value is on theflip side of the piece, and is often shown in red calligraphy,usually written in a cursive style. 3)What makes shogi truly unique among chess forms is this: Ona player’s turn to move, he may, instead of moving oneof the pieces on the board, choose to place one of the pieceshe has captured back into play. Detailsof these rules are given later; but first — the pieces: ThePieces and Their Moves Beloware given the names of the pieces in western terms (for theconvenience of the western chess player), their Japanese namesand meanings, and the moves of each piece, both before and afterpromotion.
King, “O-Sho,” and “Gyoku,”Jade General and Great General: Moves exactly like the king in western chess: one space in anydirection. The player must always move in such a way that thispiece is not threatened with capture. If he can not, the gameis lost. Move of the King
Gold, “Kin-Sho,”Gold General:One space in any direction except back-diagonal. The gold does not promote. Move of the Gold
Silver, “Gin-Sho,”*SilverGeneral: One space diagonally or forward.Promoted Silver, “Narigin”: Moves the same as the gold. Move of the SilverMove of the Promoted Silver
Knight, “Kei-Ma,”Laurel Horse: One space forward, plus one space forward-diagonal. Like a westernchess knight — but only forward. This is the only pieceallowed to jump over other pieces in its path.Promoted Knight, “Narikei”: Also moves the same as the gold. Move of the KnightMove of the Promoted Knight
Lance, “Kyosha,“Fragrant Chariot:As many spaces as desired, but only forward.Promoted Lance, “Narikyo”: Again, the same move as the gold. Move of the LanceMove of the Promoted Lance
Bishop, “Kaku,”Angle Goer: The same move as the western bishop: as many spaces as desiredin any of the four diagonal directions.Promoted Bishop, “Ryuma,”DragonHorse: The move of the bishop or the move of the king. Move of the BishopMove of the Promoted Bishop
Rook, “Hisha,”Flying Chariot: The same move as the western rook: as many spaces as desiredforward, backward, left or right.Promoted Rook, “Ryu”DragonKing: The move of the rook or the move of the king. Move of the RookMove of the Promoted Rook
Pawn, “Fuhyo,”Foot Soldier: One space forward. Unlike the western pawn, this pawn capturesusing its normal forward move; it never moves diagonally.Promoted Pawn, “Tokin”: The same move as gold. Move of the PawnMove of the Promoted Pawn
Captures Capturesare made, as in western chess, by moving a pieceonto a square occupied by an opposing piece. The piece isremoved from the board and placed on the side of the board,to the player’s right (or, traditionally, on a specialplatform calledkoma).Dropping Pieces into Play Ifa player has pieces “in hand” (those captured,waiting off the board), he may choose, instead of moving oneof his pieces on the board, to place (or “drop”)one of these captured pieces into play, on any vacant squareof the board. The piece is always dropped with its unpromotedvalue (black side) showing, even if it is dropped into thepromotion zone (as described below).Promotion The7th, 8th and 9th rows (or ranks) on the board are the promotionzone. These are, in other words, the three rows on the farside of the board — the area in which the opponent’spieces are originally set up. When a move is made on the board(not dropped), and the piece begins and/or ends its move withinthe promotion zone, the player has the option of promotingthe piece. When the piece is promoted, it is flipped over,to show its promoted value (red side). It maintains its promotedvalue until it is captured, or until the end of the game.A Few More Rules Notethese special cases and their rules: 1)A player may not drop a pawn onto a file (a column of squaresrunning front to back) which already contains one of his ownpawns. Only one pawn per file! This rule does not apply tofiles occupied bypromotedpawns. 2)A pawn may not be dropped to give checkmate (winning the game)on that move. 3)No piece may be moved or dropped onto a square from whichit will have no possible future move. For instance, a pawn,knight or lance can not be dropped onto the 9th row. A knight,for the same reason, may not be dropped onto the 8th row.If a pawn, knight or lance moves onto one of these rows, itmust promote, so that it will have a possible future movefrom that square. 4)None of the pieces, except the knight, may jump over anotherpiece as it moves.*Note in pronunciation:gis always hard asin “geese”;iis always pronounced“ee”.Downloada free rule booklet- Shopfor a playing set

The Rules of Shogi or Japanese Chess

Shogi is the Japanese form of the game of chess, and it is considered to be the most challenging of all the conventional Chess versions by some. The essential distinction between the two games is that when pieces are captured, they can be re-entered onto the board and used to play for the opposite team. The result is that draws are extremely unusual in Japanese Chess compared to other types of chess, giving it an enormous edge over the others.


