Shogi vs Chess: What are the Differences?

Shogi vs Chess: What are the Differences?

Chess? Alternatively, Shogi? That, on the other hand, is a question. This is a debate that deserves to be looked at more. These two strategy games are as similar as they are different, and in this essay, we will examine the distinctions in order to have a better understanding of the similarities and variances.

Shogi vs. Chess

Which do you prefer, and why? Even if you’re an experienced Chess player who has never tried Shogi before, you might find the thought of dipping your toes into the realm of Shogi, also known as Japanese Chess or The Game of Generals, appealing. While Shogi may be where your strategic thinking takes place, it may be worthwhile to explore playingChess, The Game of Kings, if Shogi is where your thinking takes place. It is necessary to first examine how similar one game is to the other in order to have a better understanding of it.


  • From a distance, the playing boards appear to be the same—each with its own set of squares or grid for arranging the pieces—but they are actually quite different. Both chess and shogi are strategy games for two players that are played on a board. At the conclusion of each game, the winning phrase — Checkmate – is repeated. Similarly, the goal of both Shogi and Chess is to capture the king of the opposing side. Even the names of some of the pieces are the same

Pieces which share names are:

1 King 1 King
1 Bishop 2 Bishops
2 Knights 2 Knights
1 Rook 2 Rooks
9 Pawns 8 Pawns


The differences between each game, on the other hand, are just as intriguing as the similarities.

  • The boards, while identical in appearance, varied in size and color. With chess, you have an 8 x 8 playing field or grid of squares with alternating colors of usually black and white, or dark and light
  • With checkers, you have an 8 x 8 playing field or grid of squares with alternating colors of usually black and white, or dark and light
  • With checkers, you have an 8 x 8 playing field Shogi is a board game that is played on a 9 × 9 grid of squares, with the spaces or grid of squares all claiming the same color across the board, similar to chess. Due to the fact that chess is played with 16 pieces per player, no distinction can be drawn between the two sides. Shogi features 20 pieces
  • Unlike chess pieces, Shogi’s pieces are not ornately carved figures, but are instead flat tiles
  • The name of each Shogi piece is written in kanji on one side of the piece, with the matching promotion title printed on the other side. When a player’s pieces reach the promotion zone, which is three rows from the opposition’s starting point, the player can choose to promote them. Each tile has a pointed tip that always points towards the opponents. An opponent’s captured pieces in Shogi can be returned to play, but as a piece for the opposing side, or as a piece for the player who captured the piece in question. In chess, a piece is simply taken from the board
  • Each game is set up and appears differently from the others, but the second or middle row of pieces is the most noticeable difference between them. In contrast to Chess, where the row must be entirely occupied with pieces, Shogi only requires two squares to be used, one for a bishop and one for a rook.

However, the differences between these two games do not end with their visual aspects. Are you interested in learning how to play Shogi?

Moving the Pieces

It is important to note that all movements in Shogi are always forward-moving in nature. In chess, depending on the pieces that are being deployed, there are possibilities to advance in any direction. When it comes to chess and shogi, even if certain pieces have the same names in both games, their movement is usually always different.

  • When playing Shogi, pawns, for example, move forward and capture, but when playing Chess, they march ahead but capture diagonally
  • Shogi is a game in which the pieces always go forward and never backward
  • In Shogi, rooks move in the same way as they do in chess. That is, any number of spaces can be arranged horizontally or vertically
  • Also in both games, bishops can advance diagonally through whatever number of squares they want. Knights move in a similar manner in both chess and shogi, while the King moves in the same manner in both games. One square in any direction
  • One square in any direction


Each game has its own set of benefits and weaknesses, but this is undoubtedly a part of what makes both games so appealing. If the board resembles a battlefield, and each side is striving to gain territory by winning battles, it is just as vital to play to one’s disadvantages as it is to utilize one’s advantages when playing on the board. While certain pieces are restricted in their movement, others are given the opportunity to travel more freely. This is true for both chess and shogi games. One of the benefits of the game of Shogi is the ability to reinsert captured pieces into the game.

However, because the number of pieces on the chessboard is less difficult due to the smaller number of pieces being played, a new form of strategy is required in order to capture the King.

Strategic Differences

It has already been said that the strategy differs from one game to the next. Although the motions may be different, and the boards may be larger or smaller than the other, both require innovative techniques to be successful. Because chess features a captivating component in the form of the Queen, the potential for her to devastate the board with her power is always present, and players must constantly keep her presence in mind when playing the game. In the absence of a Queen, the game of Shogi forces its players to rely on other strong characters, such as the Golden General, to achieve victory.

Despite the fact that it can only move one square, four other pieces can be raised to the rank of Golden General. Because of the movement of the pieces, this results in a strategic advantage for the players.

Shogi vs. Chess: Which is better?