The game of Japanese Chess, also known as Shogi, is played on a board with 81 squares, each measuring 9 by 9. Each player’s pieces are made up of the following:

  • The following items are included: 9 footsoldiers (here referred to as Pawns)
  • 2 lances
  • 2 honorable horses (here referred to as Knights)
  • 2 Silver Generals
  • 2 Gold Generals
  • 1 Bishop
  • 1 Flying Chariot (here referred to as a Rook)
  • And 1 Jewelled General (here referred to as the King).

The pieces are flat counters that are all the same color, except one of them has a point. Pieces are placed down in such a way that they point in the direction of the opponent.

Preparation and Objective

The nine Pawns belonging to each player are arranged on the third row from the player’s position. It is customary to put both the Rook and the Bishop on the second row, one space in from the edge, with the Rook to their right and the Bishop to their left. The remaining pieces are placed on the row closest to the player in the following order: the Lances in each corner, the Knights on the square adjacent to the corner, and the Silver Generals next to the Knights. The Silver Generals are placed on the row closest to the player.

The goal of Japanese Chess is to capture the King of the opponent’s side of the board.

In the event that this occurs, the successful player, who has just moved, will announce “checkmate,” and the game will be ended.

Basic Play for Shogi

Players take turns moving a piece that they own around the board. No two pieces may occupy the same square since each piece moves according to a separate set of rules for each piece. It is “captured” or “taken” when an opponent’s piece is moved so that its final position is on a square occupied by the captured or taken piece. The captured or taken piece is removed from the game board. Pieces that have been captured should be put face up in plain sight of both players. It is not necessary to catch anything.

  • The King can move one space in any direction, diagonally or orthogonally, with the exception of moving into a square that is being attacked by an opposing piece, which is prohibited. – Moves one space in one of six directions: forward, diagonally forward, sideways, or backwards. – Moves one space in any direction. Silver General – advances one square in one of five directions: forward, diagonally forward, diagonally backward, or diagonally forward and backward. Knight – advances two squares ahead and then one square sideways in a single movement. However, although the Knight has only two squares accessible to him, he is the only piece capable of jumping over other pieces, which is a significant advantage. Moving ahead by any number of spaces is what Lance does. In orthogonal movement, the rook can travel any number of spaces but cannot jump over another piece. When playing bishop, you can move any number of spaces diagonally but you cannot jump over another piece. A pawn can only move one square forward at a time.


Whenever a piece other than the Gold General or the King performs a move that ends up inside the promotion zone (the final three rows), the player has the option of promoting that piece to the next rank. The item is flipped over to display the emblem of the piece that is being advertised on the back. It is mandatory to promote a piece when it makes it to the final row of pieces or when it makes it to the penultimate row of pieces in a game. The following is the progression of a promoted piece:

  • A pawn, a lance, and a knight When elevated to the rank of Silver General, he moves just like a Gold General. In the game of Chess, promoted Rooks (also known as Dragon Kings) move in the same way as Rooks but have the ability to advance a single square diagonally. In the case of a promoted Bishop (also known as a Dragon Horse), the ability to travel a single square orthogonally is added to the Bishop’s abilities.


According to many players, the most exciting aspect of Shogi is the notion that captured pieces are permitted to return to the game once they have been caught and re-entered. Aside from preserving the intricacy of the game, it also implies that there is no idea of Stalemate or accepted draws in Shogi, which is a positive development. It is possible for a player who has one or more captured pieces to choose to dump a captured piece into the board rather than move at any stage throughout the game.

  • Pieces are dropped in the un-promoted condition, although they can be promoted in following moves if they follow the regular requirements of promotion. A piece cannot be dropped on a square from which it would never be able to make a legal move (for example, a Pawn on the final row or a Knight on either of the last two rows)
  • Knight on either of the last two rows)
  • Or a Pawn on the last row or a Knight on either of the last two rows). A player cannot drop a Pawn onto a file (column) when there is already an un-promoted Pawn belonging to the same player in that file (column). There are some situations in which a Pawn cannot be put in front of a King in such a way that the King becomes checkmated.


Checkmation occurs when a piece is moved to the point where a player’s King cannot avoid being captured on the following turn. When this occurs, the player’s King is said to be checkmated, and the game is ended.


When it is felt that the opposing player would unavoidably win, it is customary for a player to quit in order to save time. These rules have been given by Masters Traditional Games, an Internet retailer that specializes in high-quality traditional games, pub games, and other unique games, among other things. For more general information, as well as information on copying and copyright, please check our Rules Informationpage. Our guidelines are detailed directions for having a good time with friends.

James Masters is a copyright who was born in 2022.

How to Play Shogi / Japanese Chess / 将棋

It has been in existence in its current form since the 16th century, and it is the most popular chess variant local to Japan. Shogi is also known as Japanese Chess. When compared to international chess, one of the most thrilling parts of the game is the possibility of a captured piece being restored to the board. This enables for a very dynamic game with relatively few draws as a result of this.


The board is made up of rectangles that are arranged in a grid with nine “ranks” (rows) and nine “files” (columns). Players must keep their pieces within the rectangles, and with the exception of the king, opposing pieces are distinguished solely by their orientation, rather than by their color. Each piece is always oriented in the direction of the opponent. The Chinese characters used in Japanese are printed in black on the front side of the item, identifying it as such (kanji).

With the exception of the king and gold general, there are one or two more figures in red on the reverse side of the coin. The use of red kanji indicates that a piece has been promoted and has earned improved movement power.


The pieces’ initial starting locations are depicted in the following diagram.


A gold general can move one square in any direction except diagonally back.

Silver General (“Silver”), “Ginsho”, 銀将

A silver general can move one square diagonally any direction or one space forward.

Promoted Silver, “Narigin”, 成銀

A promoted silver moves the same as gold general.

Knight, “Keima”, 桂馬

A knight can jump one square forward, plus one square diagonally forward. It is the only piece allowed to jump other pieces in its path.

Promoted Knight, “Narikei”, 成桂

A promoted knight also moves the same as gold general.

Lance, “Kyosha” 香車

A lance can move any number of free squares directly forward. It cannot move in any other direction.

Promoted Lance, “Narikyo” 成香

A promoted lance also moves the same as a gold general.

Bishop, “Kakugyo” 角行

A bishop can move any number of free squares in any diagonal direction.

Promoted bishop (“Horse”), “Ryuma” 龍馬

A promoted bishop can make the moves of a bishop or the moves of a king.

Rook, “Hisha” 飛車

A rook can move any number of free squares forward, backward, left or right.

Promoted Rook (“Dragon”), “Ryuo” 龍王

A promoted rook can make the moves of a rook or the moves of a king.

Pawn, “Fuhyo” 歩兵

A promoted pawn also moves the same as gold general.


Each side takes turns moving one piece at a time, alternating between them. Using their usual moves, pieces capture an opponent’s piece by landing on a square that is currently occupied by that piece. Pieces that have been captured are not allowed to be hidden from view since they can be reintroduced into play at any time and have a significant influence on the outcome of the game. As an alternative to moving a piece on his or her turn, a player might opt to place a captured piece on any unoccupied square on the board as if it were his or her own.

  • A player may not place a pawn on a “file” that already includes one of its own pawns, since this is considered cheating.
  • Furthermore, a pawn may not be dropped in order to achieve an instant checkmate (thus winning the game).
  • There is one last rule about dropping pieces: no piece may be dropped onto a square from which it will have no further movement options.
  • In addition, the knight cannot be demoted to the second-lowest level.
  • If a piece moves into, out of, or inside the zone without being dropped, the player has the option of promoting the piece at the conclusion of the turn.
  • Until it is caught, the artifact retains its advertised worth.

Shop for a Shogi Japanese Chess Set

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How To Play Shogi: A Beginner’s Guide To Japanese Chess

Japanese chess, also known as asshogi, is a centuries-old strategic game that has remained a popular leisure and cultural value in Japanese culture for many years to come. If you’re interested in learning more about the fascinating world of Japanese chess, we’ve put up a straightforward instruction on how to play hogi. Always have this page bookmarked for quick reference so that you can review your shogi principles while you’re out on the field.

1. Understand the objectives ofshogi

@kurumaru ebi is the photographer that captured this image. Shogi is a strategy game in which two players attempt to fool one other by skillfully moving pieces in order to capture the king of their opponent. Stogo pieces that symbolize the King in a chess game Photograph courtesy of @tousui sakurai In order to do so, you must push the opponent’s king into a checkmate, which indicates that the king has exhausted all of his or her options for escaping capture. Once you announce “tsumi” (tsumi; checkmate), the game will come to a close and you will be declared the winner.

  1. When a check is made in the game, it is not necessary to notify it orally.
  2. There are a variety of alternative ways in which the game might conclude.
  3. An ever-ending checkarises for four turns in a succession, during which the identical chess pieces’ placements are replayed again and over, and the player who is checking his or her opponent loses the game.
  4. Inshogias captured pieces can be placed back into the game, making the game very hard to win.
  5. A situation in which both players’ kings have advanced to the promotion zone of the other player and neither player is able to obtain any more chess pieces from the other side occurs.
  6. The Bishop and Rook are worth five points apiece, and the rest of the cards are for one point each.

After calculating the total number of points earned from current and captured pieces, the player who has less than 24 points is eliminated from the game. If neither player’s score drops below 24 points, the game is declared a tie.