Which is preferable? Who is to say? This is entirely subjective. Regardless of how you feel about either chess or shogi, we can affirm that a respect for their intricacy will almost certainly develop. They are performed in a manner that is distinct from one another in terms of fluidity and shape, and one demands a different attitude or viewpoint than the other when it comes to playing. Due to the fact that it allows for more mobility with its forward and backward locomotions, chess is considered a more circular game.

Whatever your taste, we recommend that you try them both and make your own judgment.

So pull up a chair and settle down for a game or two of strategic thinking.

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Chess vs. Shogi – Chess Forums

I’ve been reading through the most current threads on the site. I believe this is a question to go along with it. Which do you believe is more difficult to play, chess or shogi? For those who are unfamiliar with the game, shogi is Japanese chess. In this case, just because I don’t know Japanese, you can’t instantly say shogi, which means nothing because there are western symbolic pieces. Both would be equally tough for a developing fetus. Is it a good time to play Shogi? Maybe I’ll look into it and get back to you in a year or so after this discussion has been archived, whichever comes first.

  1. I make minor mistakes in chess, such as thinking about shogi pawns instead of chess pawns, and vice versa.
  2. Learning to play without becoming confused is more difficult than learning the games themselves.
  3. I’d want to study shogi, but I don’t have the time since I’m too busy with school and chess to devote the necessary time.
  4. My chess level is significantly lower than my already low chess level.
  5. In reality, there are several shogi variations to choose from.
  6. There is also a Shogi dojo on the internet for people who wish to play humans: Have a good time!
  7. Due to the fact that many of the pieces are better at traveling forwards than backwards (or, in the case of pawns, do not move backwards at all), and because there are no pawn chains (since pawns do not defend one other), the game has a significantly different structure than chess.

Taikyoku shogi is the most difficult game that comes to mind.

wealthy wrote: I believe that Xianggi Chinese chess is the most difficult.

In spite of the fact that I’ve never played shogi before, I’ve seen a few glimpses of what it looks like.

It is entirely dependent on whatever elements are taken into consideration.

In shogi, captured pieces can be used to your advantage.

I enjoy chess since it was the first game I learned.

However, I find shogi to be entertaining.

The components that have been captured can be utilized as your own.

In shogi, I’m referring to the fact that the number of available movements is greater in the endgame than it is in the middlegame.

I believe shogi is frequently analogous to a baseball game, with a reversal occurring in the eighth or ninth inning.

As long as I know how to play and am having a good time, I will most likely continue to play.

‘Parachute’ pieces that you have captured back into the board so that you can utilize them as if they were your own.

I like Xiangqi over the other two because I believe it is a more genuine warfare simulation.

According to the Shogi wiki page, this term originates from medieval Japanese battle, when captive troops switched their allegiances to the other side.

Are there any arguments in favor of this, or a more convincing explanation for why recycling captured pieces is a smart war simulation strategy? Cheers! -Paul

The Rules of Shogi or Japanese Chess

Shogi is the Japanese version of the game of chess, and it is considered to be the most complex of all the traditional Chess variants by some. The fundamental difference is that when pieces are captured they can be re-entered onto the board playing for the opposing side. This brings Japanese Chess a great advantage over other forms of chess in that draws are a mercifully rare event.


The game of Japanese Chess, also known as Shogi, is played on a board with 81 squares, each measuring 9 by 9. Each player’s pieces are made up of the following:

  • The following items are included: 9 footsoldiers (here referred to as Pawns)
  • 2 lances
  • 2 honorable horses (here referred to as Knights)
  • 2 Silver Generals
  • 2 Gold Generals
  • 1 Bishop
  • 1 Flying Chariot (here referred to as a Rook)
  • And 1 Jewelled General (here referred to as the King).

The pieces are flat counters that are all the same color, except one of them has a point. Pieces are placed down in such a way that they point in the direction of the opponent.

Preparation and Objective

The nine Pawns belonging to each player are arranged on the third row from the player’s position. It is customary to put both the Rook and the Bishop on the second row, one space in from the edge, with the Rook to their right and the Bishop to their left. The remaining pieces are placed on the row closest to the player in the following order: the Lances in each corner, the Knights on the square adjacent to the corner, and the Silver Generals next to the Knights. The Silver Generals are placed on the row closest to the player.

The goal of Japanese Chess is to capture the King of the opponent’s side of the board.

In the event that this occurs, the successful player, who has just moved, will announce “checkmate,” and the game will be ended.

Basic Play for Shogi

Players take turns moving a piece that they own around the board. No two pieces may occupy the same square since each piece moves according to a separate set of rules for each piece. It is “captured” or “taken” when an opponent’s piece is moved so that its final position is on a square occupied by the captured or taken piece. The captured or taken piece is removed from the game board. Pieces that have been captured should be put face up in plain sight of both players. It is not necessary to catch anything.