2. Know the chess layout

Cross Field Inc. provided the image used in this illustration. The majority of shogi games are played on a chess board with nine squares. Each player starts with a set of 20 pentagonal pieces, all of which should be oriented in the direction of the opponent. Shogi pieces are arranged in a grid pattern. Cross Field Inc. provided the image used in this illustration. The following is the sequence in which the parts are set out:

  1. Placing the following items in the row nearest to you in the sequence of left to right: Lance, Knight, Silver General, Gold General, King, Gold General, Silver General, Knight, and Lance for the row closest to you
  2. Place the Bishop and Rook on the second left and right-most tiles of the row that is second closest to you
  3. This is the row that is second closest to you. Lay out nine pieces across the third row to begin the game of chess.

3. Know the pieces and their movements

Following that, you’ll need to learn how to identify the pieces and understand how they move. The Lance piece is a formalized euphemism for Cross Field Inc. provided the image used in this illustration. Lance is the first component you’ll learn to play. The kanji character is printed as “” on the chess piece (kyosha; incense chariot). Lance can only move ahead at this point. Cross Field Inc. is credited with this image. Knight is the next component on the list. The piece goes two squares north, then one square east, or two squares north, then one square west, as indicated by the words “keima” (cassia horse) on the piece.

  1. Cross Field Inc.
  2. The Silver General comes next, and so on and so forth.
  3. Cross Field Inc.
  4. Afterwards, we have the Gold General, whose name is printed as “.” (kinshou).
  5. Cross Field Inc.
  6. The Bishop, who is represented by the character “kakugyou” (diamond mover), has the ability to travel in any diagonal direction.
  7. provided the image used in this illustration.

Cross Field Inc.

ThePawn, also known as “fuhyou” (fuhyou; foot soldier), has the ability to march one tile ahead every turn.

provided the image used in this illustration.

The King is the only chess piece that has differentiatingkanjito, which allows you to differentiate it from your opponent’s king.

There are two ways to write it: “oushou” (royal king general) or “gyokushou” (jeweled king) – the distinction being the extra dot on the bottom right of the kanji for the jeweled King.

4. Understand the promotion zone and promoted pieces

ken1 provided the image used in this illustration. When your pieces travel into the rows closest to your opponents’ pieces, you have the option of promoting your pieces to those rows. To advance in a physical game of shogi, the pieces must first be promoted by being turned over to the side with the red words. @ nemurenai_ is the photographer who captured this image. In every case, promotion occurs at the conclusion of a transfer. In other words, your piece must first travel inside its initial range before it may be moved beyond.

  • When pieces are promoted, the range of moves that they are eligible to make changes.
  • provided the image used in this illustration.
  • In other words, these pieces have the ability to move a tile in any direction, with the exception of diagonally backward.
  • provided the image used in this illustration.
  • Cross Field Inc.
  • The Promoted Rook(;ryouou)acquires the power to move one tile in either direction in addition to the present range of the promoted rook.

Promotions are not available for the King or the Gold General. Keep in mind that you must promote your Pawn or Lance when it reaches the end of the chess board on your opponent’s side of the board. The same may be said about the Knight in the last two rows of the board.

5. Capturing and dropping a piece

Image courtesy of @schunchee When you capture a shogipiece from your opponent, your own piece moves into the place occupied by the captured piece. It is at this time that the gameplay begins to deviate significantly from that of traditional English chess. In shogi, you have the option of claiming captured opponent pieces as your own pieces. As a result, when you capture an opponent’s piece, you’ll recover your opponent’s piece and position it beside the game board on your side, with the unpromoted side facing upwards, as seen in the illustration.

There is a limit of one piece every turn, and each shogipiece is dropped in an unpromoted state.

There are various regulations that must be followed while dropping pieces:

  1. There is a limit of one shogipiece every turn, and each shogipiece that is dropped is not promoted. It can only be promoted on the next move
  2. A drop is only eligible if the piece has further moves available on the next turn. Pawns and Lances cannot be dropped on the last row on your opponent’s side as a result of this rule. Knights cannot be dropped on the final two rows on your opponent’s side, and you cannot drop a Pawn to achieve a quick checkmate in the meanwhile. You can, however, check or checkmate the opponent’s king by dropping other pieces, or you can use the Pawn to checkmate the opponent’s king
  3. Pawns, however, cannot be put in a column if there are other unpromoted Pawns of your own.

6. Castle building

The construction of a castle is one of the most crucial tasks to do in the beginning. In the game of shogi, the king’s initial position is extremely dangerous. There’s even a saying that says, “Don’t mess with a seated monarch.” Because of this, it is customary practice early on to place the monarch in a strong defensive position by erecting “castles” to defend the king. There are a plethora of “castles” to select from, and the list is always growing as currentshogiprofessionals come up with new and imaginative methods to keep the king safe and secure.