  • The King can move one space in any direction, diagonally or orthogonally, with the exception of moving into a square that is being attacked by an opposing piece, which is prohibited. – Moves one space in one of six directions: forward, diagonally forward, sideways, or backwards. – Moves one space in any direction. Silver General – advances one square in one of five directions: forward, diagonally forward, diagonally backward, or diagonally forward and backward. Knight – advances two squares ahead and then one square sideways in a single movement. However, although the Knight has only two squares accessible to him, he is the only piece capable of jumping over other pieces, which is a significant advantage. Moving ahead by any number of spaces is what Lance does. In orthogonal movement, the rook can travel any number of spaces but cannot jump over another piece. When playing bishop, you can move any number of spaces diagonally but you cannot jump over another piece. A pawn can only move one square forward at a time.
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Whenever a piece other than the Gold General or the King performs a move that ends up inside the promotion zone (the final three rows), the player has the option of promoting that piece to the next rank. The item is flipped over to display the emblem of the piece that is being advertised on the back. It is mandatory to promote a piece when it makes it to the final row of pieces or when it makes it to the penultimate row of pieces in a game. The following is the progression of a promoted piece:

  • A pawn, a lance, and a knight When elevated to the rank of Silver General, he moves just like a Gold General. In the game of Chess, promoted Rooks (also known as Dragon Kings) move in the same way as Rooks but have the ability to advance a single square diagonally. In the case of a promoted Bishop (also known as a Dragon Horse), the ability to travel a single square orthogonally is added to the Bishop’s abilities.


According to many players, the most exciting aspect of Shogi is the notion that captured pieces are permitted to return to the game once they have been caught and re-entered. Aside from preserving the intricacy of the game, it also implies that there is no idea of Stalemate or accepted draws in Shogi, which is a positive development.

It is possible for a player who has one or more captured pieces to choose to dump a captured piece into the board rather than move at any stage throughout the game. Re-entering the piece into a vacant square is permitted with the following constraints in place:

  • Pieces are dropped in the un-promoted condition, although they can be promoted in following moves if they follow the regular requirements of promotion. A piece cannot be dropped on a square from which it would never be able to make a legal move (for example, a Pawn on the final row or a Knight on either of the last two rows)
  • Knight on either of the last two rows)
  • Or a Pawn on the last row or a Knight on either of the last two rows). A player cannot drop a Pawn onto a file (column) when there is already an un-promoted Pawn belonging to the same player in that file (column). There are some situations in which a Pawn cannot be put in front of a King in such a way that the King becomes checkmated.


Checkmation occurs when a piece is moved to the point where a player’s King cannot avoid being captured on the following turn. When this occurs, the player’s King is said to be checkmated, and the game is ended.


When it is felt that the opposing player would unavoidably win, it is customary for a player to quit in order to save time. These rules have been given by Masters Traditional Games, an Internet retailer that specializes in high-quality traditional games, pub games, and other unique games, among other things. For more general information, as well as information on copying and copyright, please check our Rules Informationpage. Our guidelines are detailed directions for having a good time with friends.

James Masters is a copyright who was born in 2022.

Here’s What You Need To Know! – Chess Delta

Chess is a board game in which two players compete against each other. The Japanese chess version, known as Shogi (also known as Japanese chess or the Game Of Generals), is the most popular game in the world. The most significant distinction between Chess and Shogi is the size of the board. A chessboard has an 88 grid, but a shogi board has a 99 grid. In addition, although captured pieces in chess are automatically eliminated from the game, captured pieces in shogi can be restored to the board by the person who seized them.

Whether you are a chess or a Shogi enthusiast, I am confident that you will find this post to be of interest.

Let’s get this party started!

Difference Between Chess And Shogi

Chess: Shogi:
Whiteis the first player Blackis the first player
Each player has16 pieces Each player has20 pieces
There isa castling move There isno castling move
There is anen passant move There isno en passant move
Only pawncan be promoted All pieces except the gold general and the kingcan promote
A pawn canpromote to either a queen, knight, rook, or bishop A given piececan only promote to one other kind of piece
There isan initial two space pawn move There isno initial two space pawn move
Pawns movestraightly in the forward directionbut capture diagonally Pawnscapture the same way they move
There is aqueen There isno queen
Bishop movementis restrictedto one color square. Bishop isnot restrictedto only one color square
There is ano handicap system There is ahandicap system
Captured pieces areout of the game Captured piecescan be returnedto the board

(Video courtesy of YouTube)

Which Came First Chess Or Shogi?

Shogi is a Japanese chess game that is similar to chess. General consensus holds that chess originated from chaturanga, from which other members of the same family of games, including as shatranj, Tamerlane chess, shogi, and xiangqi, are considered to have sprung out. Accordin to Wikipedia, the first known form of chess, known as chaturanga, was developed in India during the 7th century CE. It was brought to Persia after being introduced to India. After the Arabs conquered Persia, the Islamic world seized the opportunity to expand.

  1. In Europe, the movements of pieces began to shift in the 15th century.
  2. Modern tournament play, on the other hand, began in the second part of the nineteenth century.
  3. Chaturanga, the game that is now considered to be the ancestor of chess, was most likely brought to Japan by way of China or Korea sometime after the Nara era.
  4. However, in the historical document Nichreki, a direct ancestor who did not follow the drop rule was mentioned as having lived in 1210.

It is claimed that this drop rule was developed in the 15th century, and that it was likely tied to the habit of mercenaries switching sides when captured rather than being murdered, which was common in the 15th century.

Are The Rules Of Chess And Shogi The Same?

Achieving checkmate of the opposing player’s king and hence winning the game is the identical objective in both games. However, there are certain changes in the rules of the two games, such as the way the chess pieces move, the way they drop, and the way the handicap system is implemented. First, allow me to quickly introduce you to the fundamental rules of chess so that you can get a sense of how it varies from shogi in terms of strategy.


  • When two players play chess, they use an 8 by 8 chess board, which has 64 squares of alternating color between the two players. For the sake of this game, each side has 16 chess pieces (eighteen black and sixteen white pieces), totaling 32 chess pieces in total. There are eight pawns, two bishops, two knights, two rooks, one queen, and one king among the sixteen chess pieces. In chess, the person who has the white pieces always makes the initial move. Each turn, the player has the opportunity to move one of its pieces. If it is practicable, the player should try to grab as many pieces as possible. The movement of the chess pieces is determined by the type of chess piece used.
  • When it comes to movement, for example, a king can only move up to one square in any direction. A queen has the ability to travel in any way along the diagonals, as well as horizontally and vertically. A bishop can only move along diagonals, whereas a rook can only move horizontally or vertically
  • A rook can also only move diagonally. A knight moves in an L-shape and has the ability to jump over other pieces of the board. A pawn advances one square in the forward direction, despite the fact that it has the power to move up to two squares in the forward direction only on the initial move
  • A rook moves one square in the forward direction
  • And a bishop moves one square in the forward direction.
  • The method chess pieces capture an opponent piece is the same as how they move, with only the exception of the pawn, which captures any opponent piece in the same manner that it moves. A pawn does not really move forward, but it does capture any opponent piece that comes into contact with it diagonally. If we say that the king is in check, we mean that the king is under threat
  • If we say that the king is under threat and that it cannot be protected by any means, we say that the king is checkmate, which means that the chess game has come to an end
  • There’s also a situation in which the king is not under threat but the player does not have any legal moves to make in order to continue the game, and that is known as stalemate. More information on stalemate may be found here.

Let’s talk about shogi now that we’ve covered at least some of the fundamentals of the game of chess.


(Video courtesy of YouTube)

  • Shogi is a Japanese board game in which two players compete on a 9 by 9 board with 81 spaces. There are 20 flat wedge-shaped pentagonal pieces for each player. With Black moving first, the two players are known to as “Black” and “White,” respectively. In shogi, the pieces are numbered from largest (most important) to smallest (least significant) as follows: 1 king, 1 rook, 1 bishop, 2 gold generals, 2 silver generals, 2 knights, 2 lances, 9 pawns
  • 1 rook, 1 bishop, 2 gold generals, 2 silver generals, 2 knights, 2 lances, 9 pawns
  • The way the pieces travel in shogi may be divided into three categories:
  • Pieces that only move one square at a time are referred to as stepping pieces. Ranging Pieces: Pieces that may be used to move any number of unobstructed squares in a straight line
  • Pieces that can leap over obstructed pieces in order to reach their target squares are known as jumping pieces.
  • Certain conditions may necessitate the promotion of most parts to various pieces. All of the pieces capture in the same manner while they are moving
  • In shogi, the pieces move in the following ways:
  • Theking: It has the ability to travel one square in any direction, whether horizontal, vertical, or diagonal. Therook: It has the ability to travel an unlimited amount of squares in either a horizontal or vertical direction. Thebishop: It has the ability to travel an unlimited amount of squares in a diagonal manner. It can travel one square in every horizontal or vertical direction, as well as one square in a forward diagonal direction, according to the gold general. Thesilver in general: It has the ability to travel one square in each diagonal direction, as well as one square forward. Theknight: It has the ability to move one square straight ahead, followed by one square to either forward diagonal, jumping over any intervening pieces if any
  • It can also move one square diagonally forward. Thelance: It has the ability to move any number of squares in a straight line. It can move one square straight forward and captures the same way it moves. The pawn is the only piece that can travel straight forward. Remember that there is no initial two-space move for pawns, and there is also no en-passant capture in this game.
  • In the following table, the promotion of the pieces in shogi is illustrated:
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Piece: Promoted To:
King Does Not Promote
Rook Dragon King / Dragon
Bishop Dragon Horse/ Horse
Gold General Does Not Promote
Silver General Gold General
Knight Gold General
Lance Gold General
Pawn Gold General


In shogi, when a player captures a specific piece, that piece is not eliminated from the game as a result of the capture. It genuinely becomes the property of the person who captured it, and he or she can re-enter the game at any time. During his or her turn, the player has the option of placing the captured piece on practically any available square. This is referred to as a drop, and it is considered a full motion. For the most part, this means that you can either move or drop a shogi piece on the board, but never both at the same time.