Using the following diagram, you can see how the queen is flanked by pawns, generals, knights, and a rook: The design of a Yagura Castle Photograph taken from:Shogi Pages

7. Commonshogitactics

In order to get an edge as the game progresses, it is important to remember a few typical strategies that may be used. Here are a few that you should bear in mind. Your Bishop is posing a threat to both your opponent’s Silver General and Lance, pushing them to make a piece of their own sacrifice. Shogi Playground Fork: Drop or move a piece in a planned manner so that two of your opponent’s pieces are endangered at the same time. Image borrowed from: This requires your opponent to make a chess piece sacrifice in order to win the game.

  1. Adapted from:Shogi Playground Pin:You’ve pinned your opponent such that they are unable to move the endangered piece away since there is an even more vital piece behind the threatened piece, as seen in the image.
  2. Your Bishop is posing a threat to the King, and as a result, your opponent must move it away, which necessitates the sacrifice of the Silver General.
  3. Instead of a pin, the distinction is that in this case, the more precious piece is under direct attack.
  4. If your opponent’s Gold General moves in to seize the Pawn, you will be able to capture it with your Silver General.

You may even use deception to trick your opponent into capturing the piece before launching a surprise attack.

8. How to improve yourshogiskills

Studio Shaft is credited with creating this image. The most effective approach to learn and develop inshogi is to put it into practice. Join ashogiclub because it is the most effective approach to go along the learning curve. However, as novice players, you may be apprehensive about putting your amateur abilities to the test against genuine shogi players. Do not be concerned: there are several methods to improve yourshogiskills on your own. Source: App Store (used with permission). The quickest and most convenient approach to become acquainted withshogiis to downloadshogiapps on your mobile phone.

Users of iOS devices may get the app by clicking here.

Introduction to the game of Shogi () – Lesson 1: How to Play HIDETCHI is the creator of the video.

A YouTube channel that we recommend isHIDETECHI, where you can find a variety of differentshogiopenings, fundamental pawn strategies, and assessments of famousshogigames, among other things.

Understand how to playshogi

Continue to practice now that you have a better understanding of how to play hogi, and you’ll be ready to demonstrate your mental skill on the chessboard in no time! Check out the following articles for further information:

  • Weird Japanese mascots
  • Taihoan Tea Establishment, a reasonably priced tea house that serves true Uji tea
  • And more. Video games based in Japan
  • A guide to the Super Nintendo World
  • And more. Awashima Shrine, which has more than 20,000 frightening dolls

Studio Shaft provided the image for the cover. More articles like this can be found on The Smart Local Japan’s social media pages, including Facebook, Instagram, and Telegram.

How to Play Shogi

Documentation Download Documentation Download Documentation Shogi (pronounced sho-gee) is a two-player strategy game that is usually referred to as “Japanese chess.” Shogi is a Japanese word that means “chess.” When playing Shogi, the pieces follow predetermined paths, similar to those used in chess, and if you’re already familiar with normal chess, learning Shogi should be a snap! To begin, arrange the pieces on the board such that your pieces are on one side of the board and your opponent’s pieces are on the other.

Getting a checkmate is the fastest way to win the game, but you can alternatively request a draw.