Yes, pieces may be dropped in their promotion zone, but they will not be promoted on the turn in which they are dropped.

Take note that the pieces that have been caught are referred to as the pieces ‘in hand’.

Once a few pieces have been taken, it gives the Shogi a more aggressive feel, and also increases the number of available movements.

Handicap System:

To compensate for disparities in playing levels between players of different strength, a handicap system is used in shogi. The games played between players of different strength are changed such that the stronger player is placed in a more disadvantaged position. Because to handicaps, it is now feasible for weak players to compete against really powerful opponents and have an equal chance of winning the game. In a handicap game, one or more of white’s pieces are taken from the setup, and White instead takes the initiative by playing first in the game.


Draws are extremely rare in shogi. The drop rule, among other things, ensures that the material can never be exhausted, as it may in chess, because captured pieces are constantly re-entering the game as a result of the drop rule.

Illegal Move:

In both professional and serious (tournament) amateur shogi games, a player who makes an unlawful move will be disqualified from the game immediately. Even if the game is resumed and the move is found later in the game, the result is the same: the player loses. However, keep in mind that if neither the opponent nor a third party calls out the illegal move and the opponent later resigns, the resignation will stand as a result of the failure to point out the improper move.

If you are interested in learning more about the unlawful movements in chess, I recommend you to read my comprehensive post on the subject, which can be found here.

Ending Of The Game

In most shogi games, the eventual outcome is usually invariably checkmate, which is a victory. Due to the fact that shogi pieces never retire, the player always receives a sufficient number of pieces to give the checkmate in this game. Having stated that, there are three different ways in which a game might come to an end: Now, the first two, which are recurrence and stalemate, are not extremely prevalent in everyday life. When it comes to professional games, unlawful maneuvers are also rare, but this may not be the case when it comes to amateur players and especially beginners.

Is Shogi Harder Than Chess?

For the most part, shogi is harder than chess since captured pieces in shogi become the property of the player who made the capture and can’t be returned to the board. As a result, in shogi, piece trades make the game more complicated, but in chess, they make the game simpler. In layman’s terms, what occurs is that after you capture a chess piece, you are no longer permitted to utilize that piece on the board. Keep this distinction from pawn promotion in chess, where the pawn is really upgraded to another piece and replaced by one of the following: a queen, knight, rook, or bishop.

In Shogi, on the other hand, if a player captures an opponent’s piece, that piece becomes his or her own.

Topic: Chess: Shogi:
Board Size 64 81
Number of Pieces 32 40
Number of Different Pieces 6 8
Possible Games 10 123 10 226
Average Game Length 70 115

(Source)You may also be interested in:How Many Chess Games Are There?


In a nutshell, Shogi is a Japanese chess variant that differs significantly from the traditional game of chess. The board size, the possibility to return a captured piece to the game, and the handicap system are the three most significant differences between shogi and chess. So, I hope you now have a good understanding of how chess and shogi are different from one another. If you find this post useful, please forward it to others. That’s all there is to it. Thanks!


Hi! Hi there, my name is Pritam Ganguly, and I’m an avid chess player! I built this website in order to make chess understandable to newbies, as well as to assist players of all levels of experience in improving their chess-playing capabilities. You may find out more about me here.

Chess vs Shogi – What’s the difference?


As nouns the difference betweenchessandshogi

Is thatchess is a board game for two players in which each player starts with sixteen chess pieces that move across a chessboard according to predetermined rules with the goal of checkingmate the opponent king orchesscan be a kind of grass that is often regarded as a weed by most people. The term orchess refers to one of the platforms, consisting of two or more boards dowelled together, used for the flooring of a temporary military bridge, whereasshogi refers to japanese chess, which was developed and is predominantly played in Japan.

Etymology 1

As a result of (etyl).


  • (en-noun)
  • A board game for two players in which each player begins with sixteen chess pieces that move across a chessboard according to predetermined rules with the goal of checkingmate the opponent king

Etymology 2

The origin of the term is unclear; it may be related to Etymology 1, above, in the sense of being placed in rows or lines.


  • The term “chess” refers to a variety of grass that is commonly regarded as a weed
  • *2007, Michael Chabon’s Gentlemen of the Road, Sceptre 2008, p. 59:
  • They were guarded by a couple of dismounted troops in long, dusty coats who hobbled around, loudly gourmandizing the drychessgrass
  • They were guarded by a pair of dismounted soldiers in long, dusty clothes

Etymology 3

Contrast and contrast (etyl).


  • (Italian)
  • (military, chiefly, in the plural) One of the platforms for the flooring of a temporary military bridge, made up of two or more planks that have been dowelled together
  • (Wilhelm)
  • * Farrow
  • Each chess is made from of three planks of wood. (Webster’s New World Dictionary, 1913)


  • The game of chess known as Japanese chess is a chess variant that was developed and is mostly played in Japan.

See also

Home Recreation World is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to Amazon Services LLC Associates Program is a program designed to provide a means for sites to earn advertising fees by advertising and linking to If you’re seeking to play some board games that will truly put your brain to the test, two of the most popular options are chess and shogi.

In addition to being outstanding strategy-based games, both chess and shogi have the ability to set two intellectuals against each other in what is practically a simulated battle.

Now, both chess and shogi appear to be extremely similar games, and in fact, they are, but they are actually two very separate games. Learn about the fundamental distinctions between chess and shogi so that you can make an educated decision about which game to play with your friends.

Similarities of Shogi and Chess

Just by glancing at the two games, it is clear that they are quite similar to one another. When it comes to parallels between board games, these two games have some of the most in common out of any other two games available on the market. Let’s have a look at what they are.

1. They’re Both Old and Come from India

First and first, we can state that both of these board games are quite old, as well as the fact that they both originate in the nation of India, as previously said. Even though Shogi is commonly referred to as “Japanese Chess” (which is quite correct), it was really created in India. Around 500 years ago, it is believed that the art of shogi was born. Having said that, the game of chess as we know it, sometimes known as Western Chess, has its beginnings in India as well. Having said that, it is far older, dating back more than 1,500 years.

2. Both Are Played on Square Grids

Both chess and shogi are played on boards with square grids, which are similar to chess boards. Additionally, both boards have a predetermined number of squares on which the pieces are put and moved across the board. Having said that, as you will discover later, the game boards are not all of the same size, and they also appear to be a little varied in appearance.

3. Both Are Two-Player Games

In addition, the fact that both of these board games are purely two-player games is another point in their favor. Yes, some people may want to play against themselves, but it is not really entertaining. Furthermore, from a technological standpoint, you could play each of these games with two-person teams on either side. Communication amongst team members, on the other hand, would be incredibly difficult to achieve. As a result, these are mostly two-player games, with some three-player elements.

4. Both Are Based on War

Another thing that both of these board games have in common is that they were both originally centered on the subject of war. Because of this, both games are strong on strategy and tactics. Additionally, both games have characters or game pieces that are obviously based on war, more especially on a feudal system consisting of kings, queen et al. and knights, among other characters and game pieces. Both of these games were initially meant to aid in the development of generals’ and commanders’ strategic and tactical abilities and capabilities.

5. Both are Very Strategy Heavy

One thing that can be stated about both of these board games is that they are both heavily reliant on strategy and tactics to play successfully. The game does not include any chance elements such as drawing cards or rolling dice. There are no dice to roll, and nothing is determined by chance. Both games rely entirely on talent, tactics, and strategy in order to be successful.

In this regard, they are both among the most difficult board games available. Both of these games are not appropriate for youngsters, to put it another way. On average, youngsters need to be at least eight or 10 years old before they can truly comprehend any of these games.

6. Winning via Checkmate

In addition to this, and arguably the most significant resemblance of all, both games are won when the king of the opposing player’s opponent is brought to a state known as checkmate. When the king can no longer advance to any other place without being captured, that player is deemed to have lost the game.

Differences Between Shogi and Chess

The parallels between these two board games are many; however, there are also several significant distinctions that you should be aware of before playing. Let’s investigate what distinguishes these games from one another.

1. Game Board

Unlike chess, where the game board is made up of eight squares by eight squares, shogi has nine squares by nine squares on its game board. Furthermore, in chess, the squares vary in color (typically between a tan tone and a deeper brown), providing the appearance of a checkerboard when the pieces are placed on them.

2. Pieces and Range of Motion

Despite the fact that the game pieces in shogi and chess are quite similar, there are some significant distinctions between the two games. When playing Shogi, for example, there are five pieces that do not have an equivalent in the game of chess. The gold and silver generals, the lance, the promoted rook, and the promoted bishop are examples of such individuals. On a similar issue, there is a piece in chess that does not exist in Shogi, and that piece is called the queen. Furthermore, the pieces in Shogi normally have a considerably more limited range of motion, or in other words, the pieces in Chess can go further and in more directions than the pieces in Shogi.