  1. 1Place the board on a table with its back to you and facing whatever direction you like. Shogi is played on a 9×9 grid with 81 squares of the same size and color, which is the same as chess. There will be two players who will face off from opposing sides of the board, but it doesn’t matter which sides they choose. Having placed your board, you can position your pieces such that the characters facing your opponent are on the same side of the board. 2 Identify the sides of the game pieces that have been promoted, which are indicated by the color red. Each game piece has two sides, both of which are decorated with Japanese kanji. In contrast to the ordinary side, which is black, the “promoted” side is red. At the start of the game, you’ll arrange the pieces so that the black side is facing up. Later on, players can “promote” their pieces in order to provide them new abilities.
  • Once a piece has been promoted, it loses all of its previous abilities and can only move in accordance with its new skills. Pieces cannot be degraded over the course of the game unless they are captured and removed from the playing field. Make certain that the black side of each game piece is facing up at the beginning of the game.
  • Tip: Unlike in chess, the opposing sides are not distinguished by the use of distinct colors. Instead, the pieces are all the same color and have the same markings, and the opposing sides may be distinguished by the direction in which they’re oriented. Advertisement
  • s3 Each Lance should be placed at one of the four corners of the board. This sculpture has the ability to travel in a forward motion through as many areas as there are available. The piece cannot skip over pieces in its route, but it can capture pieces that are in its path if they are owned by your opponent. You can only catch one piece every turn with your Lance.
  • Each player has a total of two Lances at their disposal. Lances who have been promoted can travel one space in any direction, but not backward diagonally.
  • 4 Place your Knights adjacent to your Lances on the battlefield. Unlike other pieces, knights can travel fast across the board and are the only ones capable of jumping over other pieces in their route. Knights go forward two places before moving one space to the left or right of the center. They are unable to move backward, horizontally, or vertically, in contrast to Western chess Knights.
  • Each player has two Knights
  • Promoted Knights have the ability to move one square in any direction except backward diagonally
  • And they have the ability to attack.
  • 5 Place your Silver General next to your Knights in battle. The Silver General has the ability to travel one space forward or one space diagonally in any direction at any time. Using this piece, you may strike your opponent from any direction you want.
  • Each player has two Silver Generals
  • Promoted Silver Generals may move one space in any direction except backward diagonally
  • And promoted Silver Generals can move one space in any direction except backward diagonally.
  • 6 Place the Gold Generals next to the Silver Generals in the battle field. It is also known as the “King’s helper” since your two Gold Generals will surround your king, providing him with support. Gold Generals are able to perform movements that are identical to those of the King. They have the ability to travel one space in any direction, with the exception of backward diagonally.
  • There are two Gold Generals for each player, and Gold Generals do not have promoted moves.
  • 7 Position the King on the square between the two Gold Generals that is currently unoccupied. The King is the most significant piece in your collection, and it is also the object you are most concerned about protecting. It behaves similarly to Western chess in that it may move one space in either direction. It is important not to move your King into a position where it will be vulnerable to being checkmated.
  • A king is assigned to each participant. The King does not have any moves that have been promoted.
  • To summarize, the aim of Shogi is to checkmate (in Japanese, “Tsumi”) your opponent’s King, similar to the goal of Western chess. That implies that you want to keep your King safe at all times. If your King is in “check,” you must make every effort to relocate it to a safe location. 8 Place the Rook and the Bishop on the squares in front of your Knights to complete the formation. The Rook and the Bishop are the only two pieces in the game that begin in the second row of the board. The Rook should be placed in the second square from the right, while the Bishop should be placed in the second square from the left. In all open places, rooks have the ability to go forward, backward, left, and right. In a similar vein, bishops have the ability to travel diagonally through all available places.
  • Each player is dealt one Rook and one Bishop. When playing Chinese chess, the Rook and the Bishop move in the same way as they do in Western chess. A promoted Rook may move like a normal Rook or it can move one space in any direction
  • Promoted Bishops can likewise move like a standard Bishop or it can move one space in any direction
  • And promoted Rooks can move like a standard Rook or it can move one space in any direction.
  • 9 Initial from the starting position, arrange each of the nine Pawns in the third row from the left. This is the row in front of your Rook and Bishop, and it is the most important. Pawns are the smallest component in the game, but they are quite powerful when combined. Pawns can only move one square ahead at a time and cannot travel in a diagonal direction. They are frequently employed in order to obstruct and trap your opponent’s pieces.
  • Pawns who have been promoted can advance one square in any direction, except backward diagonally.
  1. 1Determine who will play first by using the “furigoma.” Traditionally, a player will toss 5 pawns into the board, as if they were rolling dice, and then play the game. If the pieces reveal a greater number of “promoted” pawns looking upward, then that player will be given the opportunity to make the second move. If there are more standard pawns looking upward than there are standard pawns facing downward, then they will play first. To choose who goes first, you can use ordinary dice or an elimination game such as “rock, paper, scissors.” 2 Begin by moving a pawn to the center of the board. Because pawns make up your initial row of pieces, you must move them out of the way before you can move any of your other pieces. This implies that the initial move for each player will be a pawn in the beginning of the game. Afterwards, you are free to move any piece that is not being blocked by another piece.
  • Knights are the only pieces that have the ability to jump over other pieces in the game. The only reason you can’t begin the game is because your knight would land on a pawn that is already in the game
  • However, you can open the game by moving your rook.
  • 3 Capture as many of your opponent’s pieces as you can before time runs out. Moving one of your pieces into the place that is now occupied by the piece you wish to seize is the most effective way to capture it. When you’ve finished, take your captured piece off the board and set it on your right to keep it close at hand for further use.
  • Optional, although it makes your opponent’s side more vulnerable and allows you to bring back pieces that have been captured. To keep your pieces from being taken by your opponent, you’ll need to block his or her actions. A “koma” is a unique platform in Japan where captured pieces are customarily put after being captured.
  • 4 When your pieces are in rows 7, 8, or 9, they should be promoted. The promotion zones are located in the final three rows on each side of the board (i.e., the three rows nearest to each player). When you make a conventional, non-dropped move that begins or finishes in this region, you have the option of promoting the move by flipping the piece over to its red side. A piece is promoted when it is flipped over and remains flipped over until it is captured or the game is over.
  • Every piece, with the exception of the King and the Gold General, has a promoted side
  • Promotion is usually optional. You must, however, promote your pawns and lances to the final row and your knights to the last two rows if you want to win.
  • 5 Make use of the “dropping” technique to revive seized pieces. One of the most significant distinctions between shogi and chess is that in Shogi, captured pieces can be utilized again by the person who captured them. Pieces that have been caught are referred to as “pieces in hand.” Each round, you have the option of bringing one of your “pieces in hand” back into play by “dropping” it onto an unoccupied square on the board. Only pieces that are not already in play can be dropped into free places on the board, and this can only be done in place of a standard move
  • Dropping pieces always turns them to the “normal” side, even if you drop them into promoted territory
  • You can’t drop a pawn into the same column as an unpromoted pawn, and vice versa. It is acceptable to drop a piece into a column if you already have a promoted pawn
  • Nevertheless, it is not recommended.
  1. Using the same technique as dropping your “pieces in hand” into a “check” position, you may also drop them into the line of danger to defend your King, if at all feasible. Tip: 6 Keep your King safe from being checked. If you lose control of your King, you will lose the game, hence it is critical that you keep control of your King. As you move your pieces, keep an eye out for anything that can put your King in danger. In a similar vein, keep an eye on your opponent’s pieces so that you may move your King out of the way if your opponent comes too close. Advertisement
  1. 1 Launch an all-out assault against your opponent’s king. As you move your pieces, swarm your opponent’s King by planning attacks from many directions at the same time as you move your pieces. It’s conceivable that they’ll notice one or two approaching pieces, but it’s more difficult to maintain track of everything in every direction. While your opponent is concentrating on your main attack, you may seize control of their king from the opposing side.
  • It takes a lot of work to become proficient in attacking your opponent’s King. Trying out new movements, on the other hand, is the most effective approach to gain experience.
  • “Check” your opponent’s King with a second move. When one of your pieces is in a position to potentially capture your opponent’s King on your next move, you are said to be in this position. Hopefully, this will drive your adversary to make a move to protect their King, if at all feasible.
  • Putting your opponent on constant defense by repeatedly attacking their King is a great strategy for winning the game. It will prevent your opponent from making moves toward your King, and it keeps them on their toes
  • Just like when playing Western chess, it’s a courtesy to say “check” out loud once you have put your opponent in that position. However, it’s not required
  • In traditional game play, you can’t call “check” 4 times in a row using the same board position. If you do, the game is called, and you lose
  • 3 Checkmate the King of your opponent. When your opponent’s pieces are unable to move out of the way of your game pieces, you have achieved checkmate. Eventually, you will be able to capture their King, which means you will win the game.
  • A checkmate can also be obtained by dropping captured pieces into the board throughout the game. It is possible to place every piece, with the exception of a pawn, into a “check” or “checkmate” position.
  1. 1 Declare a draw when neither team feels they have a winning chance. In the game of Shogi, a draw is referred to as a “jishogi.” If both you and your opponent believe that you have no chance of achieving a checkmate or capturing further pieces, you may elect to request a timeout. Additionally, if the identical position occurs during four consecutive moves, you will most likely call a draw in that situation. For the purpose of determining the winner, you and your opponent will add up the number of points you have earned by keeping or capturing pieces
  • In Shogi, each game piece has a certain point value that can be used to break a tie in the game.
  • 2Make a calculation of the point value of your remaining and seized pieces. Start by demoting every one of your promoted pieces as point values are only allocated to the standard side of each piece. Then award yourself 5 points for any Rooks or Bishops you’ve managed to keep or capture during the game. Then, aside from your King, award yourself one point for every other piece in your possession. 3 Determine whether or not there is a winner based on the point values awarded. Then, when the scores have been totaled, check to determine if any player has received less than 24 points. If this is the case, the player loses. If, on the other hand, both players have at least 24 points, the game is termed a tie.
  • If you like, you can award the victory to the player who accrues the most number of points. This, however, is not how traditional Shogi is played
  • Instead,