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3. Promoting Pieces

If a pawn manages to cross over to the other side of the board, it can be promoted and transformed into any sort of piece, with the exception of the king. In Shogi, on the other hand, all pieces, with the exception of the gold general and the king, can be promoted, but only to a single type of piece. The zone that pieces must reach in order to be promoted is, however, closer to their beginning positions in Shogi than it is in Chess.

4. Capturing Pieces

It is worth noting that the most significant distinction between these two games is that in Chess, when a piece is taken, it is withdrawn from the field, but in Shogi, captured pieces swap teams. To put it another way, if you capture one of your opponent’s pieces, you get possession of that piece as well.

5. Other Notable Differences

Some additional major distinctions between these two games are worth mentioning in passing, including the following:

  • When it comes to beginning players, Shogi has a fairly well-developed handicap system, but Chess does not
  • Shogi games can take up to twice as long to complete as chess games
  • As a result, they are more time-consuming. Because captured pieces in Shogi swap sides rather than being eliminated as they are in Chess, it is typically thought to be the more difficult of the two games
  • However, this is not always the case. Draws are far less common in Shogi than they are in chess
  • For example, In Shogi, there is no first two-space pawn move, as there is in Chess
  • Instead, a pawn is placed on the first two spaces of the board.

Shogi vs. Chess: Which Game to Choose?

Simply said, both games are heavily reliant on strategy, making them both excellent choices for adults eager to put their cognitive abilities to the test. Shogi, on the other hand, is the more challenging of the two games. It all boils down to how difficult you want to make the game for yourself.


The bottom line here is that if you enjoy playing strategy games that are focused on warfare, both Shogi and Chess are excellent games to try out for yourself.

Just bear in mind that neither of these games is one that you will want to play with small children because they are both far too difficult and complex for them to enjoy playing.

Artificial intelligence has brought “doubt and suspicion” to the ancient world of Japanese chess

Although Japan has adopted contemporary technologies, the process has never been completely pleasant or all-encompassing. While robot animals keep nonagenarians company in nursing homes, the banking industry is firmly entrenched in the 20th century. Customers are served by robot dinosaurs at a hotel, but faxing remains an extremely popular mode of communication. Those involved in the game of shogi, Japan’s counterpart to chess and Go, are currently wrestling with the emergence of artificial intelligence (AI).

His opponents were suspicious because Miura had regularly left the room during a match—insinuating that he had gone to use his phone to see what the optimal moves were—and that this generated suspicions.

An “unprecedented crisis”

After an inquiry, Miura was subsequently found not guilty of any crime, and as a result, the head of the JSA resigned in November of that year. This embarrassing experience, on the other hand, uncovered long-held suspicions that computers are finally posing a significant threat to one of Japan’s most holy arts, on par with traditions such as sumo wrestling and flower arranging, in a serious way (ikebana). Shogiprofessionals, who compete in title bouts while dressed in traditional Japanese attire, are well-known and celebrated across the world.

Photograph by Koji Sasahara for the Associated Press In Tokyo, shogi is played on the sidewalks.

The consensus was that artificial intelligence would not be able to beat a top Go player for at least another decade.

According to Noboru Kosaku, a shogi player and researcher on the amusement sector at the Osaka University of Commerce, “there is a genuine worry that their position in Japan would be endangered by artificial intelligence.” During the Heian period (794 to 1185), Kosaku said that Japan’s regard forshogi dated back to the time when it was played by both monks and samurai, and that it was considered a sign of intellect that was equally beloved by commoners.

He believes there is something “deep” in the focus on respect for one’s opponents, regardless of whether one wins or loses in shogiculture.

4 in the Japanese publicationToyo Keizai(link in Japanese), the near-scandal and the rise of artificial intelligence were described as a “unprecedented crisis for theshogiworld,” and it was warned that the fear of artificial intelligence was causing “feelings of doubt and suspicion” among theshogi community.

The Asahi Shimbun, one of Japan’s largest newspapers, issued a dire warning about the “artificial monster” that is artificial intelligence. “How will proshogiplayers regain their confidence in one another, let alone the confidence of shogifans?” the publication posed as a question.

Shogivs. chess

However, while Deep Blue was successful in defeating chess champion Garry Kasparov in 1997, it wasn’t until 2012 when a computer defeated a retired shogi champion. The next year, he was still a competitive pro. Shortly after then, AI programswon in a seriesof high-level matches, known as theDen-onsen. According to a paper written by Matake Kamiya, a professor of international relations at the National Defense Academy of Japan, and Sato Yasumitsu, chairman of the Professional Shogi Players Association, “the human defeat in Den-onsen made most Japanese people aware for the first time of the hard reality that, through continued development, AI was beginning to drag humans down from the leading role in intellectual activities.” One of the players who was defeated was Miura, the player who was at the heart of last year’s controversy, who apologized for “failing to fulfill” his responsibility to beat the machine with characteristic Japanese contriteness.

It is generally considered to be a more difficult game than chess due to the fact that once players capture an opponent’s piece, they can use that piece as their own—which means that, while chess games on the whole become simpler as fewer pieces are left on the board, shogigegames become more complex, according to an expert who spoke to the New York Times(paywall) in 1999.

When playing chess, the grid was 88, with the average game length being 80 moves.

EPA/Akio Suga is a government agency.

The goodness of humans

Koji Tanagawa, the former head of the Japan Sports Association (JSA), who resigned following the incident last year, later stated that the scenario might have been averted if the association had taken efforts to amend the laws to prevent any misbehavior. Mobile phones and similar gadgets were prohibited from being brought into the game site by the World Chess Federation, or FIDE, in 2014. Players were also barred from exiting the gaming area without permission from the arbiter beginning in 2014.

Contestants are no longer permitted to bring cellphones or other electronic devices into matches, nor are they permitted to leave the shogihall while a match is in progress, as of late December(link in Japanese).

Their electronic devices must now be stored in lockers.

Last year, following the announcement of the new regulations, Yoshiharu Habu, a professional shogi player, stated in the Japanese newspaperSankei(link in Japanese): “Seizensetsuis fundamental to the world ofshogi, but I believe we may be entering an era where we will no longer be able to simply adhere to this rule.” He promised in his first speech(link in Japanese) in the role that he would bring hogi up to date with the times while also protecting the honor and tradition of “one of the world’s most intelligent games.” Sato was appointed to the position earlier this month and began his tenure in the role earlier this month.

Growing apprehensions about the potential power of artificial intelligence (AI) are also visible in popular culture.

A documentary on shogi player Satoshi Murayama, titled Satoshi no Seishun, was released in Japanese theatres late last year. “The day will never come when a machine overcomes a proshogiplayer,” declares Murayama, who died at the age of 29 in 1997, in one of his most renowned proclamations.

Like chess? Here’s why you’ll love its Japanese cousin, shogi

Board games have always been popular, but their popularity has skyrocketed in the last ten years. This is an excellent time to investigate the huge number of tabletop games available, ranging from pen-and-paper RPGs weaving stories of magic and dragons to sci-fi miniatures games of sci-fi combat to the most whimsical descriptive picture games. However, there has been one tabletop game that has not only endured the test of time, but also continues to be a candidate for the title of one of the most popular games on the planet: chess.

Chess is a game that I personally like playing.

(I was severely beaten and sobbed for at least a week as a result of it.) So, when I relocated to western Japan a year ago and a coworker invited me to join them in a game of “Japanese chess,” I assumed it couldn’t be that different, could it?

– sh?,?

On the surface, it appears to be very similar to international chess, which is the formal name for the game of chess that we all know and love: players must checkmate the opposing king by moving pieces around on a squared board.

Photograph courtesy of Michael Leopold Weber/Nintendo While staring at the nine-by-nine battleground in front of him, the naive Michael thought to himself, “It’s not that complicated.” Sure, it was a square larger than in international chess, but it wasn’t something too difficult to manage.

The imposing form of the queen and the rook’s crenellations have been replaced with pentagons of varying sizes, each with a different kanji (Chinese symbol) printed on them.

There are, of course, many more distinctions between shogi and international chess, but the most significant difference not only caught me by surprise on my first game, but it also fundamentally transformed my perspective on the game of chess.

As an example, consider the sacrificed pawn, who dies heroically on the battlefield in a combat scenario.

The drop is the game-changing mechanism in shogi, and it is located here.

As an alternative, they are placed in the other player’s hand, where they can be utilized as and when the player sees appropriate, with just a few limitations.

The technique of offering pieces as bait in return for a larger fish is widespread in international chess competitions.

Shogi completely demolishes this concept, and as a result, the game’s tempo is immediately slowed.

A single miscalculation might result in an important piece being seized and used against you, or it could open up the king’s position too much for an enemy piece to slip in and kill you off.

But the more I practiced, and the more complex drops I observed from my master, the more I grew interested with the subject.

If a series of actions would result in the capture of a valuable piece, placing a piece in the route of the enemy’s attack might quickly halt the opponent’s gameplan, forcing them to rethink their strategy.

In several games, I have been caught putting up a position in one area of the board only to be checkmated the minute I make a move due to shrewd piece placement by my teacher at the other end of the board.

Image courtesy of Michael Leopold Weber A common saying in chess is that the top players are thinking eight or nine moves ahead of their opponents.

Despite the fact that it is enthralling, addicting, and sometimes quite irritating, I find myself coming back for more.

I have yet to defeat him in a game of chess, but whereas a young Michael was left in tears of frustration and bemusement after failing to comprehend how he had lost in a regional chess final, an adult Michael is left in awe of the creativity, intelligence, and subtlety of the tactics displayed in Japan’s game of generals, which he has yet to do.

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