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About This Article

Hogi is a fun 2-player game in which players move pieces around the board and attempt to capture their opponent’s King by placing a piece in a checkmate position, much as in chess. Article Summary One King, two Gold Generals, and two Silver Generals are available to each player. There are also one Rook and one Bishop as well as nine Pawns available to each player. Both players must arrange their pieces on opposing sides of the board with the black faces facing up in order to properly set up the game board.

  1. Each piece must be moved in accordance with its own set of rules, and no more than two pieces can occupy the same square at the same time.
  2. Bishops have the ability to travel an unlimited number of spaces diagonally.
  3. Lances have the ability to advance an unlimited number of spaces.
  4. Silver Generals have the ability to move one square in one of five directions: forward, diagonally forward, diagonally backward, or diagonally ahead.
  5. Kings have the ability to move one space in any direction (diagonally, forward, backward, left, or right).
  6. The captured piece should then be removed from the board.
  7. They now have ownership of the piece, and they may move it about the board as if it were their own.

The “promotion zones” are defined as the last three rows on either side of the board.

All pieces, with the exception of Kings and Gold Generals, have the ability to promote.

Pieces that have been promoted are more powerful since they are no longer required to adhere to the restrictions that applied to them previously.

A promoted Rook has the same mobility as a Rook or a King.

The basic objectives of the game are to guard your King from being kidnapped and to attack your opponent’s King from all directions in order to capture it.

The winner of the game is the one who captures their opponent’s King first.

Continue reading for further information, including how to promote and demote your pieces in Shogi. Did you find this overview to be helpful? Thank you to all writers for contributing to this page, which has been viewed 27,102 times so far.

Did this article help you?

Are there any decent English resources for novices who want to understand the rules and get started playing right away? Yes! Shogi Resources in the English Language Books: This is a collection of English language books that I have compiled for myself (I do not read, write or speak Japanese). These are the ones that, in my opinion, are worth taking a look at: I especially suggest those indicated with an a+ for beginner players. Whatever they are, they are all excellent. The book Better Moves for Better Shogi, by Teruichi Aono (translated by John Fairbairn), was published by Man to Man Books in 1983 with the ISBN 2377-906053-2732.

  1. Tsume Puzzles for Japanese Chess, Tsume Puzzles for Japanese Chess 2011, 146369055X, T Gene Davis, 2011, 146369055X.
  2. If you want one, you may get it from Mrs.
  3. In Habu’s own words, The Shogi Foundation published Y Habu in 2000 under the ISBN 0 9531089 2.
  4. 7th edition, Takashi Kaneko (translated by Tomohide Kawasaki), Nekomado, 2012, 978-4- 905225-01.
  5. Tomohide Kawasaki); Ending Attack at a Glance, Madoka Kitao (trans: Tomohide Kawasaki); At a Glance Series, 2014; Japanese-English Shogi Dictionary, Tomohide Kawasaki (a.k.a.
  6. Best moves for better Shogiand, as well as Guide to Shogi Openings and The Art of Shogi, are excellent resources for openings and other theory information.
  7. Books to Avoid:Unfortunately, there are a few really terrible books in English about Shogi can be found on Amazon.

These books are virtually always overpriced; you will receive a better value for your money if you purchase one of the books indicated earlier in this article.

It is a translation from the Italian language that has the very worst Shogi book I have ever seen.


With a ten-foot pole, avoid coming into contact with it.

Stay away from Trevor Leggett’s book(s) since it/they have extremely bad diagrams and at least one very serious error in the rules.

I’m explicitly advising against purchasing this book since it frequently appears in searches for Shogi books on the internet, and some people may be misled into assuming that its apparent popularity is a sign of its quality.

You should also avoid a book written by Pritchard that is part of the ‘Know the Game’ series as well (thankfully, now out of print, I believe).

All 70 issues of the magazine are available for download in PDF format (for a fee).

In addition, I believe she may be the vendor Angela16533 on the Amazon marketplace.

Shogi equipment of high quality may be purchased from the Ohishi-Tengudo Corporation, Kiseido, The Shogi Game Store, and the Kurokigoishi Shop.

This may be accessed by clicking here.

Shogi is a Japanese martial art that originated in Japan.

On the 81Dojo website, you may get a more detailed explanation. Shogi Vocabularies:Lists of Shogi terminology can be found here and here. Shogi Terms:Lists of Shogi terminology can be found here and here. Videos on YouTube: In February 2020 (Shogi Harbour), the following series will be released:

  • Weak King is easily defeated
  • Fighting Anaguma
  • Defeating your opponent
  • Deceiving your opponent

The following are two amazing Shogi films from 2019, both of which were made by Chess Grandmaster Matthew Sadler and Women’s International Master Natasha Reganherandhere. They cover a lot of ground in a short amount of time (around 45 minutes). Recommended! Alsohere. You may also search for something like ‘hidetchi shogi’ in the YouTube search field. That should return around 40 videos, which is excellent. There is a ton of more Shogi content available on YouTube. Wikipedia The Wikipedia entry-level articlehereis a nice place to start, and the vacancies sectionhereis comprehensive.

It has been suggested to me that, while it is not a literal translation of the Japanese Wikipedia Shogi articles, it is based on that content and hence should be informative.

Both programs are accessible for Windows, while ShogiGUI is also available for Android devices.

Because I do not use a Mac or a smartphone, I am not familiar with the programs available for those platforms.

Other people will almost certainly put you in the direction of the greatest sites for this hobby, while 81Dojois a good place to start as any.

In addition, I have a Dropbox repository of Shogi resources in PDF format that is still in the process of being built.

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